mirror of https://github.com/axmolengine/axmol.git
1324 lines
28 KiB
Plaintext
1324 lines
28 KiB
Plaintext
//-----------------------------------------------------------------------------------------------------------------------
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// This script is part of the Particle Universe Media Pack product.
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//
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// Copyright (c) 2008 Henry van Merode
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//
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// Usage of this program is licensed under the terms of the Particle Universe Commercial License.
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// You can find a copy of the Commercial License in the Particle Universe package.
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Bubble
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend alpha_blend
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depth_write off
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texture_unit
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{
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texture pump_bubble.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/BlurredBubble
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend alpha_blend
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depth_write off
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texture_unit
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{
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texture pump_bubble_blurred.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Streak_01
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_streak_01.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Streak_02
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_streak_02.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Streak_03
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_streak_03.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Streak_04
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_streak_04.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Flare_01
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_flare_01.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Flare_02
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_flare_02.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Flare_03
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_flare_03.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Flare_04
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_flare_04.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Flare_05
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_flare_05.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Flare_06
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_flare_06.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Watch
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend add
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texture_unit
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{
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texture pump_watch.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Hourglass
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{
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technique
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{
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pass
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{
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lighting off
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depth_write off
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scene_blend add
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texture_unit
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{
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texture pump_hourglass.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Leave
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend alpha_blend
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depth_write off
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texture_unit
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{
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texture pump_leave.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Smoke_01
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_smoke_01.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Smoke_11
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend alpha_blend
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depth_write off
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texture_unit
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{
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texture pump_smoke_01.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Dirt_11
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend alpha_blend
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depth_write off
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texture_unit
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{
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texture pump_dirt_01.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Dirt_12
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend alpha_blend
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depth_write off
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texture_unit
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{
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texture pump_dirt_02.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Lightning_01
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_lightning_01.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Lightning_02
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_lightning_02.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Lightning_03
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_lightning_03.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Lightning_04
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_lightning_04.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Spark_01
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_spark_01.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Star_01
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_star_01.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Star_02
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_star_02.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Star_03
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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|
texture_unit
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{
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texture pump_star_03.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Star_04
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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texture_unit
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{
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texture pump_star_04.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Star_05
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{
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technique
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{
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pass
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{
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lighting off
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|
scene_blend add
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depth_write off
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|
|
texture_unit
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{
|
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texture pump_star_05.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------------------------------------
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material PUMediaPack/Genesis_11
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{
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technique
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{
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pass
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{
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lighting off
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scene_blend alpha_blend
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depth_write off
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|
|
texture_unit
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{
|
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texture pump_genesis_01.png
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tex_address_mode clamp
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}
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}
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}
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}
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//-----------------------------------------------------------------------------------------
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material PUMediaPack/Genesis_12
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{
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technique
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{
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pass
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{
|
|
lighting off
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|
scene_blend alpha_blend
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|
depth_write off
|
|
|
|
texture_unit
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|
{
|
|
texture pump_genesis_02.png
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|
tex_address_mode clamp
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|
}
|
|
}
|
|
}
|
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}
|
|
|
|
//-----------------------------------------------------------------------------------------
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material ParticleUniverse/Swirl_01
|
|
{
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technique
|
|
{
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|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_swirl_01.png
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|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------
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|
material ParticleUniverse/Swirl_02
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|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_swirl_02.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
material ParticleUniverse/Swirl_03
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_swirl_03.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------
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|
material PUMediaPack/Ring_01
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_ring_01.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
material PUMediaPack/Ring_02
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_ring_02.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
material PUMediaPack/Ring_03
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_ring_03.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
material PUMediaPack/Ring_14
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend alpha_blend
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_ring_04.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------
|
|
material PUMediaPack/Ring_05
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_ring_05.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material PUMediaPack/Metal_01
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_metal_01.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material PUMediaPack/Metal_02
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_metal_02.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material PUMediaPack/Fire_01
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_flame_01.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
material PUMediaPack/Fire_02
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_flame_02.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
material PUMediaPack/Fire_03
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_flame_03.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
material PUMediaPack/Fire_04
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_flame_04.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
material PUMediaPack/AtlasSmoke
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend alpha_blend
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_atlas_smoke.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------
|
|
material PUMediaPack/Snow_01
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend alpha_blend
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_snow_01.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material PUMediaPack/BBal
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pu_bbal.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material PUMediaPack/BioHazzard
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_biohazzard.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material PUMediaPack/CelticKnot
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_celticknot.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material PUMediaPack/Pentagram_01
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_pentagram_01.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material PUMediaPack/Pentagram_02
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
|
|
texture_unit
|
|
{
|
|
texture pump_pentagram_02.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
// This script is part of the Particle Universe Media Pack 1 product.
|
|
//
|
|
// Copyright (c) 2010 Henry van Merode
|
|
//
|
|
// Usage of this program is licensed under the terms of the Particle Universe Commercial License Media Pack 1.
|
|
// You can find a copy of the Commercial License in the Media Pack 1 package.
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
|
|
material mp_explosion_smoke_01
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend alpha_blend
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_smoke_01.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_smoke_01_add
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend add
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_smoke_01_add.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_flare_01
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend add
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_flare_01.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_flare_02
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend add
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_flare_02.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_dirt
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend alpha_blend
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_dirt.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_flame_01
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend add
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_flame_01.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_flame_02
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend add
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_flame_02.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_smoke_02
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend alpha_blend
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_smoke_02.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_smoke_03
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend alpha_blend
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_smoke_03.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_debris
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend add
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_debris.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_debris_large
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend alpha_blend
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_debris_large_4x4.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_04
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend add
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_04.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_trail
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend add
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_trail_01.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material mp_explosion_water
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
depth_write off
|
|
scene_blend alpha_blend
|
|
|
|
texture_unit
|
|
{
|
|
texture mp_explosion_water.dds
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------------------------------------------------
|
|
material weaponTrail
|
|
{
|
|
technique
|
|
{
|
|
pass
|
|
{
|
|
lighting off
|
|
scene_blend add
|
|
depth_write off
|
|
cull_hardware none
|
|
cull_software none
|
|
|
|
texture_unit
|
|
{
|
|
texture weaponTrail.png
|
|
tex_address_mode clamp
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|