mirror of https://github.com/axmolengine/axmol.git
191 lines
5.1 KiB
C++
191 lines
5.1 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2010-2012 cocos2d-x.org
|
|
Copyright (c) 2013-2014 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __AUTORELEASEPOOL_H__
|
|
#define __AUTORELEASEPOOL_H__
|
|
|
|
#include <vector>
|
|
#include <string>
|
|
#include "base/CCRef.h"
|
|
|
|
/**
|
|
* @addtogroup base
|
|
* @{
|
|
*/
|
|
NS_CC_BEGIN
|
|
|
|
|
|
/**
|
|
* A pool for managing autorlease objects.
|
|
* @js NA
|
|
*/
|
|
class CC_DLL AutoreleasePool
|
|
{
|
|
public:
|
|
/**
|
|
* @warn Don't create an autorelease pool in heap, create it in stack.
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
AutoreleasePool();
|
|
|
|
/**
|
|
* Create an autorelease pool with specific name. This name is useful for debugging.
|
|
* @warn Don't create an autorelease pool in heap, create it in stack.
|
|
* @js NA
|
|
* @lua NA
|
|
*
|
|
* @param name The name of created autorelease pool.
|
|
*/
|
|
AutoreleasePool(const std::string &name);
|
|
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
~AutoreleasePool();
|
|
|
|
/**
|
|
* Add a given object to this autorelease pool.
|
|
*
|
|
* The same object may be added several times to an autorelease pool. When the
|
|
* pool is destructed, the object's `Ref::release()` method will be called
|
|
* the same times as it was added.
|
|
*
|
|
* @param object The object to be added into the autorelease pool.
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
void addObject(Ref *object);
|
|
|
|
/**
|
|
* Clear the autorelease pool.
|
|
*
|
|
* It will invoke each element's `release()` function.
|
|
*
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
void clear();
|
|
|
|
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
|
|
/**
|
|
* Whether the autorelease pool is doing `clear` operation.
|
|
*
|
|
* @return True if autorelase pool is clearning, false if not.
|
|
*
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
bool isClearing() const { return _isClearing; };
|
|
#endif
|
|
|
|
/**
|
|
* Checks whether the autorelease pool contains the specified object.
|
|
*
|
|
* @param object The object to be checked.
|
|
* @return True if the autorelease pool contains the object, false if not
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
bool contains(Ref* object) const;
|
|
|
|
/**
|
|
* Dump the objects that are put into the autorelease pool. It is used for debugging.
|
|
*
|
|
* The result will look like:
|
|
* Object pointer address object id reference count
|
|
*
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
void dump();
|
|
|
|
private:
|
|
/**
|
|
* The underlying array of object managed by the pool.
|
|
*
|
|
* Although Array retains the object once when an object is added, proper
|
|
* Ref::release() is called outside the array to make sure that the pool
|
|
* does not affect the managed object's reference count. So an object can
|
|
* be destructed properly by calling Ref::release() even if the object
|
|
* is in the pool.
|
|
*/
|
|
std::vector<Ref*> _managedObjectArray;
|
|
std::string _name;
|
|
|
|
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
|
|
/**
|
|
* The flag for checking whether the pool is doing `clear` operation.
|
|
*/
|
|
bool _isClearing;
|
|
#endif
|
|
};
|
|
|
|
// end of base group
|
|
/** @} */
|
|
|
|
/**
|
|
* @cond
|
|
*/
|
|
class CC_DLL PoolManager
|
|
{
|
|
public:
|
|
|
|
CC_DEPRECATED_ATTRIBUTE static PoolManager* sharedPoolManager() { return getInstance(); }
|
|
static PoolManager* getInstance();
|
|
|
|
CC_DEPRECATED_ATTRIBUTE static void purgePoolManager() { destroyInstance(); }
|
|
static void destroyInstance();
|
|
|
|
/**
|
|
* Get current auto release pool, there is at least one auto release pool that created by engine.
|
|
* You can create your own auto release pool at demand, which will be put into auto releae pool stack.
|
|
*/
|
|
AutoreleasePool *getCurrentPool() const;
|
|
|
|
bool isObjectInPools(Ref* obj) const;
|
|
|
|
|
|
friend class AutoreleasePool;
|
|
|
|
private:
|
|
PoolManager();
|
|
~PoolManager();
|
|
|
|
void push(AutoreleasePool *pool);
|
|
void pop();
|
|
|
|
static PoolManager* s_singleInstance;
|
|
|
|
std::vector<AutoreleasePool*> _releasePoolStack;
|
|
};
|
|
/**
|
|
* @endcond
|
|
*/
|
|
|
|
NS_CC_END
|
|
|
|
#endif //__AUTORELEASEPOOL_H__
|