mirror of https://github.com/axmolengine/axmol.git
279 lines
7.9 KiB
Objective-C
279 lines
7.9 KiB
Objective-C
/****************************************************************************
|
|
Copyright (c) 2014 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "platform/CCPlatformConfig.h"
|
|
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
|
|
|
|
#ifndef __AUDIO_ENGINE_H_
|
|
#define __AUDIO_ENGINE_H_
|
|
|
|
#include <functional>
|
|
#include <list>
|
|
#include <string>
|
|
#include <unordered_map>
|
|
|
|
#include "platform/CCPlatformMacros.h"
|
|
#include "Export.h"
|
|
|
|
#ifdef ERROR
|
|
#undef ERROR
|
|
#endif // ERROR
|
|
|
|
NS_CC_BEGIN
|
|
namespace experimental{
|
|
|
|
class EXPORT_DLL AudioProfile
|
|
{
|
|
public:
|
|
//name can't be empty
|
|
std::string name;
|
|
|
|
unsigned int maxInstances;
|
|
|
|
/* minimum delay in between sounds */
|
|
double minDelay;
|
|
|
|
AudioProfile()
|
|
: maxInstances(0)
|
|
, minDelay(0.0)
|
|
{
|
|
|
|
}
|
|
};
|
|
|
|
class AudioEngineImpl;
|
|
|
|
/**
|
|
@class AudioEngine
|
|
@brief
|
|
@note
|
|
*/
|
|
|
|
class EXPORT_DLL AudioEngine
|
|
{
|
|
public:
|
|
enum class AudioState
|
|
{
|
|
ERROR = -1,
|
|
INITIALZING,
|
|
PLAYING,
|
|
PAUSED
|
|
};
|
|
|
|
static const int INVAILD_AUDIO_ID;
|
|
|
|
static const float TIME_UNKNOWN;
|
|
|
|
static bool lazyInit();
|
|
/**
|
|
* Release related objects
|
|
@warning It must be called before the application exit
|
|
*/
|
|
static void end();
|
|
|
|
/** Gets the default profile of audio instances
|
|
* @return the default profile of audio instances
|
|
*/
|
|
static AudioProfile* getDefaultProfile();
|
|
|
|
/** Play 2d sound
|
|
* @param filePath The path of an audio file
|
|
* @param loop Whether audio instance loop or not
|
|
* @param volume volume value (range from 0.0 to 1.0)
|
|
* @param profile a profile for audio instance
|
|
* @return an audio ID. It allows you to dynamically change the behavior of an audio instance on the fly.
|
|
*/
|
|
static int play2d(const std::string& filePath, bool loop = false, float volume = 1.0f, const AudioProfile *profile = nullptr);
|
|
|
|
/** Sets whether an audio instance loop or not.
|
|
@param audioID an audioID returned by the play2d function
|
|
@param loop Whether audio instance loop or not
|
|
*/
|
|
static void setLoop(int audioID, bool loop);
|
|
|
|
/** Checks whether an audio instance is loop.
|
|
* @param audioID an audioID returned by the play2d function
|
|
* @return Whether or not an audio instance is loop.
|
|
*/
|
|
static bool isLoop(int audioID);
|
|
|
|
/** Sets volume for an audio instance.
|
|
* @param audioID an audioID returned by the play2d function
|
|
* @param volume volume value (range from 0.0 to 1.0)
|
|
*/
|
|
static void setVolume(int audioID, float volume);
|
|
|
|
/** Gets the volume value of an audio instance.
|
|
* @param audioID an audioID returned by the play2d function
|
|
* @return volume value (range from 0.0 to 1.0)
|
|
*/
|
|
static float getVolume(int audioID);
|
|
|
|
/** Pause an audio instance.
|
|
* @param audioID an audioID returned by the play2d function
|
|
*/
|
|
static void pause(int audioID);
|
|
|
|
/** Pause all playing audio instances */
|
|
static void pauseAll();
|
|
|
|
/** Resume an audio instance.
|
|
* @param audioID an audioID returned by the play2d function
|
|
*/
|
|
static void resume(int audioID);
|
|
|
|
/** Resume all suspended audio instances */
|
|
static void resumeAll();
|
|
|
|
/** Stop an audio instance.
