mirror of https://github.com/axmolengine/axmol.git
172 lines
5.7 KiB
C++
172 lines
5.7 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2013 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/*
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*
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* IMPORTANT IMPORTANT IMPORTANT IMPORTANT
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*
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*
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* LEGACY FUNCTIONS
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*
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* USE DrawNode instead
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*
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*/
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#ifndef __CCDRAWING_PRIMITIVES__
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#define __CCDRAWING_PRIMITIVES__
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#include "2d/ccTypes.h"
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#include "2d/ccMacros.h"
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#include "math/CCMath.h"
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/**
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@file
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Drawing OpenGL ES primitives.
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- drawPoint, drawPoints
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- drawLine
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- drawRect, drawSolidRect
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- drawPoly, drawSolidPoly
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- drawCircle
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- drawQuadBezier
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- drawCubicBezier
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- drawCatmullRom
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- drawCardinalSpline
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You can change the color, point size, width by calling:
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- drawColor4B(), drawColor4F()
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- ccPointSize()
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- glLineWidth()
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@warning These functions draws the Line, Vector2, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch. Instead you should use DrawNode
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*/
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NS_CC_BEGIN
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USING_NS_CC_MATH;
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/**
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* @addtogroup global
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* @{
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*/
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class PointArray;
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namespace DrawPrimitives
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{
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/** Initializes the drawing primitives */
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void init();
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/** Frees allocated resources by the drawing primitives */
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void free();
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/** draws a point given x and y coordinate measured in points */
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void drawPoint( const Vector2& point );
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/** draws an array of points.
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@since v0.7.2
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*/
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void drawPoints( const Vector2 *points, unsigned int numberOfPoints );
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/** draws a line given the origin and destination point measured in points */
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void drawLine( const Vector2& origin, const Vector2& destination );
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/** draws a rectangle given the origin and destination point measured in points. */
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void drawRect( Vector2 origin, Vector2 destination );
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/** draws a solid rectangle given the origin and destination point measured in points.
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@since 1.1
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*/
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void drawSolidRect( Vector2 origin, Vector2 destination, Color4F color );
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/** draws a polygon given a pointer to point coordinates and the number of vertices measured in points.
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The polygon can be closed or open
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*/
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void drawPoly( const Vector2 *vertices, unsigned int numOfVertices, bool closePolygon );
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/** draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color.
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*/
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void drawSolidPoly( const Vector2 *poli, unsigned int numberOfPoints, Color4F color );
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/** draws a circle given the center, radius and number of segments. */
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void drawCircle( const Vector2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY);
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void drawCircle( const Vector2& center, float radius, float angle, unsigned int segments, bool drawLineToCenter);
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/** draws a solid circle given the center, radius and number of segments. */
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void drawSolidCircle( const Vector2& center, float radius, float angle, unsigned int segments, float scaleX, float scaleY);
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void drawSolidCircle( const Vector2& center, float radius, float angle, unsigned int segments);
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/** draws a quad bezier path
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@warning This function could be pretty slow. Use it only for debugging purposes.
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@since v0.8
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*/
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void drawQuadBezier(const Vector2& origin, const Vector2& control, const Vector2& destination, unsigned int segments);
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/** draws a cubic bezier path
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@warning This function could be pretty slow. Use it only for debugging purposes.
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@since v0.8
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*/
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void drawCubicBezier(const Vector2& origin, const Vector2& control1, const Vector2& control2, const Vector2& destination, unsigned int segments);
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/** draws a Catmull Rom path.
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@warning This function could be pretty slow. Use it only for debugging purposes.
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@since v2.0
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*/
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void drawCatmullRom( PointArray *arrayOfControlPoints, unsigned int segments );
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/** draws a Cardinal Spline path.
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@warning This function could be pretty slow. Use it only for debugging purposes.
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@since v2.0
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*/
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void drawCardinalSpline( PointArray *config, float tension, unsigned int segments );
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/** set the drawing color with 4 unsigned bytes
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@since v2.0
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*/
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void setDrawColor4B( GLubyte r, GLubyte g, GLubyte b, GLubyte a );
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/** set the drawing color with 4 floats
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@since v2.0
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*/
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void setDrawColor4F( GLfloat r, GLfloat g, GLfloat b, GLfloat a );
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/** set the point size in points. Default 1.
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@since v2.0
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*/
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void setPointSize( GLfloat pointSize );
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};
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// end of global group
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/// @}
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NS_CC_END
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#endif // __CCDRAWING_PRIMITIVES__
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