mirror of https://github.com/axmolengine/axmol.git
243 lines
9.3 KiB
C++
243 lines
9.3 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_FILEUTILS_PLATFORM_H__
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#define __CC_FILEUTILS_PLATFORM_H__
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#include <string>
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#include "CCPlatformMacros.h"
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#include "ccTypes.h"
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#include "ccTypeInfo.h"
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NS_CC_BEGIN
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class CCDictionary;
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class CCArray;
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/**
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* @addtogroup platform
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* @{
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*/
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//! @brief Helper class to handle file operations
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class CC_DLL CCFileUtils : public TypeInfo
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{
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public:
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virtual long getClassTypeInfo() {
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static const long id = cocos2d::getHashCodeByString(typeid(cocos2d::CCFileUtils).name());
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return id;
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}
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static CCFileUtils* sharedFileUtils();
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static void purgeFileUtils();
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void purgeCachedEntries();
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/**
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@brief Get resource file data
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@param[in] pszFileName The resource file name which contains the path.
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@param[in] pszMode The read mode of the file.
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@param[out] pSize If the file read operation succeeds, it will be the data size, otherwise 0.
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@return Upon success, a pointer to the data is returned, otherwise NULL.
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@warning Recall: you are responsible for calling delete[] on any Non-NULL pointer returned.
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*/
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unsigned char* getFileData(const char* pszFileName, const char* pszMode, unsigned long * pSize);
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/**
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@brief Get resource file data from a zip file.
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@param[in] pszFileName The resource file name which contains the relative path of the zip file.
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@param[out] pSize If the file read operation succeeds, it will be the data size, otherwise 0.
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@return Upon success, a pointer to the data is returned, otherwise NULL.
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@warning Recall: you are responsible for calling delete[] on any Non-NULL pointer returned.
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*/
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unsigned char* getFileDataFromZip(const char* pszZipFilePath, const char* pszFileName, unsigned long * pSize);
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/**
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@brief Generate the absolute path of the file.
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@param pszRelativePath The relative path of the file.
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@return The absolute path of the file.
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@warning We only add the ResourcePath before the relative path of the file.
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@deprecated Please use fullPathForFilename instead.
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If you have not set the ResourcePath, the function appends "/NEWPLUS/TDA_DATA/UserData/" by default.
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You can set ResourcePath with void setResourcePath(const char *pszResourcePath);
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*/
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CC_DEPRECATED_ATTRIBUTE const char* fullPathFromRelativePath(const char *pszRelativePath);
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/** Returns the fullpath for a given filename.
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First it will try to get a new filename from the "filenameLookup" dictionary. If a new filename can't be found on the dictionary, it will use the original filename.
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Then it will try obtain the full path of the filename using the CCFileUtils search rules: resources directory
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If the filename can't be found on resource directory(e.g. Resources/iphone-hd), it will go back to the root of asset folder(e.g. Resources/) to find the filename.
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If the filename can't be found on the file system, it will return the filename directly.
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This method was added to simplify multiplatform support. Whether you are using cocos2d-js or any cross-compilation toolchain like StellaSDK or Apportable,
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you might need to load differerent resources for a given file in the different platforms.
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Examples:
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* In iOS: "image.png" -> "image.pvr" -> "/full/path/res_dir/image.pvr"
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* In Android: "image.png" -> "image.png" -> "/full/path/res_dir/image.png"
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@since v2.1
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*/
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const char* fullPathForFilename(const char* filename);
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/**
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* Loads the filenameLookup dictionary from the contents of a filename.
