axmol/thirdparty/openal/al/effect.cpp

766 lines
23 KiB
C++

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include "effect.h"
#include <algorithm>
#include <cstdint>
#include <cstring>
#include <iterator>
#include <memory>
#include <mutex>
#include <new>
#include <numeric>
#include <utility>
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/alext.h"
#include "AL/efx-presets.h"
#include "AL/efx.h"
#include "albit.h"
#include "alc/context.h"
#include "alc/device.h"
#include "alc/effects/base.h"
#include "alc/inprogext.h"
#include "almalloc.h"
#include "alnumeric.h"
#include "alstring.h"
#include "core/except.h"
#include "core/logging.h"
#include "opthelpers.h"
#include "vector.h"
#ifdef ALSOFT_EAX
#include <cassert>
#include "eax/exception.h"
#endif // ALSOFT_EAX
const EffectList gEffectList[16]{
{ "eaxreverb", EAXREVERB_EFFECT, AL_EFFECT_EAXREVERB },
{ "reverb", REVERB_EFFECT, AL_EFFECT_REVERB },
{ "autowah", AUTOWAH_EFFECT, AL_EFFECT_AUTOWAH },
{ "chorus", CHORUS_EFFECT, AL_EFFECT_CHORUS },
{ "compressor", COMPRESSOR_EFFECT, AL_EFFECT_COMPRESSOR },
{ "distortion", DISTORTION_EFFECT, AL_EFFECT_DISTORTION },
{ "echo", ECHO_EFFECT, AL_EFFECT_ECHO },
{ "equalizer", EQUALIZER_EFFECT, AL_EFFECT_EQUALIZER },
{ "flanger", FLANGER_EFFECT, AL_EFFECT_FLANGER },
{ "fshifter", FSHIFTER_EFFECT, AL_EFFECT_FREQUENCY_SHIFTER },
{ "modulator", MODULATOR_EFFECT, AL_EFFECT_RING_MODULATOR },
{ "pshifter", PSHIFTER_EFFECT, AL_EFFECT_PITCH_SHIFTER },
{ "vmorpher", VMORPHER_EFFECT, AL_EFFECT_VOCAL_MORPHER },
{ "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT },
{ "dedicated", DEDICATED_EFFECT, AL_EFFECT_DEDICATED_DIALOGUE },
{ "convolution", CONVOLUTION_EFFECT, AL_EFFECT_CONVOLUTION_REVERB_SOFT },
};
bool DisabledEffects[MAX_EFFECTS];
effect_exception::effect_exception(ALenum code, const char *msg, ...) : mErrorCode{code}
{
std::va_list args;
va_start(args, msg);
setMessage(msg, args);
va_end(args);
}
namespace {
struct EffectPropsItem {
ALenum Type;
const EffectProps &DefaultProps;
const EffectVtable &Vtable;
};
constexpr EffectPropsItem EffectPropsList[] = {
{ AL_EFFECT_NULL, NullEffectProps, NullEffectVtable },
{ AL_EFFECT_EAXREVERB, ReverbEffectProps, ReverbEffectVtable },
{ AL_EFFECT_REVERB, StdReverbEffectProps, StdReverbEffectVtable },
{ AL_EFFECT_AUTOWAH, AutowahEffectProps, AutowahEffectVtable },
{ AL_EFFECT_CHORUS, ChorusEffectProps, ChorusEffectVtable },
{ AL_EFFECT_COMPRESSOR, CompressorEffectProps, CompressorEffectVtable },
{ AL_EFFECT_DISTORTION, DistortionEffectProps, DistortionEffectVtable },
{ AL_EFFECT_ECHO, EchoEffectProps, EchoEffectVtable },
{ AL_EFFECT_EQUALIZER, EqualizerEffectProps, EqualizerEffectVtable },
{ AL_EFFECT_FLANGER, FlangerEffectProps, FlangerEffectVtable },
{ AL_EFFECT_FREQUENCY_SHIFTER, FshifterEffectProps, FshifterEffectVtable },
{ AL_EFFECT_RING_MODULATOR, ModulatorEffectProps, ModulatorEffectVtable },
{ AL_EFFECT_PITCH_SHIFTER, PshifterEffectProps, PshifterEffectVtable },
{ AL_EFFECT_VOCAL_MORPHER, VmorpherEffectProps, VmorpherEffectVtable },
{ AL_EFFECT_DEDICATED_DIALOGUE, DedicatedEffectProps, DedicatedEffectVtable },
{ AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, DedicatedEffectProps, DedicatedEffectVtable },
