axmol/cocos/renderer/backend
aismann f38b271650 Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
..
metal Update controller.cpp 2020-12-20 07:11:13 +01:00
opengl Update controller.cpp 2020-12-20 07:11:13 +01:00
Backend.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Buffer.h Init Commit 2019-11-23 20:27:39 +08:00
CommandBuffer.cpp Init Commit 2019-11-23 20:27:39 +08:00
CommandBuffer.h Update controller.cpp 2020-12-20 07:11:13 +01:00
DepthStencilState.cpp Merge: 5da2894e1b f80a6ef25c 2020-11-08 13:12:06 +08:00
DepthStencilState.h Merge: 5da2894e1b f80a6ef25c 2020-11-08 13:12:06 +08:00
Device.cpp Init Commit 2019-11-23 20:27:39 +08:00
Device.h Improve win dll support 2020-10-06 16:46:38 +08:00
DeviceInfo.h Improve images decoder 2020-08-31 21:04:47 +08:00
Macros.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
PixelBufferDescriptor.h fix ci 2020-09-11 14:45:45 +08:00
Program.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
Program.h Allow user to set custom program type value 2020-11-27 17:26:02 +11:00
ProgramCache.cpp Delete unused buitin shaders 2020-11-16 11:20:12 +08:00
ProgramCache.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramState.cpp plain include xxhash.h 2020-11-14 12:22:51 +08:00
ProgramState.h Optimize includes 2020-10-23 16:40:51 +08:00
ProgramStateRegistry.cpp Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
ProgramStateRegistry.h Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
RenderPassParams.cpp RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderPassParams.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderPipeline.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
RenderTarget.h Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
ShaderCache.cpp fix incorrect hash structure for RenderPipeline (#20373) 2019-11-30 16:54:50 +08:00
ShaderCache.h Improve win dll support 2020-10-06 16:46:38 +08:00
ShaderModule.cpp Init Commit 2019-11-23 20:27:39 +08:00
ShaderModule.h Improve win dll support 2020-10-06 16:46:38 +08:00
Texture.cpp Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
Texture.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
TextureUtils.cpp Remove unused converter functions 2020-10-21 00:35:39 +08:00
TextureUtils.h Refine pixel format 2020-10-20 23:27:20 +08:00
Types.cpp Init Commit 2019-11-23 20:27:39 +08:00
Types.h Lock name 2020-10-24 21:57:36 +08:00
VertexLayout.cpp Init Commit 2019-11-23 20:27:39 +08:00
VertexLayout.h Improve win dll support 2020-10-06 16:46:38 +08:00