axmol/cocos/renderer
aismann f38b271650 Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
..
backend Update controller.cpp 2020-12-20 07:11:13 +01:00
shaders Delete unused buitin shaders 2020-11-16 11:20:12 +08:00
CCCallbackCommand.cpp Remove unused CaptureCallbackCommand (#2) 2020-09-13 14:53:17 +08:00
CCCallbackCommand.h Remove unused CaptureCallbackCommand (#2) 2020-09-13 14:53:17 +08:00
CCColorizer.cpp DNT printmat by default 2020-10-27 11:21:03 +08:00
CCColorizer.h Simplfy hsv color 2020-10-16 17:23:29 +08:00
CCCustomCommand.cpp Improve win dll support 2020-10-06 16:46:38 +08:00
CCCustomCommand.h Improve win dll support 2020-10-06 16:46:38 +08:00
CCGroupCommand.cpp Init Commit 2019-11-23 20:27:39 +08:00
CCGroupCommand.h Init Commit 2019-11-23 20:27:39 +08:00
CCMaterial.cpp Improve code quality 2020-08-18 14:29:09 +08:00
CCMaterial.h Init Commit 2019-11-23 20:27:39 +08:00
CCMeshCommand.cpp Init Commit 2019-11-23 20:27:39 +08:00
CCMeshCommand.h Improve win dll support 2020-10-06 16:46:38 +08:00
CCPass.cpp Init Commit 2019-11-23 20:27:39 +08:00
CCPass.h Init Commit 2019-11-23 20:27:39 +08:00
CCPipelineDescriptor.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
CCQuadCommand.cpp Init Commit 2019-11-23 20:27:39 +08:00
CCQuadCommand.h Init Commit 2019-11-23 20:27:39 +08:00
CCRenderCommand.cpp Init Commit 2019-11-23 20:27:39 +08:00
CCRenderCommand.h Remove unused CaptureCallbackCommand (#2) 2020-09-13 14:53:17 +08:00
CCRenderCommandPool.h Init Commit 2019-11-23 20:27:39 +08:00
CCRenderState.cpp Init Commit 2019-11-23 20:27:39 +08:00
CCRenderState.h Init Commit 2019-11-23 20:27:39 +08:00
CCRenderer.cpp Update controller.cpp 2020-12-20 07:11:13 +01:00
CCRenderer.h Update controller.cpp 2020-12-20 07:11:13 +01:00
CCTechnique.cpp Init Commit 2019-11-23 20:27:39 +08:00
CCTechnique.h Init Commit 2019-11-23 20:27:39 +08:00
CCTexture2D.cpp fix #260 [ci build] 2020-11-16 12:21:27 +08:00
CCTexture2D.h For scripting binding happy 2020-11-02 16:35:31 +08:00
CCTextureAtlas.cpp Init Commit 2019-11-23 20:27:39 +08:00
CCTextureAtlas.h Init Commit 2019-11-23 20:27:39 +08:00
CCTextureCache.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
CCTextureCache.h Init Commit 2019-11-23 20:27:39 +08:00
CCTextureCube.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
CCTextureCube.h API qualifiers improments 2020-10-07 00:07:53 +08:00
CCTrianglesCommand.cpp Only needs updateUniformID when set a unstable uniform variable 2020-10-23 15:07:18 +08:00
CCTrianglesCommand.h Refine ProgramState mat id 2020-10-23 11:37:52 +08:00
CMakeLists.txt Unify CC_COMPAT_GL to control renderer backend 2020-12-02 03:03:05 -08:00
ccShaders.cpp Delete unused buitin shaders 2020-11-16 11:20:12 +08:00
ccShaders.h Delete unused buitin shaders 2020-11-16 11:20:12 +08:00