mirror of https://github.com/axmolengine/axmol.git
309 lines
9.7 KiB
Markdown
309 lines
9.7 KiB
Markdown
<img src="http://www.cocos2d-x.org/attachments/801/cocos2dx_portrait.png" width=200>
|
|
|
|
|
|
cocos2d-x
|
|
=========
|
|
|
|
|Win32|Others|
|
|
| ----|------|
|
|
[![Build status](https://ci.appveyor.com/api/projects/status/nlgirox464j6ldg5/branch/v3?svg=true)](https://ci.appveyor.com/project/minggo/cocos2d-x/branch/v3)|[![Build Status](https://travis-ci.org/cocos2d/cocos2d-x.svg?branch=v3)](https://travis-ci.org/cocos2d/cocos2d-x)
|
|
|
|
|
|
[cocos2d-x][1] is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications.
|
|
It is based on [cocos2d-iphone][2], but instead of using Objective-C, it uses C++.
|
|
It works on iOS, Android, OS X, Windows, Linux and Web platforms.
|
|
|
|
**Cocos2d-x Framework Architecture**:
|
|
|
|
![](docs/framework_architecture.jpg "")
|
|
|
|
cocos2d-x is:
|
|
|
|
* Fast
|
|
* Free
|
|
* Easy to use
|
|
* Community supported
|
|
|
|
Git user attention
|
|
-----------------------
|
|
|
|
1. Clone the repo from GitHub.
|
|
|
|
$ git clone https://github.com/cocos2d/cocos2d-x.git
|
|
|
|
2. After cloning the repo, please execute `download-deps.py` to download and install dependencies.
|
|
|
|
$ cd cocos2d-x
|
|
cocos2d-x $ python download-deps.py
|
|
|
|
3. After running `download-deps.py`.
|
|
|
|
cocos2d-x $ git submodule update --init
|
|
|
|
Download stable versions
|
|
-----------------------
|
|
|
|
* [Cocos2d-x stable versions](http://www.cocos2d-x.org/download)
|
|
* [Cocos2d-JS Lite version](http://www.cocos2d-x.org/filecenter/jsbuilder)
|
|
|
|
How to start a new game
|
|
-----------------------
|
|
|
|
1. Download the code from [cocos2d download site][4] or clone this repo (instructions above)
|
|
2. Run `setup.py`
|
|
3. Run the `cocos` script
|
|
|
|
Example:
|
|
|
|
$ cd cocos2d-x
|
|
$ ./setup.py
|
|
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
|
|
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
|
|
$ cd NEW_PROJECTS_DIR/MyGame
|
|
|
|
You can also create a JS project or Lua project with `-l js` or `-l lua`.
|
|
|
|
### Build and run a new project for Android ###
|
|
|
|
Cocos2d-x supports Android Studio. Simple open the `proj.android` directory from within the Android Studio environment. More information can be found in our [documentation](http://www.cocos2d-x.org/docs/cocos2d-x/en/installation/Android-Studio.html).
|
|
|
|
### Build and run a new project for iOS ###
|
|
|
|
$ cocos run -p ios
|
|
|
|
### Build and run a new project for OSX ###
|
|
|
|
$ cocos run -p mac
|
|
|
|
### Build and run a new project for Linux ###
|
|
|
|
If you never run cocos2d-x on Linux, you need to install all dependencies by the
|
|
script in **cocos2d/build/install-deps-linux.sh**
|
|
|
|
$ cd cocos2d-x/build
|
|
$ ./install-deps-linux.sh
|
|
|
|
Then
|
|
|
|
$ cd NEW_PROJECTS_DIR/MyGame
|
|
$ cocos run -p linux
|
|
|
|
Run
|
|
|
|
$ bin/MyGame
|
|
|
|
### Build and run new project for win32 ###
|
|
|
|
$ cocos run -p win32
|
|
|
|
### Build and run new project for web ###
|
|
|
|
Only JS project can be published to web platforms, so you will need to create a JS project first:
|
|
|
|
$ cocos new -l js WebGame
|
|
|
|
Then you can run your game in a web browser:
|
|
|
|
$ cocos run -p web
|
|
|
|
Or you can publish your game to `publish/html5/` folder:
|
|
|
|
$ cocos run -p web -m release [--advanced]
|
|
|
|
Using CMake
|
|
--------------------------------
|
|
|
|
Cocos2d-x supports CMake, a cross-platform build system. Example usage:
|
|
|
|
$ cd cocos2d-x
|
|
$ mkdir cmake-build && cd cmake-build
|
|
$ cmake ..