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*
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* @note The plist file name should follow the format below:
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* <?xml version="1.0" encoding="UTF-8"?>
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* <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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* <plist version="1.0">
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* <dict>
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* <key>ios</key>
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* <dict>
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* <key>sounds/click.wav</key>
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* <string>sounds/click.caf</string>
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* <key>sounds/endgame.wav</key>
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* <string>sounds/endgame.caf</string>
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* <key>sounds/gem-0.wav</key>
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* <string>sounds/gem-0.caf</string>
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* </dict>
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* <key>android</key>
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* <dict>
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* <key>sounds/click.wav</key>
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* <string>sounds/click.ogg</string>
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* <key>sounds/endgame.wav</key>
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* <string>sounds/endgame.ogg</string>
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* <key>sounds/gem-0.wav</key>
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* <string>sounds/gem-0.ogg</string>
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* </dict>
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* <key>metadata</key>
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* <dict>
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* <key>version</key>
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* <integer>1</integer>
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* </dict>
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* </dict>
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* </plist>
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*
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* @param filename The plist file name.
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*
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@since v2.1
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*/
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void loadFilenameLookupDictionaryFromFile(const char* filename);
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/** Loads the filenameLookup dictionary from the contents of a filename.
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@since v2.1
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*/
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void setFilenameLookupDictionary(CCDictionary* pFilenameLookupDict);
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/// @cond
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const char* fullPathFromRelativeFile(const char *pszFilename, const char *pszRelativeFile);
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/// @endcond
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/**
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@brief Set the resource directory; we will find resources relative to this directory.
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@param pszDirectoryName Relative path to root.
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@deprecated Please use setSearchPath instead.
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*/
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CC_DEPRECATED_ATTRIBUTE void setResourceDirectory(const char *pszDirectoryName);
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/** Array that contains the search order of the resources based for the device.
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By default it will try to load resources in the following order until one is found:
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- On iPad HD: iPad HD resources, iPad resources, resources not associated with any device
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- On iPad: iPad resources, resources not associated with any device
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- On iPhone 5 HD: iPhone 5 HD resources, iPhone HD resouces, iPhone 5 resources, iPhone resources, resources not associated with any device
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- On iPhone HD: iPhone HD resources, iPhone resouces, resources not associated with any device
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- On iPhone: iPhone resources, resources not associated with any device
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- On Mac HD: Mac HD resources, Mac resources, resources not associated with any device
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- On Mac: Mac resources, resources not associated with any device
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If the property "enableiPhoneResourcesOniPad" is enabled, it will also search for iPhone resources if you are in an iPad.
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@since v2.1
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*/
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void setSearchResolutionsOrder(CCArray* pSearchResolutionsOrder);
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CCArray* getSearchResolutionsOrder();
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/** Array of search paths.
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You can use this array to modify the search path of the resources.
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If you want to use "themes" or search resources in the "cache", you can do it easily by adding new entries in this array.
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By default it is an array with only the "" (empty string) element.
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@since v2.1
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*/
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void setSearchPath(CCArray* pSearchPaths);
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CCArray* getSearchPath();
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/**
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@brief Get the resource directory
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*/
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const char* getResourceDirectory();
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/**
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@brief Get the writeable path
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@return The path that can write/read file
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*/
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std::string getWriteablePath();
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/**
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@brief Set/Get whether pop-up a message box when the image load failed
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*/
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void setPopupNotify(bool bNotify);
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bool isPopupNotify();
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std::string getAbsoluteFilenamePath(const char *filename);
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protected:
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CCFileUtils(void)
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: m_pFilenameLookupDict(NULL)
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, m_pSearchResolutionsOrderArray(NULL)
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, m_pSearchPathArray(NULL)
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{
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}
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bool init();
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std::string getNewFilename(const char* pszFileName);
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std::string getPathForFilename(const std::string& filename, const std::string& resourceDirectory, const std::string& searchPath);
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std::string m_obDirectory;
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/** Dictionary used to lookup filenames based on a key.
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It is used internally by the following methods:
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const char* fullPathForFilename(const char* )key;
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@since v2.1
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*/
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CCDictionary* m_pFilenameLookupDict;
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CCArray* m_pSearchResolutionsOrderArray;
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CCArray* m_pSearchPathArray;
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};
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// end of platform group
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/// @}
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NS_CC_END
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#endif // __CC_FILEUTILS_PLATFORM_H__
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