axmol/cocos/scripting/lua-bindings/auto/api/Skeleton3D.lua

73 lines
2.0 KiB
Lua

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-- @module Skeleton3D
-- @extend Ref
-- @parent_module cc
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-- remove all bones
-- @function [parent=#Skeleton3D] removeAllBones
-- @param self
-- @return Skeleton3D#Skeleton3D self (return value: cc.Skeleton3D)
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-- add bone
-- @function [parent=#Skeleton3D] addBone
-- @param self
-- @param #cc.Bone3D bone
-- @return Skeleton3D#Skeleton3D self (return value: cc.Skeleton3D)
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--
-- @function [parent=#Skeleton3D] getBoneByName
-- @param self
-- @param #string id
-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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--
-- @function [parent=#Skeleton3D] getRootBone
-- @param self
-- @param #int index
-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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-- refresh bone world matrix
-- @function [parent=#Skeleton3D] updateBoneMatrix
-- @param self
-- @return Skeleton3D#Skeleton3D self (return value: cc.Skeleton3D)
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-- get bone
-- @function [parent=#Skeleton3D] getBoneByIndex
-- @param self
-- @param #unsigned int index
-- @return Bone3D#Bone3D ret (return value: cc.Bone3D)
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-- get & set root bone
-- @function [parent=#Skeleton3D] getRootCount
-- @param self
-- @return long#long ret (return value: long)
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-- get bone index
-- @function [parent=#Skeleton3D] getBoneIndex
-- @param self
-- @param #cc.Bone3D bone
-- @return int#int ret (return value: int)
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-- get total bone count
-- @function [parent=#Skeleton3D] getBoneCount
-- @param self
-- @return long#long ret (return value: long)
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--
-- @function [parent=#Skeleton3D] Skeleton3D
-- @param self
-- @return Skeleton3D#Skeleton3D self (return value: cc.Skeleton3D)
return nil