mirror of https://github.com/axmolengine/axmol.git
505 lines
23 KiB
C
505 lines
23 KiB
C
/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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// ----------------------------------------------------------------------------
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#include <stdint.h>
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#include <android/log.h>
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#include "audio/android/cutils/bitops.h"
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#define PROPERTY_VALUE_MAX 256
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#define CONSTEXPR constexpr
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#ifdef __cplusplus
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# define CC_LIKELY( exp ) (__builtin_expect( !!(exp), true ))
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# define CC_UNLIKELY( exp ) (__builtin_expect( !!(exp), false ))
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#else
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# define CC_LIKELY( exp ) (__builtin_expect( !!(exp), 1 ))
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# define CC_UNLIKELY( exp ) (__builtin_expect( !!(exp), 0 ))
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#endif
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/* special audio session values
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* (XXX: should this be living in the audio effects land?)
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*/
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typedef enum {
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/* session for effects attached to a particular output stream
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* (value must be less than 0)
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*/
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AUDIO_SESSION_OUTPUT_STAGE = -1,
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/* session for effects applied to output mix. These effects can
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* be moved by audio policy manager to another output stream
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* (value must be 0)
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*/
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AUDIO_SESSION_OUTPUT_MIX = 0,
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/* application does not specify an explicit session ID to be used,
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* and requests a new session ID to be allocated
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* TODO use unique values for AUDIO_SESSION_OUTPUT_MIX and AUDIO_SESSION_ALLOCATE,
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* after all uses have been updated from 0 to the appropriate symbol, and have been tested.
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*/
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AUDIO_SESSION_ALLOCATE = 0,
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} audio_session_t;
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/* Audio sub formats (see enum audio_format). */
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/* PCM sub formats */
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typedef enum {
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/* All of these are in native byte order */
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AUDIO_FORMAT_PCM_SUB_16_BIT = 0x1, /* DO NOT CHANGE - PCM signed 16 bits */
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AUDIO_FORMAT_PCM_SUB_8_BIT = 0x2, /* DO NOT CHANGE - PCM unsigned 8 bits */
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AUDIO_FORMAT_PCM_SUB_32_BIT = 0x3, /* PCM signed .31 fixed point */
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AUDIO_FORMAT_PCM_SUB_8_24_BIT = 0x4, /* PCM signed 8.23 fixed point */
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AUDIO_FORMAT_PCM_SUB_FLOAT = 0x5, /* PCM single-precision floating point */
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AUDIO_FORMAT_PCM_SUB_24_BIT_PACKED = 0x6, /* PCM signed .23 fixed point packed in 3 bytes */
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} audio_format_pcm_sub_fmt_t;
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/* The audio_format_*_sub_fmt_t declarations are not currently used */
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/* MP3 sub format field definition : can use 11 LSBs in the same way as MP3
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* frame header to specify bit rate, stereo mode, version...
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*/
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typedef enum {
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AUDIO_FORMAT_MP3_SUB_NONE = 0x0,
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} audio_format_mp3_sub_fmt_t;
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/* AMR NB/WB sub format field definition: specify frame block interleaving,
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* bandwidth efficient or octet aligned, encoding mode for recording...
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*/
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typedef enum {
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AUDIO_FORMAT_AMR_SUB_NONE = 0x0,
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} audio_format_amr_sub_fmt_t;
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/* AAC sub format field definition: specify profile or bitrate for recording... */
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typedef enum {
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AUDIO_FORMAT_AAC_SUB_MAIN = 0x1,
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AUDIO_FORMAT_AAC_SUB_LC = 0x2,
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AUDIO_FORMAT_AAC_SUB_SSR = 0x4,
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AUDIO_FORMAT_AAC_SUB_LTP = 0x8,
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AUDIO_FORMAT_AAC_SUB_HE_V1 = 0x10,
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AUDIO_FORMAT_AAC_SUB_SCALABLE = 0x20,
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AUDIO_FORMAT_AAC_SUB_ERLC = 0x40,
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AUDIO_FORMAT_AAC_SUB_LD = 0x80,
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AUDIO_FORMAT_AAC_SUB_HE_V2 = 0x100,
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AUDIO_FORMAT_AAC_SUB_ELD = 0x200,
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} audio_format_aac_sub_fmt_t;
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/* VORBIS sub format field definition: specify quality for recording... */
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typedef enum {
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AUDIO_FORMAT_VORBIS_SUB_NONE = 0x0,
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} audio_format_vorbis_sub_fmt_t;
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/* Audio format consists of a main format field (upper 8 bits) and a sub format
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* field (lower 24 bits).