{ AL_EFFECT_CONVOLUTION_REVERB_SOFT, ConvolutionEffectProps, ConvolutionEffectVtable },
};
void ALeffect_setParami(ALeffect *effect, ALenum param, int value)
{ effect->vtab->setParami(&effect->Props, param, value); }
void ALeffect_setParamiv(ALeffect *effect, ALenum param, const int *values)
{ effect->vtab->setParamiv(&effect->Props, param, values); }
void ALeffect_setParamf(ALeffect *effect, ALenum param, float value)
{ effect->vtab->setParamf(&effect->Props, param, value); }
void ALeffect_setParamfv(ALeffect *effect, ALenum param, const float *values)
{ effect->vtab->setParamfv(&effect->Props, param, values); }
void ALeffect_getParami(const ALeffect *effect, ALenum param, int *value)
{ effect->vtab->getParami(&effect->Props, param, value); }
void ALeffect_getParamiv(const ALeffect *effect, ALenum param, int *values)
{ effect->vtab->getParamiv(&effect->Props, param, values); }
void ALeffect_getParamf(const ALeffect *effect, ALenum param, float *value)
{ effect->vtab->getParamf(&effect->Props, param, value); }
void ALeffect_getParamfv(const ALeffect *effect, ALenum param, float *values)
{ effect->vtab->getParamfv(&effect->Props, param, values); }
const EffectPropsItem *getEffectPropsItemByType(ALenum type)
{
auto iter = std::find_if(std::begin(EffectPropsList), std::end(EffectPropsList),
[type](const EffectPropsItem &item) noexcept -> bool
{ return item.Type == type; });
return (iter != std::end(EffectPropsList)) ? std::addressof(*iter) : nullptr;
}
void InitEffectParams(ALeffect *effect, ALenum type)
{
const EffectPropsItem *item{getEffectPropsItemByType(type)};
if(item)
{
effect->Props = item->DefaultProps;
effect->vtab = &item->Vtable;
}
else
{
effect->Props = EffectProps{};
effect->vtab = &NullEffectVtable;
}
effect->type = type;
}
bool EnsureEffects(ALCdevice *device, size_t needed)
{
size_t count{std::accumulate(device->EffectList.cbegin(), device->EffectList.cend(), size_t{0},
[](size_t cur, const EffectSubList &sublist) noexcept -> size_t
{ return cur + static_cast<ALuint>(al::popcount(sublist.FreeMask)); })};
while(needed > count)
{
if UNLIKELY(device->EffectList.size() >= 1<<25)
return false;
device->EffectList.emplace_back();
auto sublist = device->EffectList.end() - 1;
sublist->FreeMask = ~0_u64;
sublist->Effects = static_cast<ALeffect*>(al_calloc(alignof(ALeffect), sizeof(ALeffect)*64));
if UNLIKELY(!sublist->Effects)
{
device->EffectList.pop_back();
return false;
}
count += 64;
}
return true;
}
ALeffect *AllocEffect(ALCdevice *device)
{
auto sublist = std::find_if(device->EffectList.begin(), device->EffectList.end(),
[](const EffectSubList &entry) noexcept -> bool
{ return entry.FreeMask != 0; });
auto lidx = static_cast<ALuint>(std::distance(device->EffectList.begin(), sublist));
auto slidx = static_cast<ALuint>(al::countr_zero(sublist->FreeMask));
ASSUME(slidx < 64);
ALeffect *effect{al::construct_at(sublist->Effects + slidx)};
InitEffectParams(effect, AL_EFFECT_NULL);
/* Add 1 to avoid effect ID 0. */
effect->id = ((lidx<<6) | slidx) + 1;
sublist->FreeMask &= ~(1_u64 << slidx);
return effect;
}
void FreeEffect(ALCdevice *device, ALeffect *effect)
{
const ALuint id{effect->id - 1};
const size_t lidx{id >> 6};
const ALuint slidx{id & 0x3f};
al::destroy_at(effect);
device->EffectList[lidx].FreeMask |= 1_u64 << slidx;
}
