mirror of https://github.com/axmolengine/axmol.git
84 lines
2.9 KiB
Lua
84 lines
2.9 KiB
Lua
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--------------------------------
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-- @module Physics3DConstraint
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- set enable or not
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-- @function [parent=#Physics3DConstraint] setEnabled
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-- @param self
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-- @param #bool enabled
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-- @return Physics3DConstraint#Physics3DConstraint self (return value: cc.Physics3DConstraint)
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--------------------------------
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-- set the impulse that break the constraint
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-- @function [parent=#Physics3DConstraint] setBreakingImpulse
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-- @param self
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-- @param #float impulse
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-- @return Physics3DConstraint#Physics3DConstraint self (return value: cc.Physics3DConstraint)
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--------------------------------
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-- get user data
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-- @function [parent=#Physics3DConstraint] getUserData
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-- @param self
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-- @return void#void ret (return value: void)
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--------------------------------
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-- get the impulse that break the constraint
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-- @function [parent=#Physics3DConstraint] getBreakingImpulse
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- get rigid body a
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-- @function [parent=#Physics3DConstraint] getBodyA
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-- @param self
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-- @return Physics3DRigidBody#Physics3DRigidBody ret (return value: cc.Physics3DRigidBody)
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--------------------------------
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-- is it enabled
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-- @function [parent=#Physics3DConstraint] isEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- get override number of solver iterations
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-- @function [parent=#Physics3DConstraint] getOverrideNumSolverIterations
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- get rigid body b
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-- @function [parent=#Physics3DConstraint] getBodyB
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-- @param self
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-- @return Physics3DRigidBody#Physics3DRigidBody ret (return value: cc.Physics3DRigidBody)
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--------------------------------
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-- override the number of constraint solver iterations used to solve this constraint, -1 will use the default number of iterations, as specified in SolverInfo.m_numIterations
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-- @function [parent=#Physics3DConstraint] setOverrideNumSolverIterations
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-- @param self
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-- @param #int overideNumIterations
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-- @return Physics3DConstraint#Physics3DConstraint self (return value: cc.Physics3DConstraint)
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--------------------------------
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-- get constraint type
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-- @function [parent=#Physics3DConstraint] getConstraintType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- get user data
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-- @function [parent=#Physics3DConstraint] setUserData
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-- @param self
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-- @param #void userData
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-- @return Physics3DConstraint#Physics3DConstraint self (return value: cc.Physics3DConstraint)
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--------------------------------
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--
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-- @function [parent=#Physics3DConstraint] getbtContraint
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-- @param self
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-- @return btTypedConstraint#btTypedConstraint ret (return value: btTypedConstraint)
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return nil
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