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*
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* The main format indicates the main codec type. The sub format field
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* indicates options and parameters for each format. The sub format is mainly
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* used for record to indicate for instance the requested bitrate or profile.
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* It can also be used for certain formats to give informations not present in
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* the encoded audio stream (e.g. octet alignment for AMR).
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*/
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typedef enum {
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AUDIO_FORMAT_INVALID = 0xFFFFFFFFUL,
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AUDIO_FORMAT_DEFAULT = 0,
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AUDIO_FORMAT_PCM = 0x00000000UL, /* DO NOT CHANGE */
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AUDIO_FORMAT_MP3 = 0x01000000UL,
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AUDIO_FORMAT_AMR_NB = 0x02000000UL,
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AUDIO_FORMAT_AMR_WB = 0x03000000UL,
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AUDIO_FORMAT_AAC = 0x04000000UL,
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AUDIO_FORMAT_HE_AAC_V1 = 0x05000000UL, /* Deprecated, Use AUDIO_FORMAT_AAC_HE_V1*/
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AUDIO_FORMAT_HE_AAC_V2 = 0x06000000UL, /* Deprecated, Use AUDIO_FORMAT_AAC_HE_V2*/
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AUDIO_FORMAT_VORBIS = 0x07000000UL,
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AUDIO_FORMAT_OPUS = 0x08000000UL,
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AUDIO_FORMAT_AC3 = 0x09000000UL,
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AUDIO_FORMAT_E_AC3 = 0x0A000000UL,
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AUDIO_FORMAT_DTS = 0x0B000000UL,
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AUDIO_FORMAT_DTS_HD = 0x0C000000UL,
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AUDIO_FORMAT_MAIN_MASK = 0xFF000000UL,
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AUDIO_FORMAT_SUB_MASK = 0x00FFFFFFUL,
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/* Aliases */
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/* note != AudioFormat.ENCODING_PCM_16BIT */
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AUDIO_FORMAT_PCM_16_BIT = (AUDIO_FORMAT_PCM |
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AUDIO_FORMAT_PCM_SUB_16_BIT),
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/* note != AudioFormat.ENCODING_PCM_8BIT */
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AUDIO_FORMAT_PCM_8_BIT = (AUDIO_FORMAT_PCM |
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AUDIO_FORMAT_PCM_SUB_8_BIT),
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AUDIO_FORMAT_PCM_32_BIT = (AUDIO_FORMAT_PCM |
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AUDIO_FORMAT_PCM_SUB_32_BIT),
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AUDIO_FORMAT_PCM_8_24_BIT = (AUDIO_FORMAT_PCM |
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AUDIO_FORMAT_PCM_SUB_8_24_BIT),
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AUDIO_FORMAT_PCM_FLOAT = (AUDIO_FORMAT_PCM |
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AUDIO_FORMAT_PCM_SUB_FLOAT),
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AUDIO_FORMAT_PCM_24_BIT_PACKED = (AUDIO_FORMAT_PCM |
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AUDIO_FORMAT_PCM_SUB_24_BIT_PACKED),
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AUDIO_FORMAT_AAC_MAIN = (AUDIO_FORMAT_AAC |
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AUDIO_FORMAT_AAC_SUB_MAIN),
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AUDIO_FORMAT_AAC_LC = (AUDIO_FORMAT_AAC |
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AUDIO_FORMAT_AAC_SUB_LC),
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AUDIO_FORMAT_AAC_SSR = (AUDIO_FORMAT_AAC |
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AUDIO_FORMAT_AAC_SUB_SSR),
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AUDIO_FORMAT_AAC_LTP = (AUDIO_FORMAT_AAC |
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AUDIO_FORMAT_AAC_SUB_LTP),
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AUDIO_FORMAT_AAC_HE_V1 = (AUDIO_FORMAT_AAC |
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AUDIO_FORMAT_AAC_SUB_HE_V1),
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AUDIO_FORMAT_AAC_SCALABLE = (AUDIO_FORMAT_AAC |
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AUDIO_FORMAT_AAC_SUB_SCALABLE),
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AUDIO_FORMAT_AAC_ERLC = (AUDIO_FORMAT_AAC |
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AUDIO_FORMAT_AAC_SUB_ERLC),
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AUDIO_FORMAT_AAC_LD = (AUDIO_FORMAT_AAC |
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AUDIO_FORMAT_AAC_SUB_LD),
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AUDIO_FORMAT_AAC_HE_V2 = (AUDIO_FORMAT_AAC |
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AUDIO_FORMAT_AAC_SUB_HE_V2),
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AUDIO_FORMAT_AAC_ELD = (AUDIO_FORMAT_AAC |
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AUDIO_FORMAT_AAC_SUB_ELD),
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} audio_format_t;
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/* For the channel mask for position assignment representation */
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enum {
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/* These can be a complete audio_channel_mask_t. */
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AUDIO_CHANNEL_NONE = 0x0,
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AUDIO_CHANNEL_INVALID = 0xC0000000,
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/* These can be the bits portion of an audio_channel_mask_t
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* with representation AUDIO_CHANNEL_REPRESENTATION_POSITION.
