axmol/samples/Lua/TestLua/Resources/luaScript/TouchesTest/Ball.lua

96 lines
2.8 KiB
Lua

require "extern"
require "luaScript/VisibleRect"
require "luaScript/TouchesTest/Paddle"
Ball = class("Ball", function(texture)
return cc.Sprite:createWithTexture(texture)
end)
Ball.__index = Ball
Ball.m_velocity = cc.p(0,0)
local M_PI = 3.1415926
function Ball:radius()
local size = self:getTexture():getContentSize()
return size.width/2
end
function Ball:move(delta)
local getPosition = cc.p(self:getPosition())
local position = cc.pMul(self.m_velocity, delta)
self:setPosition( cc.pAdd(getPosition, position) )
if (getPosition.x > VisibleRect:right().x - self:radius()) then
self:setPosition( cc.p( VisibleRect:right().x - self:radius(), getPosition.y) )
self.m_velocity.x = self.m_velocity.x * -1
elseif (getPosition.x < VisibleRect:left().x + self:radius()) then
self:setPosition( cc.p(VisibleRect:left().x + self:radius(), getPosition.y) )
self.m_velocity.x = self.m_velocity.x * -1
end
end
function Ball:collideWithPaddle(paddle)
local paddleRect = paddle:rect()
local paddleGetPosition = cc.p(paddle:getPosition())
local selfGetPosition = cc.p(self:getPosition())
paddleRect.x = paddleRect.x + paddleGetPosition.x
paddleRect.y = paddleRect.y + paddleGetPosition.y
local lowY = cc.rectGetMinY(paddleRect)
local midY = cc.rectGetMidY(paddleRect)
local highY = cc.rectGetMaxY(paddleRect)
local leftX = cc.rectGetMinX(paddleRect)
local rightX = cc.rectGetMaxX(paddleRect)
if (selfGetPosition.x > leftX and selfGetPosition.x < rightX) then
local hit = false
local angleOffset = 0.0
if (selfGetPosition.y > midY and selfGetPosition.y <= highY + self:radius()) then
self:setPosition( cc.p(selfGetPosition.x, highY + self:radius()) )
hit = true
angleOffset = M_PI / 2
elseif (selfGetPosition.y < midY and selfGetPosition.y >= lowY - self:radius()) then
self:setPosition( cc.p(selfGetPosition.x, lowY - self:radius()) )
hit = true
angleOffset = -M_PI / 2
end
if (hit) then
local hitAngle = cc.pToAngleSelf(cc.pSub(paddleGetPosition, paddleGetPosition)) + angleOffset
local scalarVelocity = cc.pGetLength(self.m_velocity) * 1.05
local velocityAngle = -cc.pToAngleSelf(self.m_velocity) + 0.5 * hitAngle
self.m_velocity = cc.pMul(cc.pForAngle(velocityAngle), scalarVelocity)
end
end
end
function Ball:setVelocity(velocity)
self.m_velocity = velocity
end
function Ball:getVelocity()
return self.m_velocity
end
function Ball.ballWithTexture(aTexture)
if(aTexture == nil) then
cclog("in ballWithTexture aTexture == nil")
end
local ball = Ball.new(aTexture)
--ball:autorelease()
return ball
end