inline ALeffect *LookupEffect(ALCdevice *device, ALuint id)
{
const size_t lidx{(id-1) >> 6};
const ALuint slidx{(id-1) & 0x3f};
if UNLIKELY(lidx >= device->EffectList.size())
return nullptr;
EffectSubList &sublist = device->EffectList[lidx];
if UNLIKELY(sublist.FreeMask & (1_u64 << slidx))
return nullptr;
return sublist.Effects + slidx;
}
} // namespace
AL_API void AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
START_API_FUNC
{
ContextRef context{GetContextRef()};
if UNLIKELY(!context) return;
if UNLIKELY(n < 0)
context->setError(AL_INVALID_VALUE, "Generating %d effects", n);
if UNLIKELY(n <= 0) return;
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
if(!EnsureEffects(device, static_cast<ALuint>(n)))
{
context->setError(AL_OUT_OF_MEMORY, "Failed to allocate %d effect%s", n, (n==1)?"":"s");
return;
}
if LIKELY(n == 1)
{
/* Special handling for the easy and normal case. */
ALeffect *effect{AllocEffect(device)};
effects[0] = effect->id;
}
else
{
/* Store the allocated buffer IDs in a separate local list, to avoid
* modifying the user storage in case of failure.
*/
al::vector<ALuint> ids;
ids.reserve(static_cast<ALuint>(n));
do {
ALeffect *effect{AllocEffect(device)};
ids.emplace_back(effect->id);
} while(--n);
std::copy(ids.cbegin(), ids.cend(), effects);
}
}
END_API_FUNC
AL_API void AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects)
START_API_FUNC
{
ContextRef context{GetContextRef()};
if UNLIKELY(!context) return;
if UNLIKELY(n < 0)
context->setError(AL_INVALID_VALUE, "Deleting %d effects", n);
if UNLIKELY(n <= 0) return;
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
/* First try to find any effects that are invalid. */
auto validate_effect = [device](const ALuint eid) -> bool
{ return !eid || LookupEffect(device, eid) != nullptr; };
const ALuint *effects_end = effects + n;
auto inveffect = std::find_if_not(effects, effects_end, validate_effect);
if UNLIKELY(inveffect != effects_end)
{
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", *inveffect);
return;
}
/* All good. Delete non-0 effect IDs. */
auto delete_effect = [device](ALuint eid) -> void
{
ALeffect *effect{eid ? LookupEffect(device, eid) : nullptr};
if(effect) FreeEffect(device, effect);
};
std::for_each(effects, effects_end, delete_effect);
}
END_API_FUNC
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
START_API_FUNC
{
ContextRef context{GetContextRef()};
if LIKELY(context)
{
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
if(!effect || LookupEffect(device, effect))
return AL_TRUE;
}
return AL_FALSE;
}
END_API_FUNC
AL_API void AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint value)
START_API_FUNC
{
ContextRef context{GetContextRef()};
if UNLIKELY(!context) return;
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
ALeffect *aleffect{LookupEffect(device, effect)};
if UNLIKELY(!aleffect)
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
else if(param == AL_EFFECT_TYPE)
{
bool isOk{value == AL_EFFECT_NULL};
if(!isOk)
{
for(const EffectList &effectitem : gEffectList)
{
if(value == effectitem.val && !DisabledEffects[effectitem.type])
{
isOk = true;
break;
}
}
}
if(isOk)
InitEffectParams(aleffect, value);
else
context->setError(AL_INVALID_VALUE, "Effect type 0x%04x not supported", value);