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* Using these bits as a complete audio_channel_mask_t is deprecated.
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*/
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/* output channels */
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AUDIO_CHANNEL_OUT_FRONT_LEFT = 0x1,
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AUDIO_CHANNEL_OUT_FRONT_RIGHT = 0x2,
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AUDIO_CHANNEL_OUT_FRONT_CENTER = 0x4,
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AUDIO_CHANNEL_OUT_LOW_FREQUENCY = 0x8,
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AUDIO_CHANNEL_OUT_BACK_LEFT = 0x10,
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AUDIO_CHANNEL_OUT_BACK_RIGHT = 0x20,
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AUDIO_CHANNEL_OUT_FRONT_LEFT_OF_CENTER = 0x40,
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AUDIO_CHANNEL_OUT_FRONT_RIGHT_OF_CENTER = 0x80,
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AUDIO_CHANNEL_OUT_BACK_CENTER = 0x100,
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AUDIO_CHANNEL_OUT_SIDE_LEFT = 0x200,
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AUDIO_CHANNEL_OUT_SIDE_RIGHT = 0x400,
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AUDIO_CHANNEL_OUT_TOP_CENTER = 0x800,
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AUDIO_CHANNEL_OUT_TOP_FRONT_LEFT = 0x1000,
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AUDIO_CHANNEL_OUT_TOP_FRONT_CENTER = 0x2000,
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AUDIO_CHANNEL_OUT_TOP_FRONT_RIGHT = 0x4000,
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AUDIO_CHANNEL_OUT_TOP_BACK_LEFT = 0x8000,
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AUDIO_CHANNEL_OUT_TOP_BACK_CENTER = 0x10000,
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AUDIO_CHANNEL_OUT_TOP_BACK_RIGHT = 0x20000,
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/* TODO: should these be considered complete channel masks, or only bits? */
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AUDIO_CHANNEL_OUT_MONO = AUDIO_CHANNEL_OUT_FRONT_LEFT,
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AUDIO_CHANNEL_OUT_STEREO = (AUDIO_CHANNEL_OUT_FRONT_LEFT |
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AUDIO_CHANNEL_OUT_FRONT_RIGHT),
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AUDIO_CHANNEL_OUT_QUAD = (AUDIO_CHANNEL_OUT_FRONT_LEFT |
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AUDIO_CHANNEL_OUT_FRONT_RIGHT |
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AUDIO_CHANNEL_OUT_BACK_LEFT |
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AUDIO_CHANNEL_OUT_BACK_RIGHT),
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AUDIO_CHANNEL_OUT_QUAD_BACK = AUDIO_CHANNEL_OUT_QUAD,
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/* like AUDIO_CHANNEL_OUT_QUAD_BACK with *_SIDE_* instead of *_BACK_* */
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AUDIO_CHANNEL_OUT_QUAD_SIDE = (AUDIO_CHANNEL_OUT_FRONT_LEFT |
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AUDIO_CHANNEL_OUT_FRONT_RIGHT |
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AUDIO_CHANNEL_OUT_SIDE_LEFT |
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AUDIO_CHANNEL_OUT_SIDE_RIGHT),
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AUDIO_CHANNEL_OUT_5POINT1 = (AUDIO_CHANNEL_OUT_FRONT_LEFT |
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AUDIO_CHANNEL_OUT_FRONT_RIGHT |
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AUDIO_CHANNEL_OUT_FRONT_CENTER |
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AUDIO_CHANNEL_OUT_LOW_FREQUENCY |
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AUDIO_CHANNEL_OUT_BACK_LEFT |
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AUDIO_CHANNEL_OUT_BACK_RIGHT),
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AUDIO_CHANNEL_OUT_5POINT1_BACK = AUDIO_CHANNEL_OUT_5POINT1,
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/* like AUDIO_CHANNEL_OUT_5POINT1_BACK with *_SIDE_* instead of *_BACK_* */
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AUDIO_CHANNEL_OUT_5POINT1_SIDE = (AUDIO_CHANNEL_OUT_FRONT_LEFT |
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AUDIO_CHANNEL_OUT_FRONT_RIGHT |
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AUDIO_CHANNEL_OUT_FRONT_CENTER |
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AUDIO_CHANNEL_OUT_LOW_FREQUENCY |
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AUDIO_CHANNEL_OUT_SIDE_LEFT |
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AUDIO_CHANNEL_OUT_SIDE_RIGHT),
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// matches the correct AudioFormat.CHANNEL_OUT_7POINT1_SURROUND definition for 7.1
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AUDIO_CHANNEL_OUT_7POINT1 = (AUDIO_CHANNEL_OUT_FRONT_LEFT |
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AUDIO_CHANNEL_OUT_FRONT_RIGHT |
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AUDIO_CHANNEL_OUT_FRONT_CENTER |
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AUDIO_CHANNEL_OUT_LOW_FREQUENCY |
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AUDIO_CHANNEL_OUT_BACK_LEFT |
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AUDIO_CHANNEL_OUT_BACK_RIGHT |
