axmol/cocos/renderer/backend/metal
aismann f38b271650 Update controller.cpp
"Node: Physics" using Chipmunk2D (hardcoded on e.g.: CCPhysicsBody.cpp)

Maybe a Wiki entry is also usefull?
2020-12-20 07:11:13 +01:00
..
BufferMTL.h Init Commit 2019-11-23 20:27:39 +08:00
BufferMTL.mm Init Commit 2019-11-23 20:27:39 +08:00
BufferManager.h Init Commit 2019-11-23 20:27:39 +08:00
BufferManager.mm Init Commit 2019-11-23 20:27:39 +08:00
CommandBufferMTL.h Update controller.cpp 2020-12-20 07:11:13 +01:00
CommandBufferMTL.mm Update controller.cpp 2020-12-20 07:11:13 +01:00
DepthStencilStateMTL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DepthStencilStateMTL.mm Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceInfoMTL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
DeviceInfoMTL.mm Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
DeviceMTL.h Refactor render pipeline state (#211) 2020-09-22 16:32:17 +08:00
DeviceMTL.mm Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
ProgramMTL.h Init Commit 2019-11-23 20:27:39 +08:00
ProgramMTL.mm Init Commit 2019-11-23 20:27:39 +08:00
RenderPipelineMTL.h Merge: 5da2894e1b f80a6ef25c 2020-11-08 13:12:06 +08:00
RenderPipelineMTL.mm Merge: 5da2894e1b f80a6ef25c 2020-11-08 13:12:06 +08:00
RenderTargetMTL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
RenderTargetMTL.mm Merge: 5da2894e1b f80a6ef25c 2020-11-08 13:12:06 +08:00
ShaderModuleMTL.h Init Commit 2019-11-23 20:27:39 +08:00
ShaderModuleMTL.mm Init Commit 2019-11-23 20:27:39 +08:00
TextureMTL.h RenderTarget abstract, in-progress (#210) 2020-09-21 22:10:50 +08:00
TextureMTL.mm Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
UtilsMTL.h Refactor pixel format manipulate (#217) 2020-09-25 11:07:56 +08:00
UtilsMTL.mm Refine pixel format 2020-10-20 23:27:20 +08:00