}
else try
{
/* Call the appropriate handler */
ALeffect_setParami(aleffect, param, value);
}
catch(effect_exception &e) {
context->setError(e.errorCode(), "%s", e.what());
}
}
END_API_FUNC
AL_API void AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *values)
START_API_FUNC
{
switch(param)
{
case AL_EFFECT_TYPE:
alEffecti(effect, param, values[0]);
return;
}
ContextRef context{GetContextRef()};
if UNLIKELY(!context) return;
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
ALeffect *aleffect{LookupEffect(device, effect)};
if UNLIKELY(!aleffect)
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
else try
{
/* Call the appropriate handler */
ALeffect_setParamiv(aleffect, param, values);
}
catch(effect_exception &e) {
context->setError(e.errorCode(), "%s", e.what());
}
}
END_API_FUNC
AL_API void AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat value)
START_API_FUNC
{
ContextRef context{GetContextRef()};
if UNLIKELY(!context) return;
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
ALeffect *aleffect{LookupEffect(device, effect)};
if UNLIKELY(!aleffect)
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
else try
{
/* Call the appropriate handler */
ALeffect_setParamf(aleffect, param, value);
}
catch(effect_exception &e) {
context->setError(e.errorCode(), "%s", e.what());
}
}
END_API_FUNC
AL_API void AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *values)
START_API_FUNC
{
ContextRef context{GetContextRef()};
if UNLIKELY(!context) return;
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
ALeffect *aleffect{LookupEffect(device, effect)};
if UNLIKELY(!aleffect)
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
else try
{
/* Call the appropriate handler */
ALeffect_setParamfv(aleffect, param, values);
}
catch(effect_exception &e) {
context->setError(e.errorCode(), "%s", e.what());
}
}
END_API_FUNC
AL_API void AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *value)
START_API_FUNC
{
ContextRef context{GetContextRef()};
if UNLIKELY(!context) return;
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
const ALeffect *aleffect{LookupEffect(device, effect)};
if UNLIKELY(!aleffect)
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
else if(param == AL_EFFECT_TYPE)
*value = aleffect->type;
else try
{
/* Call the appropriate handler */
ALeffect_getParami(aleffect, param, value);
}
catch(effect_exception &e) {
context->setError(e.errorCode(), "%s", e.what());
}
}
END_API_FUNC
AL_API void AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *values)
START_API_FUNC
{
switch(param)
{
case AL_EFFECT_TYPE:
alGetEffecti(effect, param, values);
return;
}
ContextRef context{GetContextRef()};
if UNLIKELY(!context) return;
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
const ALeffect *aleffect{LookupEffect(device, effect)};
if UNLIKELY(!aleffect)
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
else try
{
/* Call the appropriate handler */
ALeffect_getParamiv(aleffect, param, values);
}
catch(effect_exception &e) {
context->setError(e.errorCode(), "%s", e.what());
}
}
END_API_FUNC
AL_API void AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *value)
START_API_FUNC
{
ContextRef context{GetContextRef()};
if UNLIKELY(!context) return;