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AUDIO_CHANNEL_OUT_SIDE_LEFT |
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AUDIO_CHANNEL_OUT_SIDE_RIGHT),
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AUDIO_CHANNEL_OUT_ALL = (AUDIO_CHANNEL_OUT_FRONT_LEFT |
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AUDIO_CHANNEL_OUT_FRONT_RIGHT |
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AUDIO_CHANNEL_OUT_FRONT_CENTER |
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AUDIO_CHANNEL_OUT_LOW_FREQUENCY |
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AUDIO_CHANNEL_OUT_BACK_LEFT |
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AUDIO_CHANNEL_OUT_BACK_RIGHT |
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AUDIO_CHANNEL_OUT_FRONT_LEFT_OF_CENTER |
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AUDIO_CHANNEL_OUT_FRONT_RIGHT_OF_CENTER |
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AUDIO_CHANNEL_OUT_BACK_CENTER|
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AUDIO_CHANNEL_OUT_SIDE_LEFT|
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AUDIO_CHANNEL_OUT_SIDE_RIGHT|
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AUDIO_CHANNEL_OUT_TOP_CENTER|
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AUDIO_CHANNEL_OUT_TOP_FRONT_LEFT|
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AUDIO_CHANNEL_OUT_TOP_FRONT_CENTER|
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AUDIO_CHANNEL_OUT_TOP_FRONT_RIGHT|
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AUDIO_CHANNEL_OUT_TOP_BACK_LEFT|
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AUDIO_CHANNEL_OUT_TOP_BACK_CENTER|
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AUDIO_CHANNEL_OUT_TOP_BACK_RIGHT),
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/* These are bits only, not complete values */
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/* input channels */
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AUDIO_CHANNEL_IN_LEFT = 0x4,
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AUDIO_CHANNEL_IN_RIGHT = 0x8,
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AUDIO_CHANNEL_IN_FRONT = 0x10,
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AUDIO_CHANNEL_IN_BACK = 0x20,
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AUDIO_CHANNEL_IN_LEFT_PROCESSED = 0x40,
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AUDIO_CHANNEL_IN_RIGHT_PROCESSED = 0x80,
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AUDIO_CHANNEL_IN_FRONT_PROCESSED = 0x100,
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AUDIO_CHANNEL_IN_BACK_PROCESSED = 0x200,
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AUDIO_CHANNEL_IN_PRESSURE = 0x400,
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AUDIO_CHANNEL_IN_X_AXIS = 0x800,
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AUDIO_CHANNEL_IN_Y_AXIS = 0x1000,
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AUDIO_CHANNEL_IN_Z_AXIS = 0x2000,
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AUDIO_CHANNEL_IN_VOICE_UPLINK = 0x4000,
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AUDIO_CHANNEL_IN_VOICE_DNLINK = 0x8000,
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/* TODO: should these be considered complete channel masks, or only bits, or deprecated? */
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AUDIO_CHANNEL_IN_MONO = AUDIO_CHANNEL_IN_FRONT,
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AUDIO_CHANNEL_IN_STEREO = (AUDIO_CHANNEL_IN_LEFT | AUDIO_CHANNEL_IN_RIGHT),
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AUDIO_CHANNEL_IN_FRONT_BACK = (AUDIO_CHANNEL_IN_FRONT | AUDIO_CHANNEL_IN_BACK),
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AUDIO_CHANNEL_IN_ALL = (AUDIO_CHANNEL_IN_LEFT |
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AUDIO_CHANNEL_IN_RIGHT |
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AUDIO_CHANNEL_IN_FRONT |
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AUDIO_CHANNEL_IN_BACK|
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AUDIO_CHANNEL_IN_LEFT_PROCESSED |
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AUDIO_CHANNEL_IN_RIGHT_PROCESSED |
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AUDIO_CHANNEL_IN_FRONT_PROCESSED |
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AUDIO_CHANNEL_IN_BACK_PROCESSED|
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AUDIO_CHANNEL_IN_PRESSURE |
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AUDIO_CHANNEL_IN_X_AXIS |
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AUDIO_CHANNEL_IN_Y_AXIS |
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AUDIO_CHANNEL_IN_Z_AXIS |
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AUDIO_CHANNEL_IN_VOICE_UPLINK |
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AUDIO_CHANNEL_IN_VOICE_DNLINK),
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};
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/* A channel mask per se only defines the presence or absence of a channel, not the order.
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* But see AUDIO_INTERLEAVE_* below for the platform convention of order.
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*
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* audio_channel_mask_t is an opaque type and its internal layout should not
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* be assumed as it may change in the future.
