mirror of https://github.com/axmolengine/axmol.git
87 lines
2.7 KiB
Lua
87 lines
2.7 KiB
Lua
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--------------------------------
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-- @module NavMeshObstacle
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-- @extend Component
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-- @parent_module cc
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--------------------------------
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--
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-- @function [parent=#NavMeshObstacle] getSyncFlag
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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--
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-- @function [parent=#NavMeshObstacle] initWith
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-- @param self
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-- @param #float radius
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-- @param #float height
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- synchronize parameter to obstacle.
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-- @function [parent=#NavMeshObstacle] syncToObstacle
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-- @param self
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-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
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--------------------------------
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-- synchronize parameter to node.
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-- @function [parent=#NavMeshObstacle] syncToNode
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-- @param self
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-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
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--------------------------------
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-- Get height of obstacle
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-- @function [parent=#NavMeshObstacle] getHeight
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- synchronization between node and obstacle is time consuming, you can skip some synchronization using this function
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-- @function [parent=#NavMeshObstacle] setSyncFlag
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-- @param self
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-- @param #int flag
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-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
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--------------------------------
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-- Get radius of obstacle
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-- @function [parent=#NavMeshObstacle] getRadius
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Create obstacle, shape is cylinder<br>
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-- param radius The radius of obstacle.<br>
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-- param height The height of obstacle.
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-- @function [parent=#NavMeshObstacle] create
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-- @param self
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-- @param #float radius
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-- @param #float height
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-- @return NavMeshObstacle#NavMeshObstacle ret (return value: cc.NavMeshObstacle)
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--------------------------------
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--
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-- @function [parent=#NavMeshObstacle] getNavMeshObstacleComponentName
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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--
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-- @function [parent=#NavMeshObstacle] onEnter
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-- @param self
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-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
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--------------------------------
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--
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-- @function [parent=#NavMeshObstacle] onExit
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-- @param self
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-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
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--------------------------------
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--
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-- @function [parent=#NavMeshObstacle] NavMeshObstacle
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-- @param self
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-- @return NavMeshObstacle#NavMeshObstacle self (return value: cc.NavMeshObstacle)
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return nil
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