axmol/cocos/vr
James Chen 27e2012cf1 fixed #16871: Material second shader texture will be lost when removeUnusedTextures is invoked. (#16884)
* fixed #16871: Material second shader texture will be lost when removeUnusedTextures is invoked.

* issue #16871: Adds test case for issue #16871.

* issue #16871: Checks whether current texture is the same as which is passed in. And more comments for release stuffs.

* Removes unused nullptr check of _value.tex.texture

CC_SAFE_RETAIN will check it.
And some indention fixes.
2017-02-10 14:01:26 +08:00
..
CCVRDistortion.cpp fix travis error 2016-06-15 12:08:40 -07:00
CCVRDistortion.h Squashed commit of the following: 2016-06-15 11:33:25 -07:00
CCVRDistortionMesh.cpp Fix typos in documentation and comments 2016-06-22 11:22:05 +09:00
CCVRDistortionMesh.h Squashed commit of the following: 2016-06-15 11:33:25 -07:00
CCVRGenericHeadTracker.cpp Fix typos in docs (#17132) 2017-01-11 09:31:45 +08:00
CCVRGenericHeadTracker.h Squashed commit of the following: 2016-06-15 11:33:25 -07:00
CCVRGenericRenderer.cpp fixed #16871: Material second shader texture will be lost when removeUnusedTextures is invoked. (#16884) 2017-02-10 14:01:26 +08:00
CCVRGenericRenderer.h fixed #16871: Material second shader texture will be lost when removeUnusedTextures is invoked. (#16884) 2017-02-10 14:01:26 +08:00
CCVRProtocol.h Squashed commit of the following: 2016-06-15 11:33:25 -07:00
CMakeLists.txt Squashed commit of the following: 2016-06-15 11:33:25 -07:00