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* Instead, always use the functions declared in this header to examine.
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*
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* These are the current representations:
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*
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* AUDIO_CHANNEL_REPRESENTATION_POSITION
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* is a channel mask representation for position assignment.
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* Each low-order bit corresponds to the spatial position of a transducer (output),
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* or interpretation of channel (input).
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* The user of a channel mask needs to know the context of whether it is for output or input.
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* The constants AUDIO_CHANNEL_OUT_* or AUDIO_CHANNEL_IN_* apply to the bits portion.
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* It is not permitted for no bits to be set.
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*
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* AUDIO_CHANNEL_REPRESENTATION_INDEX
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* is a channel mask representation for index assignment.
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* Each low-order bit corresponds to a selected channel.
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* There is no platform interpretation of the various bits.
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* There is no concept of output or input.
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* It is not permitted for no bits to be set.
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*
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* All other representations are reserved for future use.
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*
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* Warning: current representation distinguishes between input and output, but this will not the be
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* case in future revisions of the platform. Wherever there is an ambiguity between input and output
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* that is currently resolved by checking the channel mask, the implementer should look for ways to
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* fix it with additional information outside of the mask.
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*/
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typedef uint32_t audio_channel_mask_t;
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/* Maximum number of channels for all representations */
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#define AUDIO_CHANNEL_COUNT_MAX 30
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/* log(2) of maximum number of representations, not part of public API */
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#define AUDIO_CHANNEL_REPRESENTATION_LOG2 2
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/* Representations */
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typedef enum {
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AUDIO_CHANNEL_REPRESENTATION_POSITION = 0, // must be zero for compatibility
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// 1 is reserved for future use
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AUDIO_CHANNEL_REPRESENTATION_INDEX = 2,
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// 3 is reserved for future use
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} audio_channel_representation_t;
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/* The return value is undefined if the channel mask is invalid. */
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static inline uint32_t audio_channel_mask_get_bits(audio_channel_mask_t channel)
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{
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return channel & ((1 << AUDIO_CHANNEL_COUNT_MAX) - 1);
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}
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/* The return value is undefined if the channel mask is invalid. */
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static inline audio_channel_representation_t audio_channel_mask_get_representation(
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audio_channel_mask_t channel)
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{
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// The right shift should be sufficient, but also "and" for safety in case mask is not 32 bits
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return (audio_channel_representation_t)
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((channel >> AUDIO_CHANNEL_COUNT_MAX) & ((1 << AUDIO_CHANNEL_REPRESENTATION_LOG2) - 1));
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}
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/* Returns the number of channels from an output channel mask,
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* used in the context of audio output or playback.
