axmol/cocos/scripting/lua-bindings/auto/api/TextureCube.lua

47 lines
1.8 KiB
Lua

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-- @module TextureCube
-- @extend Texture2D
-- @parent_module cc
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-- reload texture cube after GLESContext reconstructed.
-- @function [parent=#TextureCube] reloadTexture
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Sets the min filter, mag filter, wrap s and wrap t texture parameters.<br>
-- If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}.
-- @function [parent=#TextureCube] setTexParameters
-- @param self
-- @param #cc.Texture2D::_TexParams
-- @return TextureCube#TextureCube self (return value: cc.TextureCube)
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-- create cube texture from 6 textures.<br>
-- param positive_x texture for the right side of the texture cube face.<br>
-- param negative_x texture for the up side of the texture cube face.<br>
-- param positive_y texture for the top side of the texture cube face<br>
-- param negative_y texture for the bottom side of the texture cube face<br>
-- param positive_z texture for the forward side of the texture cube face.<br>
-- param negative_z texture for the rear side of the texture cube face.<br>
-- return A new texture cube inited with given parameters.
-- @function [parent=#TextureCube] create
-- @param self
-- @param #string positive_x
-- @param #string negative_x
-- @param #string positive_y
-- @param #string negative_y
-- @param #string positive_z
-- @param #string negative_z
-- @return TextureCube#TextureCube ret (return value: cc.TextureCube)
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-- Constructor.
-- @function [parent=#TextureCube] TextureCube
-- @param self
-- @return TextureCube#TextureCube self (return value: cc.TextureCube)
return nil