axmol/cocos/2d/CCEventMouse.h

84 lines
2.7 KiB
C++

/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __cocos2d_libs__CCMouseEvent__
#define __cocos2d_libs__CCMouseEvent__
#include "2d/CCEvent.h"
#define MOUSE_BUTTON_LEFT 0
#define MOUSE_BUTTON_RIGHT 1
#define MOUSE_BUTTON_MIDDLE 2
#define MOUSE_BUTTON_4 3
#define MOUSE_BUTTON_5 4
#define MOUSE_BUTTON_6 5
#define MOUSE_BUTTON_7 6
#define MOUSE_BUTTON_8 7
NS_CC_BEGIN
class EventMouse : public Event
{
public:
/**
* Different types of MouseEvent
*/
enum class MouseEventType
{
MOUSE_NONE,
MOUSE_DOWN,
MOUSE_UP,
MOUSE_MOVE,
MOUSE_SCROLL,
};
EventMouse(MouseEventType mouseEventCode);
/** Set mouse scroll data */
inline void setScrollData(float scrollX, float scrollY) { _scrollX = scrollX; _scrollY = scrollY; };
inline float getScrollX() { return _scrollX; };
inline float getScrollY() { return _scrollY; };
inline void setCursorPosition(float x, float y) { _x = x; _y = y; };
inline void setMouseButton(int button) { _mouseButton = button; };
inline int getMouseButton() { return _mouseButton; };
inline float getCursorX() { return _x; };
inline float getCursorY() { return _y; };
private:
MouseEventType _mouseEventType;
int _mouseButton;
float _x;
float _y;
float _scrollX;
float _scrollY;
friend class EventListenerMouse;
};
NS_CC_END
#endif /* defined(__cocos2d_libs__CCMouseEvent__) */