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
const ALeffect *aleffect{LookupEffect(device, effect)};
if UNLIKELY(!aleffect)
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
else try
{
/* Call the appropriate handler */
ALeffect_getParamf(aleffect, param, value);
}
catch(effect_exception &e) {
context->setError(e.errorCode(), "%s", e.what());
}
}
END_API_FUNC
AL_API void AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *values)
START_API_FUNC
{
ContextRef context{GetContextRef()};
if UNLIKELY(!context) return;
ALCdevice *device{context->mALDevice.get()};
std::lock_guard<std::mutex> _{device->EffectLock};
const ALeffect *aleffect{LookupEffect(device, effect)};
if UNLIKELY(!aleffect)
context->setError(AL_INVALID_NAME, "Invalid effect ID %u", effect);
else try
{
/* Call the appropriate handler */
ALeffect_getParamfv(aleffect, param, values);
}
catch(effect_exception &e) {
context->setError(e.errorCode(), "%s", e.what());
}
}
END_API_FUNC
void InitEffect(ALeffect *effect)
{
InitEffectParams(effect, AL_EFFECT_NULL);
}
EffectSubList::~EffectSubList()
{
uint64_t usemask{~FreeMask};
while(usemask)
{
const int idx{al::countr_zero(usemask)};
al::destroy_at(Effects+idx);
usemask &= ~(1_u64 << idx);
}
FreeMask = ~usemask;
al_free(Effects);
Effects = nullptr;
}
#define DECL(x) { #x, EFX_REVERB_PRESET_##x }
static const struct {
const char name[32];
EFXEAXREVERBPROPERTIES props;
} reverblist[] = {
DECL(GENERIC),
DECL(PADDEDCELL),
DECL(ROOM),
DECL(BATHROOM),
DECL(LIVINGROOM),
DECL(STONEROOM),
DECL(AUDITORIUM),
DECL(CONCERTHALL),
DECL(CAVE),
DECL(ARENA),
DECL(HANGAR),
DECL(CARPETEDHALLWAY),
DECL(HALLWAY),
DECL(STONECORRIDOR),
DECL(ALLEY),
DECL(FOREST),
DECL(CITY),
DECL(MOUNTAINS),
DECL(QUARRY),
DECL(PLAIN),
DECL(PARKINGLOT),
DECL(SEWERPIPE),
DECL(UNDERWATER),
DECL(DRUGGED),
DECL(DIZZY),
DECL(PSYCHOTIC),
DECL(CASTLE_SMALLROOM),
DECL(CASTLE_SHORTPASSAGE),
DECL(CASTLE_MEDIUMROOM),
DECL(CASTLE_LARGEROOM),
DECL(CASTLE_LONGPASSAGE),
DECL(CASTLE_HALL),
DECL(CASTLE_CUPBOARD),
DECL(CASTLE_COURTYARD),
DECL(CASTLE_ALCOVE),
DECL(FACTORY_SMALLROOM),
DECL(FACTORY_SHORTPASSAGE),
DECL(FACTORY_MEDIUMROOM),
DECL(FACTORY_LARGEROOM),
DECL(FACTORY_LONGPASSAGE),
DECL(FACTORY_HALL),
DECL(FACTORY_CUPBOARD),
DECL(FACTORY_COURTYARD),
DECL(FACTORY_ALCOVE),
DECL(ICEPALACE_SMALLROOM),
DECL(ICEPALACE_SHORTPASSAGE),
DECL(ICEPALACE_MEDIUMROOM),
DECL(ICEPALACE_LARGEROOM),
DECL(ICEPALACE_LONGPASSAGE),
DECL(ICEPALACE_HALL),
DECL(ICEPALACE_CUPBOARD),
DECL(ICEPALACE_COURTYARD),
DECL(ICEPALACE_ALCOVE),
DECL(SPACESTATION_SMALLROOM),
DECL(SPACESTATION_SHORTPASSAGE),
DECL(SPACESTATION_MEDIUMROOM),
DECL(SPACESTATION_LARGEROOM),
DECL(SPACESTATION_LONGPASSAGE),
DECL(SPACESTATION_HALL),
DECL(SPACESTATION_CUPBOARD),
DECL(SPACESTATION_ALCOVE),
DECL(WOODEN_SMALLROOM),
DECL(WOODEN_SHORTPASSAGE),
DECL(WOODEN_MEDIUMROOM),
DECL(WOODEN_LARGEROOM),
DECL(WOODEN_LONGPASSAGE),
DECL(WOODEN_HALL),
DECL(WOODEN_CUPBOARD),
DECL(WOODEN_COURTYARD),
DECL(WOODEN_ALCOVE),
DECL(SPORT_EMPTYSTADIUM),
DECL(SPORT_SQUASHCOURT),
DECL(SPORT_SMALLSWIMMINGPOOL),
DECL(SPORT_LARGESWIMMINGPOOL),
DECL(SPORT_GYMNASIUM),
DECL(SPORT_FULLSTADIUM),
DECL(SPORT_STADIUMTANNOY),
DECL(PREFAB_WORKSHOP),
DECL(PREFAB_SCHOOLROOM),
DECL(PREFAB_PRACTISEROOM),
DECL(PREFAB_OUTHOUSE),
DECL(PREFAB_CARAVAN),
