axmol/cocos
aismann f38b271650 Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
..
2d fix #260 [ci build] 2020-11-16 12:21:27 +08:00
3d Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
audio Improve win dll support 2020-10-06 16:46:38 +08:00
base Update controller.cpp 2020-12-20 07:11:13 +01:00
math fix ci warnings 2020-09-04 18:34:15 +08:00
navmesh Update config.json [ci build] 2020-11-14 13:32:51 +08:00
network Add setDispatchOnWorkThread support 2020-10-08 00:00:14 +08:00
physics Init Commit 2019-11-23 20:27:39 +08:00
physics3d fix compile and improve Physics3DConstraint management [ci build] 2020-11-15 00:48:53 +08:00
platform Merge: c3ad19df96 c95e0466e1 2020-12-10 16:56:14 +08:00
renderer Update controller.cpp 2020-12-20 07:11:13 +01:00
ui Merge: 4c1ff6bd01 369bef3614 2020-11-26 23:43:25 -08:00
CMakeLists.txt Unify CC_COMPAT_GL to control renderer backend 2020-12-02 03:03:05 -08:00
cocos2d.cpp Init Commit 2019-11-23 20:27:39 +08:00
cocos2d.h Lock name 2020-10-24 21:57:36 +08:00
precheader.cpp Init Commit 2019-11-23 20:27:39 +08:00
precheader.h Init Commit 2019-11-23 20:27:39 +08:00