|
|
|
|
Documentations and samples
|
|
-------------
|
|
* [All Docs in a single place!](http://cocos2d-x.org/docs/)
|
|
* [Online API Reference](http://cocos2d-x.org/docs/api-ref/index.html) _Note that Cocos2d-x, Cocos2d-JS and Cocos Creator have different API set_
|
|
* [Programmers Guide](http://cocos2d-x.org/docs/programmers-guide/2/index.html)
|
|
* [Latest Release Note](https://github.com/cocos2d/cocos2d-x/blob/v3/docs/RELEASE_NOTES.md)
|
|
* [Changelog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)
|
|
|
|
Main features
|
|
-------------
|
|
* Scene management (workflow)
|
|
* Transitions between scenes
|
|
* Sprites and Sprite Sheets
|
|
* Effects: Lens, Ripple, Waves, Liquid, etc.
|
|
* Actions (behaviours):
|
|
* Transformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
|
|
* Composable actions: Sequence, Spawn, Repeat, Reverse
|
|
* Ease Actions: Exp, Sin, Cubic, Elastic, etc.
|
|
* Misc actions: CallFunc, OrbitCamera, Follow, Tween
|
|
* Basic menus and buttons
|
|
* Integrated with physics engines: [Box2d][5] and [Chipmunk][6]
|
|
* Particle system
|
|
* Skeleton Animations: [Spine][7] and Armature support
|
|
* Fonts:
|
|
* Fast font rendering using Fixed and Variable width fonts
|
|
* Support for .ttf fonts
|
|
* Tile Map support: Orthogonal, Isometric and Hexagonal
|
|
* Parallax scrolling
|
|
* Motion Streak
|
|
* Render To Texture
|
|
* Touch/Accelerometer on mobile devices
|
|
* Touch/Mouse/Keyboard on desktop
|
|
* Sound Engine support (CocosDenshion library) based on OpenAL
|
|
* Integrated Slow motion/Fast forward
|
|
* Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
|
|
* Resolution Independent
|
|
* Language: C++, with Lua and JavaScript bindings
|
|
* Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
|
|
* OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
|
|
|
|
Build Requirements
|
|
------------------
|
|
|
|
* Mac OS X 10.7+, Xcode 8+
|
|
* or Ubuntu 12.10+, CMake 2.6+
|
|
* or Windows 7+, VS 2015
|
|
* Python 2.7.5
|
|
* NDK r16+ is required to build Android games
|
|
* Android Studio 2.3.3+ to build Android games(tested with 2.3.3)
|
|
* JRE or JDK 1.6+ is required for web publishing
|
|
|
|
Runtime Requirements
|
|
--------------------
|
|
* iOS 8.0+ for iPhone / iPad games
|
|
* Android 2.3.3+ for Android
|
|
* OS X v10.9+ for Mac games
|
|
* Windows 7+ for Win games
|
|
* Modern browsers and IE 9+ for web games
|
|
|
|
Running Tests
|
|
--------------------
|
|
|
|
Select the test you want from Xcode Scheme chooser.
|
|
|
|
* Cocos Console
|
|
|
|
```
|
|
// Enter cpp test folder
|
|
cd tests/cpp-tests
|
|
// Or enter js test folder
|
|
cd tests/js-tests
|
|
// Or enter lua test folder
|
|
cd tests/lua-tests
|
|
|
|
// Compile or run test case
|
|
cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
|
|
cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release
|
|
```
|
|
|
|
* For OS X / iOS
|
|
|
|
```
|
|
$ cd cocos2d-x/build
|
|
$ open cocos2d_tests.xcodeproj
|
|
```
|
|
|
|
* For Linux
|
|
|
|
```
|
|
$ cd cocos2d-x/build
|
|
$ ./install-deps-linux.sh
|
|
$ cmake ..
|
|
$ make
|
|
```
|
|
|
|
Run Samples
|
|
|
|
```
|
|
$ bin/cpp-empty-test/cpp-empty-test
|
|
or
|
|
$ bin/lua-empty-test/lua-empty-test
|
|
```
|
|
|
|
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
|
|
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
|
|
|
|
* For Windows
|
|
|
|
Open the `cocos2d-x/build/cocos2d-win32.sln`
|
|
|
|
* For Android
|
|
|
|
```
|
|
$ cd cocos2d-x/build
|
|
$ python ./android-build.py cpp-empty-test -p 14
|
|
$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk
|
|
```
|
|
|
|
Then click item on Android device to run tests. Available value of `-p` is the API level, cocos2d-x supports from level 14.