DECL(DOME_TOMB),
DECL(PIPE_SMALL),
DECL(DOME_SAINTPAULS),
DECL(PIPE_LONGTHIN),
DECL(PIPE_LARGE),
DECL(PIPE_RESONANT),
DECL(OUTDOORS_BACKYARD),
DECL(OUTDOORS_ROLLINGPLAINS),
DECL(OUTDOORS_DEEPCANYON),
DECL(OUTDOORS_CREEK),
DECL(OUTDOORS_VALLEY),
DECL(MOOD_HEAVEN),
DECL(MOOD_HELL),
DECL(MOOD_MEMORY),
DECL(DRIVING_COMMENTATOR),
DECL(DRIVING_PITGARAGE),
DECL(DRIVING_INCAR_RACER),
DECL(DRIVING_INCAR_SPORTS),
DECL(DRIVING_INCAR_LUXURY),
DECL(DRIVING_FULLGRANDSTAND),
DECL(DRIVING_EMPTYGRANDSTAND),
DECL(DRIVING_TUNNEL),
DECL(CITY_STREETS),
DECL(CITY_SUBWAY),
DECL(CITY_MUSEUM),
DECL(CITY_LIBRARY),
DECL(CITY_UNDERPASS),
DECL(CITY_ABANDONED),
DECL(DUSTYROOM),
DECL(CHAPEL),
DECL(SMALLWATERROOM),
};
#undef DECL
void LoadReverbPreset(const char *name, ALeffect *effect)
{
if(al::strcasecmp(name, "NONE") == 0)
{
InitEffectParams(effect, AL_EFFECT_NULL);
TRACE("Loading reverb '%s'\n", "NONE");
return;
}
if(!DisabledEffects[EAXREVERB_EFFECT])
InitEffectParams(effect, AL_EFFECT_EAXREVERB);
else if(!DisabledEffects[REVERB_EFFECT])
InitEffectParams(effect, AL_EFFECT_REVERB);
else
InitEffectParams(effect, AL_EFFECT_NULL);
for(const auto &reverbitem : reverblist)
{
const EFXEAXREVERBPROPERTIES *props;
if(al::strcasecmp(name, reverbitem.name) != 0)
continue;
TRACE("Loading reverb '%s'\n", reverbitem.name);
props = &reverbitem.props;
effect->Props.Reverb.Density = props->flDensity;
effect->Props.Reverb.Diffusion = props->flDiffusion;
effect->Props.Reverb.Gain = props->flGain;
effect->Props.Reverb.GainHF = props->flGainHF;
effect->Props.Reverb.GainLF = props->flGainLF;
effect->Props.Reverb.DecayTime = props->flDecayTime;
effect->Props.Reverb.DecayHFRatio = props->flDecayHFRatio;
effect->Props.Reverb.DecayLFRatio = props->flDecayLFRatio;
effect->Props.Reverb.ReflectionsGain = props->flReflectionsGain;
effect->Props.Reverb.ReflectionsDelay = props->flReflectionsDelay;
effect->Props.Reverb.ReflectionsPan[0] = props->flReflectionsPan[0];
effect->Props.Reverb.ReflectionsPan[1] = props->flReflectionsPan[1];
effect->Props.Reverb.ReflectionsPan[2] = props->flReflectionsPan[2];
effect->Props.Reverb.LateReverbGain = props->flLateReverbGain;
effect->Props.Reverb.LateReverbDelay = props->flLateReverbDelay;
effect->Props.Reverb.LateReverbPan[0] = props->flLateReverbPan[0];
effect->Props.Reverb.LateReverbPan[1] = props->flLateReverbPan[1];
effect->Props.Reverb.LateReverbPan[2] = props->flLateReverbPan[2];
effect->Props.Reverb.EchoTime = props->flEchoTime;
effect->Props.Reverb.EchoDepth = props->flEchoDepth;
effect->Props.Reverb.ModulationTime = props->flModulationTime;
effect->Props.Reverb.ModulationDepth = props->flModulationDepth;
effect->Props.Reverb.AirAbsorptionGainHF = props->flAirAbsorptionGainHF;
effect->Props.Reverb.HFReference = props->flHFReference;
effect->Props.Reverb.LFReference = props->flLFReference;
effect->Props.Reverb.RoomRolloffFactor = props->flRoomRolloffFactor;
effect->Props.Reverb.DecayHFLimit = props->iDecayHFLimit ? AL_TRUE : AL_FALSE;
return;
}
WARN("Reverb preset '%s' not found\n", name);
}
bool IsValidEffectType(ALenum type) noexcept
{
if(type == AL_EFFECT_NULL)
return true;
for(const auto &effect_item : gEffectList)
{
if(type == effect_item.val && !DisabledEffects[effect_item.type])
return true;
}
return false;
}