axmol/cocos/scripting/lua-bindings/auto/api/GLProgramCache.lua

60 lines
2.0 KiB
Lua

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-- @module GLProgramCache
-- @extend Ref
-- @parent_module cc
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-- reload default programs these are relative to light
-- @function [parent=#GLProgramCache] reloadDefaultGLProgramsRelativeToLights
-- @param self
-- @return GLProgramCache#GLProgramCache self (return value: cc.GLProgramCache)
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-- adds a GLProgram to the cache for a given name
-- @function [parent=#GLProgramCache] addGLProgram
-- @param self
-- @param #cc.GLProgram program
-- @param #string key
-- @return GLProgramCache#GLProgramCache self (return value: cc.GLProgramCache)
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-- reload the default shaders
-- @function [parent=#GLProgramCache] reloadDefaultGLPrograms
-- @param self
-- @return GLProgramCache#GLProgramCache self (return value: cc.GLProgramCache)
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-- loads the default shaders
-- @function [parent=#GLProgramCache] loadDefaultGLPrograms
-- @param self
-- @return GLProgramCache#GLProgramCache self (return value: cc.GLProgramCache)
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-- returns a GL program for a given key
-- @function [parent=#GLProgramCache] getGLProgram
-- @param self
-- @param #string key
-- @return GLProgram#GLProgram ret (return value: cc.GLProgram)
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-- purges the cache. It releases the retained instance.
-- @function [parent=#GLProgramCache] destroyInstance
-- @param self
-- @return GLProgramCache#GLProgramCache self (return value: cc.GLProgramCache)
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-- returns the shared instance
-- @function [parent=#GLProgramCache] getInstance
-- @param self
-- @return GLProgramCache#GLProgramCache ret (return value: cc.GLProgramCache)
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-- Constructor.<br>
-- js ctor
-- @function [parent=#GLProgramCache] GLProgramCache
-- @param self
-- @return GLProgramCache#GLProgramCache self (return value: cc.GLProgramCache)
return nil