..
metal
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
2022-08-06 16:17:55 +08:00
opengl
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
2022-08-06 16:17:55 +08:00
Backend.h
Replace everything under `core` ( #735 )
2022-07-09 01:23:11 +08:00
Buffer.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
CommandBuffer.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
CommandBuffer.h
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
2022-08-06 16:17:55 +08:00
DepthStencilState.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
DepthStencilState.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Device.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Device.h
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
DeviceInfo.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Enums.h
Add primitive type support for mesh materials.
2022-07-20 02:33:45 +03:00
Macros.h
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
PixelBufferDescriptor.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
PixelFormatUtils.cpp
Migrate more macors
2022-07-16 10:43:05 +08:00
PixelFormatUtils.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Program.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Program.h
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
ProgramCache.cpp
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
ProgramCache.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
ProgramState.cpp
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
ProgramState.h
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
ProgramStateRegistry.cpp
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
ProgramStateRegistry.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
RenderPassDescriptor.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
RenderPassDescriptor.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
RenderPipeline.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
RenderTarget.h
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
ShaderCache.cpp
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
ShaderCache.h
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
ShaderModule.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
ShaderModule.h
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
Texture.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Texture.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Types.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Types.h
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
VertexLayout.cpp
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
VertexLayout.h
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00