mirror of https://github.com/axmolengine/axmol.git
132 lines
5.2 KiB
C
132 lines
5.2 KiB
C
/****************************************************************************
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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/// @cond DO_NOT_SHOW
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#include "platform/CCGL.h"
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#include "platform/CCPlatformMacros.h"
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/**
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* @addtogroup renderer
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* @{
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*/
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NS_CC_BEGIN
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extern CC_DLL const GLchar * ccPosition_uColor_frag;
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extern CC_DLL const GLchar * ccPosition_uColor_vert;
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extern CC_DLL const GLchar * ccPositionColor_frag;
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extern CC_DLL const GLchar * ccPositionColor_vert;
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extern CC_DLL const GLchar * ccPositionColorTextureAsPointsize_vert;
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extern CC_DLL const GLchar * ccPositionTexture_frag;
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extern CC_DLL const GLchar * ccPositionTexture_vert;
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extern CC_DLL const GLchar * ccPositionTextureA8Color_frag;
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extern CC_DLL const GLchar * ccPositionTextureA8Color_vert;
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extern CC_DLL const GLchar * ccPositionTextureColor_frag;
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extern CC_DLL const GLchar * ccPositionTextureColor_vert;
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extern CC_DLL const GLchar * ccPositionTextureColor_noMVP_frag;
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extern CC_DLL const GLchar * ccPositionTextureColor_noMVP_vert;
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extern CC_DLL const GLchar * ccPositionTextureColorAlphaTest_frag;
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extern CC_DLL const GLchar * ccPositionTexture_uColor_frag;
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extern CC_DLL const GLchar * ccPositionTexture_uColor_vert;
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extern CC_DLL const GLchar * ccPositionColorLengthTexture_frag;
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extern CC_DLL const GLchar * ccPositionColorLengthTexture_vert;
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extern CC_DLL const GLchar * ccPositionTexture_GrayScale_frag;
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extern CC_DLL const GLchar * ccLabelDistanceFieldNormal_frag;
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extern CC_DLL const GLchar * ccLabelDistanceFieldGlow_frag;
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extern CC_DLL const GLchar * ccLabelNormal_frag;
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extern CC_DLL const GLchar * ccLabelOutline_frag;
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extern CC_DLL const GLchar * ccLabel_vert;
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extern CC_DLL const GLchar * cc3D_PositionTex_vert;
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extern CC_DLL const GLchar * cc3D_SkinPositionTex_vert;
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extern CC_DLL const GLchar * cc3D_ColorTex_frag;
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extern CC_DLL const GLchar * cc3D_Color_frag;
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extern CC_DLL const GLchar * cc3D_PositionNormalTex_vert;
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extern CC_DLL const GLchar * cc3D_SkinPositionNormalTex_vert;
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extern CC_DLL const GLchar * cc3D_ColorNormalTex_frag;
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extern CC_DLL const GLchar * cc3D_ColorNormal_frag;
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extern CC_DLL const GLchar * cc3D_Particle_vert;
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extern CC_DLL const GLchar * cc3D_Particle_tex_frag;
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extern CC_DLL const GLchar * cc3D_Particle_color_frag;
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extern CC_DLL const GLchar * cc3D_Skybox_vert;
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extern CC_DLL const GLchar * cc3D_Skybox_frag;
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extern CC_DLL const GLchar * cc3D_Terrain_vert;
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extern CC_DLL const GLchar * cc3D_Terrain_frag;
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extern CC_DLL const GLchar * ccCameraClearVert;
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extern CC_DLL const GLchar * ccCameraClearFrag;
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// ETC1 ALPHA supports.
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extern CC_DLL const GLchar* ccETC1ASPositionTextureColor_frag;
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extern CC_DLL const GLchar* ccETC1ASPositionTextureGray_frag;
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extern CC_DLL const GLchar* ccPosition_vert;
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extern CC_DLL const GLchar* ccShader_LayerRadialGradient_frag;
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//backend shader file
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extern CC_DLL const char * positionColor_vert;
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extern CC_DLL const char * positionColor_frag;
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extern CC_DLL const char * positionTexture_vert;
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extern CC_DLL const char * positionTexture_frag;
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extern CC_DLL const char * positionTextureColor_vert;
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extern CC_DLL const char * positionTextureColor_frag;
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extern CC_DLL const char * positionTextureColorAlphaTest_frag;
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extern CC_DLL const char * label_normal_frag;
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extern CC_DLL const char * label_distanceNormal_frag;
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extern CC_DLL const char * labelOutline_frag;
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extern CC_DLL const char * labelDistanceFieldGlow_frag;
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extern CC_DLL const char * positionColorLengthTexture_vert;
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extern CC_DLL const char * positionColorLengthTexture_frag;
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extern CC_DLL const char * positionColorTextureAsPointsize_vert;
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extern CC_DLL const char * position_vert;
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extern CC_DLL const char * layer_radialGradient_frag;
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extern CC_DLL const char * grayScale_frag;
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extern CC_DLL const char * positionTextureUColor_vert;
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extern CC_DLL const char * positionTextureUColor_frag;
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extern CC_DLL const char * positionUColor_vert;
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extern CC_DLL const char * positionUColor_frag;
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extern CC_DLL const char * etc1_frag;
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extern CC_DLL const char * etc1Gray_frag;
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NS_CC_END
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/**
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end of support group
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@}
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*/
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/// @endcond
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