mirror of https://github.com/axmolengine/axmol.git
324 lines
7.6 KiB
C++
324 lines
7.6 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCPARTICLE_EXAMPLE_H__
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#define __CCPARTICLE_EXAMPLE_H__
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#include "2d/CCParticleSystemQuad.h"
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NS_CC_BEGIN
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/**
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* @addtogroup particle_nodes
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* @{
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*/
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//! @brief A fire particle system
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class CC_DLL ParticleFire : public ParticleSystemQuad
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{
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public:
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static ParticleFire* create();
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static ParticleFire* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleFire(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleFire(){}
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bool init(){ return initWithTotalParticles(250); }
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virtual bool initWithTotalParticles(int numberOfParticles) override;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleFire);
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};
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//! @brief A fireworks particle system
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class CC_DLL ParticleFireworks : public ParticleSystemQuad
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{
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public:
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static ParticleFireworks* create();
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static ParticleFireworks* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleFireworks(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleFireworks(){}
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bool init(){ return initWithTotalParticles(1500); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleFireworks);
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};
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//! @brief A sun particle system
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class CC_DLL ParticleSun : public ParticleSystemQuad
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{
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public:
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static ParticleSun* create();
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static ParticleSun* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleSun(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleSun(){}
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bool init(){ return initWithTotalParticles(350); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleSun);
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};
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//! @brief A galaxy particle system
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class CC_DLL ParticleGalaxy : public ParticleSystemQuad
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{
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public:
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static ParticleGalaxy* create();
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static ParticleGalaxy* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleGalaxy(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleGalaxy(){}
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bool init(){ return initWithTotalParticles(200); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleGalaxy);
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};
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//! @brief A flower particle system
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class CC_DLL ParticleFlower : public ParticleSystemQuad
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{
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public:
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static ParticleFlower* create();
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static ParticleFlower* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleFlower(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleFlower(){}
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bool init(){ return initWithTotalParticles(250); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleFlower);
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};
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//! @brief A meteor particle system
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class CC_DLL ParticleMeteor : public ParticleSystemQuad
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{
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public:
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static ParticleMeteor * create();
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static ParticleMeteor* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleMeteor(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleMeteor(){}
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bool init(){ return initWithTotalParticles(150); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleMeteor);
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};
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//! @brief An spiral particle system
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class CC_DLL ParticleSpiral : public ParticleSystemQuad
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{
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public:
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static ParticleSpiral* create();
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static ParticleSpiral* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleSpiral(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleSpiral(){}
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bool init(){ return initWithTotalParticles(500); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleSpiral);
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};
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//! @brief An explosion particle system
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class CC_DLL ParticleExplosion : public ParticleSystemQuad
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{
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public:
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static ParticleExplosion* create();
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static ParticleExplosion* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleExplosion(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleExplosion(){}
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bool init(){ return initWithTotalParticles(700); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleExplosion);
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};
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//! @brief An smoke particle system
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class CC_DLL ParticleSmoke : public ParticleSystemQuad
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{
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public:
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static ParticleSmoke* create();
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static ParticleSmoke* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleSmoke(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleSmoke(){}
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bool init(){ return initWithTotalParticles(200); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleSmoke);
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};
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//! @brief An snow particle system
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class CC_DLL ParticleSnow : public ParticleSystemQuad
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{
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public:
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static ParticleSnow* create();
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static ParticleSnow* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleSnow(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleSnow(){}
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bool init(){ return initWithTotalParticles(700); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleSnow);
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};
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//! @brief A rain particle system
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class CC_DLL ParticleRain : public ParticleSystemQuad
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{
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public:
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static ParticleRain* create();
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static ParticleRain* createWithTotalParticles(int numberOfParticles);
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CC_CONSTRUCTOR_ACCESS:
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/**
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* @js ctor
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*/
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ParticleRain(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleRain(){}
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bool init(){ return initWithTotalParticles(1000); }
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virtual bool initWithTotalParticles(int numberOfParticles);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ParticleRain);
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};
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// end of particle_nodes group
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/// @}
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NS_CC_END
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#endif //__CCPARTICLE_EXAMPLE_H__
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