axmol/cocos/scripting/lua-bindings/auto/api/Physics3DSliderConstraint.lua

445 lines
15 KiB
Lua

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-- @module Physics3DSliderConstraint
-- @extend Physics3DConstraint
-- @parent_module cc
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setPoweredAngMotor
-- @param self
-- @param #bool onOff
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
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--
-- @function [parent=#Physics3DSliderConstraint] getDampingLimAng
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Physics3DSliderConstraint] setRestitutionOrthoLin
-- @param self
-- @param #float restitutionOrthoLin
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setRestitutionDirLin
-- @param self
-- @param #float restitutionDirLin
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getLinearPos
-- @param self
-- @return float#float ret (return value: float)
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-- get A's frame offset
-- @function [parent=#Physics3DSliderConstraint] getFrameOffsetA
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- get B's frame offset
-- @function [parent=#Physics3DSliderConstraint] getFrameOffsetB
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setPoweredLinMotor
-- @param self
-- @param #bool onOff
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
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--
-- @function [parent=#Physics3DSliderConstraint] getDampingDirAng
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Physics3DSliderConstraint] getRestitutionLimLin
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Physics3DSliderConstraint] getSoftnessOrthoAng
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Physics3DSliderConstraint] setSoftnessOrthoLin
-- @param self
-- @param #float softnessOrthoLin
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setSoftnessLimLin
-- @param self
-- @param #float softnessLimLin
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getAngularPos
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Physics3DSliderConstraint] setRestitutionLimAng
-- @param self
-- @param #float restitutionLimAng
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
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-- set upper linear limit
-- @function [parent=#Physics3DSliderConstraint] setUpperLinLimit
-- @param self
-- @param #float upperLimit
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setDampingDirLin
-- @param self
-- @param #float dampingDirLin
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
-- get upper anglular limit
-- @function [parent=#Physics3DSliderConstraint] getUpperAngLimit
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Physics3DSliderConstraint] getDampingDirLin
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Physics3DSliderConstraint] getSoftnessDirAng
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Physics3DSliderConstraint] getPoweredAngMotor
-- @param self
-- @return bool#bool ret (return value: bool)
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-- set lower angualr limit
-- @function [parent=#Physics3DSliderConstraint] setLowerAngLimit
-- @param self
-- @param #float lowerLimit
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
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-- set upper anglular limit
-- @function [parent=#Physics3DSliderConstraint] setUpperAngLimit
-- @param self
-- @param #float upperLimit
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setTargetLinMotorVelocity
-- @param self
-- @param #float targetLinMotorVelocity
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setDampingLimAng
-- @param self
-- @param #float dampingLimAng
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getRestitutionLimAng
-- @param self
-- @return float#float ret (return value: float)
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-- access for UseFrameOffset
-- @function [parent=#Physics3DSliderConstraint] getUseFrameOffset
-- @param self
-- @return bool#bool ret (return value: bool)
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--
-- @function [parent=#Physics3DSliderConstraint] getSoftnessOrthoLin
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Physics3DSliderConstraint] getDampingOrthoAng
-- @param self
-- @return float#float ret (return value: float)
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-- set use frame offset
-- @function [parent=#Physics3DSliderConstraint] setUseFrameOffset
-- @param self
-- @param #bool frameOffsetOnOff
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
-- set lower linear limit
-- @function [parent=#Physics3DSliderConstraint] setLowerLinLimit
-- @param self
-- @param #float lowerLimit
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
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--
-- @function [parent=#Physics3DSliderConstraint] getRestitutionDirLin
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getTargetLinMotorVelocity
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- get lower linear limit
-- @function [parent=#Physics3DSliderConstraint] getLowerLinLimit
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getSoftnessLimLin
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setDampingOrthoAng
-- @param self
-- @param #float dampingOrthoAng
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setSoftnessDirAng
-- @param self
-- @param #float softnessDirAng
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getPoweredLinMotor
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setRestitutionOrthoAng
-- @param self
-- @param #float restitutionOrthoAng
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setDampingDirAng
-- @param self
-- @param #float dampingDirAng
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
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-- set frames for rigid body A and B
-- @function [parent=#Physics3DSliderConstraint] setFrames
-- @param self
-- @param #mat4_table frameA
-- @param #mat4_table frameB
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getRestitutionOrthoAng
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getMaxAngMotorForce
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getDampingOrthoLin
-- @param self
-- @return float#float ret (return value: float)
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-- get upper linear limit
-- @function [parent=#Physics3DSliderConstraint] getUpperLinLimit
-- @param self
-- @return float#float ret (return value: float)
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--
-- @function [parent=#Physics3DSliderConstraint] setMaxLinMotorForce
-- @param self
-- @param #float maxLinMotorForce
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getRestitutionOrthoLin
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setTargetAngMotorVelocity
-- @param self
-- @param #float targetAngMotorVelocity
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getSoftnessLimAng
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setRestitutionDirAng
-- @param self
-- @param #float restitutionDirAng
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getDampingLimLin
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- get lower angular limit
-- @function [parent=#Physics3DSliderConstraint] getLowerAngLimit
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getRestitutionDirAng
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getTargetAngMotorVelocity
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setRestitutionLimLin
-- @param self
-- @param #float restitutionLimLin
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] getMaxLinMotorForce
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setDampingOrthoLin
-- @param self
-- @param #float dampingOrthoLin
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setSoftnessOrthoAng
-- @param self
-- @param #float softnessOrthoAng
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setDampingLimLin
-- @param self
-- @param #float dampingLimLin
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setSoftnessDirLin
-- @param self
-- @param #float softnessDirLin
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setMaxAngMotorForce
-- @param self
-- @param #float maxAngMotorForce
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
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--
-- @function [parent=#Physics3DSliderConstraint] getSoftnessDirLin
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Physics3DSliderConstraint] setSoftnessLimAng
-- @param self
-- @param #float softnessLimAng
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
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-- use A's frame as linear refference
-- @function [parent=#Physics3DSliderConstraint] getUseLinearReferenceFrameA
-- @param self
-- @return bool#bool ret (return value: bool)
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-- create slider constraint<br>
-- param rbA rigid body A<br>
-- param rbB rigid body B<br>
-- param frameInA frame in A's local space<br>
-- param frameInB frame in B's local space<br>
-- param useLinearReferenceFrameA use fixed frame A for linear limits
-- @function [parent=#Physics3DSliderConstraint] create
-- @param self
-- @param #cc.Physics3DRigidBody rbA
-- @param #cc.Physics3DRigidBody rbB
-- @param #mat4_table frameInA
-- @param #mat4_table frameInB
-- @param #bool useLinearReferenceFrameA
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint ret (return value: cc.Physics3DSliderConstraint)
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--
-- @function [parent=#Physics3DSliderConstraint] Physics3DSliderConstraint
-- @param self
-- @return Physics3DSliderConstraint#Physics3DSliderConstraint self (return value: cc.Physics3DSliderConstraint)
return nil