mirror of https://github.com/axmolengine/axmol.git
94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/renderer/CCGroupCommand.h"
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#include "2d/renderer/CCRenderer.h"
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#include "2d/CCDirector.h"
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NS_CC_BEGIN
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GroupCommandManager::GroupCommandManager()
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{
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}
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GroupCommandManager::~GroupCommandManager()
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{
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}
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bool GroupCommandManager::init()
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{
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//0 is the default render group
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_groupMapping[0] = true;
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return true;
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}
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int GroupCommandManager::getGroupID()
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{
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//Reuse old id
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for(auto it = _groupMapping.begin(); it != _groupMapping.end(); ++it)
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{
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if(!it->second)
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{
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_groupMapping[it->first] = true;
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return it->first;
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}
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}
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//Create new ID
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// int newID = _groupMapping.size();
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int newID = Director::getInstance()->getRenderer()->createRenderQueue();
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_groupMapping[newID] = true;
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return newID;
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}
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void GroupCommandManager::releaseGroupID(int groupID)
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{
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_groupMapping[groupID] = false;
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}
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GroupCommand::GroupCommand()
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{
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_type = RenderCommand::Type::GROUP_COMMAND;
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_renderQueueID = Director::getInstance()->getRenderer()->getGroupCommandManager()->getGroupID();
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}
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void GroupCommand::init(float globalOrder)
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{
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_globalOrder = globalOrder;
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auto manager = Director::getInstance()->getRenderer()->getGroupCommandManager();
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manager->releaseGroupID(_renderQueueID);
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_renderQueueID = manager->getGroupID();
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}
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GroupCommand::~GroupCommand()
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{
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Director::getInstance()->getRenderer()->getGroupCommandManager()->releaseGroupID(_renderQueueID);
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}
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NS_CC_END
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