Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
James Chen f429996719 Merge pull request #3233 from CocosRobot/updategeneratedsubmodule_1374635193
[ci skip][AUTO] : updating submodule reference to latest autogenerated bindings
2013-07-23 20:08:21 -07:00
CocosDenshion issue #2412:fix merging conflict 2013-07-23 10:41:11 +08:00
cocos2d_libs.xcodeproj issue #2412:fix merging conflict 2013-07-23 10:41:11 +08:00
cocos2dx Merge pull request #3214 from bmanGH/develop 2013-07-23 20:02:56 -07:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions More best practices fixes and other bug fixes 2013-07-23 15:20:22 -07:00
external issue #2412:fix merging conflict 2013-07-23 10:41:11 +08:00
licenses fixed #2270: Adding licenses of jsoncpp and sigslot. 2013-06-09 11:13:45 +08:00
plugin More CCLog --> log. 2013-07-24 10:46:13 +08:00
samples More best practices fixes and other bug fixes 2013-07-23 15:20:22 -07:00
scripting [AUTO] : updating submodule reference to latest autogenerated bindings 2013-07-24 03:06:37 +00:00
template issue #2412:fix merging conflict 2013-07-23 10:41:11 +08:00
tools Merge pull request #3198 from samuele3hu/deprecatedfunc 2013-07-22 00:27:06 -07:00
.gitignore issue #2371: Reverting .gitignore file. We need to add .xcworkspacedata to ignore list. 2013-07-04 17:22:07 +08:00
.gitmodules Using git protocol instead of https. 2013-07-22 13:05:24 +08:00
.travis.yml Update .travis.yml 2013-07-10 15:34:29 +08:00
AUTHORS Update AUTHORS 2013-07-24 11:04:35 +08:00
CHANGELOG issue #2284: merge master and fixed some conflicts 2013-06-13 17:54:05 +08:00
Emscripten.TODO Add libjpeg linkage. 2013-05-06 22:28:13 -07:00
Makefile Share top level Makefile between emscripten, linux and nacl. 2013-06-25 11:45:01 -07:00
README.mdown Adding description for Tizen platform and change order between Korean name and ID. 2013-05-21 15:13:25 +09:00
build-emscripten.sh updated emscripten script so there is no need to edit it to make emscripten work 2013-07-22 17:52:46 +02:00
build-nacl.sh [NaCl] update build-nacl.sh 2013-06-20 12:56:15 -07:00
build-win32.bat no more VC2010 2013-07-10 00:18:23 +04:00
cocos2d-win32.vc2012.sln Fixing a bug that vs express can't work. Reported at https://github.com/cocos2d/cocos2d-x/issues/2859 2013-06-10 21:20:44 +08:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh debug script modified 2013-06-16 19:25:20 +08:00
install-deps-linux.sh Add .travis.yml 2013-04-29 16:46:51 -07:00
install-templates-xcode.sh issue #2257: make ios template work 2013-06-05 11:21:04 +08:00
make-all-linux-project.sh Add .travis.yml 2013-04-29 16:46:51 -07:00

README.mdown

cocos2d-x

Build Status

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 2.0 rendering, while the old gles11 branch uses OpenGL ES 1.1 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contributed by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Native Client (NaCl): contributed by the Native Client authors.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.
  • Emscripten: Alpha-level. Most features implemented. Needs testing. Contributed by Zynga staff.
  • Tizen: Experimental. Essential features implemented. Needs more implementing. Contributed by Lee, Jae-Hong.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us