axmol/tests/cpp-tests/Resources/Images
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
..
bugs metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
sprite_frames_test metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
sprites_test metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
BoilingFoam.plist add js resource for web tests 2015-05-25 16:50:27 +08:00
Comet.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
CyanSquare.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
CyanTriangle.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
ETC1.pkm Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
Fog.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
HelloWorld.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
Icon.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
MagentaSquare.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
Pea.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
SendScoreButton.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
SendScoreButtonPressed.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
SpinningPeas.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
SpookyPeas.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
YellowSquare.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
YellowTriangle.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
arrows-hd.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
arrows.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
arrowsBar-hd.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
arrowsBar.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
assetMgrBackground1.jpg change asset manager to use a new resource, which will not affect other test cases 2014-10-20 11:03:13 +08:00
assetMgrBackground2.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
assetMgrBackground3.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
atlastest.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
b1.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
b2.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
background.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
background1.jpg Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
background1.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
background2.jpg Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
background2.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
background3.jpg Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
background3.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
ball.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
bitmapFontTest3.fnt Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
bitmapFontTest3.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
blocks.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
blocks9.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
blocks9c.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
blocks9cr.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
blocks9r.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
blocks9ss.plist Both Image/blocks9ss.plist and animations/grossini.plist have image frames grossini_dance_*.png, and in Image/blocks9ss.plist the frames is smaller than frames in animations/grossini.plist, so if load Image/blocks9ss.plist first, the samples use frames named grossini_dance_*.png in animations/grossini.plist will crash. After check in source file, we found these frames in Image/blocks9ss.plist hasn't been used, so we changed frames name in Image/blocks9ss.plist to avoid crash. 2015-12-24 20:22:01 +08:00
blocks9ss.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
blocks9ss.tps Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
btn-about-normal-vertical.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
btn-about-normal.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
btn-about-selected.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
btn-highscores-normal.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
btn-highscores-selected.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
btn-play-normal.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
btn-play-selected.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
bug12847_sprite.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
bug12847_spriteframe.plist add sprite frame flash line bug test case. 2015-07-22 13:42:10 +08:00
bug12847_spriteframe.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
bug14017.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
close.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
cocos-html5.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
cocos2dbanner.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
concave.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
dot.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
elephant1_Diffuse.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
elephant1_Normal.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
encryptedAtlas.plist Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
encryptedAtlas.pvr.ccz Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
encryptedAtlas.tps Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
etc1-alpha.pkm Add ETC1 builtin alpha support. (#16118) 2016-07-25 17:31:54 +08:00
etc1-alpha.pkm@alpha Add ETC1 builtin alpha support. (#16118) 2016-07-25 17:31:54 +08:00
f1.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
f2.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
favicon.ico Update js bindings & js tests. 2015-05-05 10:50:19 +08:00
fire-grayscale.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
fire.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
fire_rgba8888.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
fps_images.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_128x256_mipmap.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
grossini_dance_01.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_02.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_03.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_04.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_05.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_06.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_07.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_08.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_09.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_10.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_11.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_12.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_13.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_14.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_atlas-mono.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_atlas.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_dance_atlas_nomipmap.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossini_pvr_rgba4444.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
grossini_pvr_rgba8888.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
grossinis_heads.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossinis_sister1-testalpha.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossinis_sister1-testalpha.ppng Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
grossinis_sister1-testalpha_nopremult.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
grossinis_sister1-testalpha_premult.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
grossinis_sister1.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
grossinis_sister2.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
heightfield64x64.raw add physics3d support 2015-05-08 15:49:33 +08:00
hole_effect.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
hole_stencil.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
island_polygon.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
issue_17116.plist Sprite fixes: color + polygon (#17135) 2017-01-10 15:28:47 +08:00
issue_17116.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
issue_17119.plist Sprite fixes: color + polygon (#17135) 2017-01-10 15:28:47 +08:00
issue_17119.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
labelatlas.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
logo-mipmap.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
logo-nomipmap.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
lookup-desktop.plist add js resource for web tests 2015-05-25 16:50:27 +08:00
lookup-html5.plist add js resource for web tests 2015-05-25 16:50:27 +08:00
lookup-mobile.plist add js resource for web tests 2015-05-25 16:50:27 +08:00
menuitemsprite.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
movement.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
noise.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
nonencryptedAtlas.plist Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
nonencryptedAtlas.pvr.ccz Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
nonencryptedAtlas.tps Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
paddle.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
particles-hd.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
particles.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
pattern1.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
piece.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
poly_test_textures.plist Merge v3.14.1 (#17231) 2017-01-20 09:59:30 +08:00
poly_test_textures.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
powered.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
r1.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
r2.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
shapemode.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
snow.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
sprite_polygon_crash.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
stars-grayscale.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
stars.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
stars2-grayscale.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
stars2.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
stone.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
streak.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
test-rgba1.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
test_256x256_ATC_RGBA_Explicit_mipmaps.ktx Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_256x256_ATC_RGBA_Interpolated_mipmaps.ktx Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_256x256_ATC_RGB_mipmaps.ktx Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_256x256_s3tc_dxt1_mipmaps.dds Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_256x256_s3tc_dxt3_mipmaps.dds Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_256x256_s3tc_dxt5_mipmaps.dds Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_512x512_s3tc_dxt5_with_no_mipmaps.dds Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_1021x1024_a8.pvr.gz Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_blend.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
test_image-bad_encoding.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image.jpeg Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
test_image.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image.pvrraw Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image.tiff Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image.webp Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_a8.pvr Roll back test_image_ar.pvr 2014-05-23 17:19:39 +08:00
test_image_a8_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_ai88.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
test_image_ai88.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_ai88_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_bgra8888.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_bgra8888_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_i8.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
test_image_i8.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_i8_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_no_alpha.webp Test for WebP with & without alpha 2015-12-20 14:22:04 +03:00
test_image_pvrtc2bpp.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_pvrtc2bpp_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_pvrtc4bpp.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_pvrtc4bpp_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_pvrtcii2bpp_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_pvrtcii4bpp_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgb565.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgb565_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgb888.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
test_image_rgb888.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgb888_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgba4444.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgba4444.pvr.ccz Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgba4444.pvr.gz Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgba4444_mipmap.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgba4444_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgba5551.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgba5551_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgba8888.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
test_image_rgba8888.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_image_rgba8888_v3.pvr Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
test_polygon.plist Renderer improvments: TriangleCommand and QuadCommand merged 2016-02-08 11:25:37 -08:00
test_polygon.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
test_polygon.tps Renderer improvments: TriangleCommand and QuadCommand merged 2016-02-08 11:25:37 -08:00
texture512x512.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
texture1024x1024.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
texture2048x2048.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
texturemode.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
ui.plist Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
ui.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
water_2_dxt1.dds Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
water_2_dxt3.dds Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
water_2_dxt5.dds Re-adds resources in cpp-tests and lua-tests, but removes some large 2014-05-05 13:27:47 +08:00
white-512x512.png metal support for cocos2d-x (#19305) 2019-01-18 15:08:25 +08:00
wood.jpg add js resource for web tests 2015-05-25 16:50:27 +08:00