|
|
|
|
* [Detail CMake Guide](cmake/README.md)
|
|
|
|
Learning Resources
|
|
--------------------------------
|
|
|
|
* [Programmers Guide](http://cocos2d-x.org/docs/programmers-guide/2/index.html)
|
|
* [Sonar Systems Videos](https://www.youtube.com/user/sonarsystemslimited/search?query=cocos2d-x)
|
|
* [Android Fundamentals](https://developer.android.com/guide/components/fundamentals.html)
|
|
* [Make School Tutorials](https://www.makeschool.com/tutorials/)
|
|
* [Games From Scratch](http://www.gamefromscratch.com/page/Cocos2d-x-CPP-Game-Programming-Tutorial-Series.aspx)
|
|
* [Cocos2d sample games](https://github.com/cocos2d/cocos2d-x-samples)
|
|
|
|
Spreading the word!
|
|
--------------------------------
|
|
You can help us spread the word about cocos2d-x! We would surely appreciate it!
|
|
|
|
* Talk about us on Facebook! Our [Facebook Page](https://www.facebook.com/cocos2dx/)
|
|
* Tweet, Tweet! Our [Twitter](https://twitter.com/cocos2dx)
|
|
* Read our [Blog](http://blog.cocos2d-x.org/) and promote it on your social media.
|
|
* Become a [Regional Coordinator](http://discuss.cocos2d-x.org/t/we-need-regional-coordinators/24104)
|
|
|
|
See what we are planning!
|
|
--------------------------------
|
|
You can see exactly what we are planning to do with the Cocos family of products.
|
|
|
|
* [Cocos2d-x roadmap](https://trello.com/b/Np6obnuE/cocos2d-x-roadmap)
|
|
|
|
Where to get help
|
|
--------------------------------
|
|
|
|
* [Forums](http://discuss.cocos2d-x.org)
|
|
* [Bug Tracker](https://github.com/cocos2d/cocos2d-x/issues)
|
|
* IRC. We are in [Freenode](https://webchat.freenode.net/) in the _#cocos2d_ channel
|
|
* `cpp-tests` project. This project is our basis for testing. Use this project to
|
|
learn how we implement the functionality of the engine. This project is located in
|
|
__cocos2d-x_root/build.__
|
|
* [API Reference](http://cocos2d-x.org/docs/api-ref/index.html).
|
|
* [Latest Release Note](https://github.com/cocos2d/cocos2d-x/blob/v3/docs/RELEASE_NOTES.md)
|
|
* [Changelog](https://github.com/cocos2d/cocos2d-x/blob/v3/CHANGELOG)
|
|
|
|
Contributing to the Project
|
|
--------------------------------
|
|
|
|
Cocos2d-x is licensed under the [MIT License](https://opensource.org/licenses/MIT). We welcome participation!
|
|
|
|
Did you find a bug? Do you have feature request? Do you want to merge a feature?
|
|
|
|
* [contributing to cocos2d-x][8]
|
|
|
|
Contact us
|
|
----------
|
|
|
|
* Forum: [http://discuss.cocos2d-x.org][9]
|
|
* Twitter: [http://www.twitter.com/cocos2dx][10]
|
|
* Weibo: [http://t.sina.com.cn/cocos2dx][11]
|
|
|
|
[1]: http://www.cocos2d-x.org "cocos2d-x"
|
|
[2]: http://www.cocos2d-iphone.org "cocos2d for iPhone"
|
|
[3]: http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Download
|
|
[4]: http://www.cocos2d-x.org/download/version#Cocos2d-x
|
|
[5]: http://www.box2d.org "Box2D"
|
|
[6]: http://www.chipmunk-physics.net "Chipmunk2D"
|
|
[7]: http://esotericsoftware.com/ "http://esotericsoftware.com/"
|
|
[8]: https://github.com/cocos2d/cocos2d-x/blob/v3/CONTRIBUTING.md
|
|
[9]: http://discuss.cocos2d-x.org "http://discuss.cocos2d-x.org"
|
|
[10]: http://www.twitter.com/cocos2dx "http://www.twitter.com/cocos2dx"
|
|
[11]: http://t.sina.com.cn/cocos2dx "http://t.sina.com.cn/cocos2dx"
|