|
|
* @param audioID an audioID returned by the play2d function
|
|
*/
|
|
static void stop(int audioID);
|
|
|
|
/** Stop all audio instances */
|
|
static void stopAll();
|
|
|
|
/** Sets the current playback position of an audio instance.
|
|
* @param audioID an audioID returned by the play2d function
|
|
* @return
|
|
*/
|
|
static bool setCurrentTime(int audioID, float time);
|
|
|
|
/** Gets the current playback position of an audio instance.
|
|
* @param audioID an audioID returned by the play2d function
|
|
* @return the current playback position of an audio instance
|
|
*/
|
|
static float getCurrentTime(int audioID);
|
|
|
|
/** Gets the duration of an audio instance.
|
|
* @param audioID an audioID returned by the play2d function
|
|
* @return the duration of an audio instance
|
|
*/
|
|
static float getDuration(int audioID);
|
|
|
|
/** Returns the state of an audio instance.
|
|
* @param audioID an audioID returned by the play2d function
|
|
* @return the status of an audio instance
|
|
*/
|
|
static AudioState getState(int audioID);
|
|
|
|
/** Register a callback to be invoked when an audio instance has completed playing.
|
|
* @param audioID an audioID returned by the play2d function
|
|
* @param callback
|
|
*/
|
|
static void setFinishCallback(int audioID, const std::function<void(int,const std::string&)>& callback);
|
|
|
|
static int getMaxAudioInstance() {return _maxInstances;}
|
|
|
|
static bool setMaxAudioInstance(int maxInstances);
|
|
|
|
/** Uncache the audio data from internal buffer.
|
|
* AudioEngine cache audio data on ios platform
|
|
* @warning This can lead to stop related audio first.
|
|
* @param filePath The path of an audio file
|
|
*/
|
|
static void uncache(const std::string& filePath);
|
|
|
|
/** Uncache all audio data from internal buffer.
|
|
* @warning All audio will be stopped first.
|
|
* @param
|
|
*/
|
|
static void uncacheAll();
|
|
|
|
/** Gets the audio profile by id of audio instance.
|
|
* @param audioID an audioID returned by the play2d function
|
|
* @return the audio profile
|
|
*/
|
|
static AudioProfile* getProfile(int audioID);
|
|
|
|
/** Gets the audio profile by name.
|
|
* @param name name of audio profile
|
|
* @return the audio profile
|
|
*/
|
|
static AudioProfile* getProfile(const std::string &name);
|
|
|
|
protected:
|
|
|
|
static void remove(int audioID);
|
|
|
|
struct ProfileHelper
|
|
{
|
|
AudioProfile profile;
|
|
|
|
std::list<int> audioIDs;
|
|
|
|
double lastPlayTime;
|
|
|
|
ProfileHelper()
|
|
: lastPlayTime(0.0)
|
|
{
|
|
|
|
}
|
|
};
|
|
|
|
struct AudioInfo
|
|
{
|
|
const std::string* filePath;
|
|
ProfileHelper* profileHelper;
|
|
|
|
float volume;
|
|
bool loop;
|
|
float duration;
|
|
AudioState state;
|
|
|
|
bool is3dAudio;
|
|
|
|
AudioInfo()
|
|
: profileHelper(nullptr)
|
|
, duration(TIME_UNKNOWN)
|
|
, state(AudioState::INITIALZING)
|
|
{
|
|
|
|
}
|
|
};
|
|
|
|
//audioID,audioAttribute
|
|
static std::unordered_map<int, AudioInfo> _audioIDInfoMap;
|
|
|
|
//audio file path,audio IDs
|
|
static std::unordered_map<std::string,std::list<int>> _audioPathIDMap;
|
|
|
|
//profileName,ProfileHelper
|
|
static std::unordered_map<std::string, ProfileHelper> _audioPathProfileHelperMap;
|
|
|
|
static int _maxInstances;
|
|
|
|
static ProfileHelper* _defaultProfileHelper;
|
|
|
|
static AudioEngineImpl* _audioEngineImpl;
|
|
|
|
friend class AudioEngineImpl;
|
|
};
|
|
|
|
}
|
|
NS_CC_END
|
|
|
|
#endif // __AUDIO_ENGINE_H_
|
|
#endif
|