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* If a channel bit is set which could _not_ correspond to an output channel,
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* it is excluded from the count.
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* Returns zero if the representation is invalid.
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*/
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static inline uint32_t audio_channel_count_from_out_mask(audio_channel_mask_t channel)
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{
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uint32_t bits = audio_channel_mask_get_bits(channel);
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switch (audio_channel_mask_get_representation(channel)) {
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case AUDIO_CHANNEL_REPRESENTATION_POSITION:
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// TODO: We can now merge with from_in_mask and remove anding
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bits &= AUDIO_CHANNEL_OUT_ALL;
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// fall through
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case AUDIO_CHANNEL_REPRESENTATION_INDEX:
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return popcount(bits);
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default:
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return 0;
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}
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}
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static inline bool audio_is_valid_format(audio_format_t format)
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{
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switch (format & AUDIO_FORMAT_MAIN_MASK) {
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case AUDIO_FORMAT_PCM:
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switch (format) {
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case AUDIO_FORMAT_PCM_16_BIT:
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case AUDIO_FORMAT_PCM_8_BIT:
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case AUDIO_FORMAT_PCM_32_BIT:
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case AUDIO_FORMAT_PCM_8_24_BIT:
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case AUDIO_FORMAT_PCM_FLOAT:
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case AUDIO_FORMAT_PCM_24_BIT_PACKED:
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return true;
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default:
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return false;
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}
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/* not reached */
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case AUDIO_FORMAT_MP3:
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case AUDIO_FORMAT_AMR_NB:
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case AUDIO_FORMAT_AMR_WB:
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case AUDIO_FORMAT_AAC:
|
|
case AUDIO_FORMAT_HE_AAC_V1:
|
|
case AUDIO_FORMAT_HE_AAC_V2:
|
|
case AUDIO_FORMAT_VORBIS:
|
|
case AUDIO_FORMAT_OPUS:
|
|
case AUDIO_FORMAT_AC3:
|
|
case AUDIO_FORMAT_E_AC3:
|
|
case AUDIO_FORMAT_DTS:
|
|
case AUDIO_FORMAT_DTS_HD:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static inline bool audio_is_linear_pcm(audio_format_t format)
|
|
{
|
|
return ((format & AUDIO_FORMAT_MAIN_MASK) == AUDIO_FORMAT_PCM);
|
|
}
|
|
|
|
static inline size_t audio_bytes_per_sample(audio_format_t format)
|
|
{
|
|
size_t size = 0;
|
|
|
|
switch (format) {
|
|
case AUDIO_FORMAT_PCM_32_BIT:
|
|
case AUDIO_FORMAT_PCM_8_24_BIT:
|
|
size = sizeof(int32_t);
|
|
break;
|
|
case AUDIO_FORMAT_PCM_24_BIT_PACKED:
|
|
size = sizeof(uint8_t) * 3;
|
|
break;
|
|
case AUDIO_FORMAT_PCM_16_BIT:
|
|
size = sizeof(int16_t);
|
|
break;
|
|
case AUDIO_FORMAT_PCM_8_BIT:
|
|
size = sizeof(uint8_t);
|
|
break;
|
|
case AUDIO_FORMAT_PCM_FLOAT:
|
|
size = sizeof(float);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
/* Not part of public API */
|
|
static inline audio_channel_mask_t audio_channel_mask_from_representation_and_bits(
|
|
audio_channel_representation_t representation, uint32_t bits)
|
|
{
|
|
return (audio_channel_mask_t) ((representation << AUDIO_CHANNEL_COUNT_MAX) | bits);
|
|
}
|
|
|
|
/* Derive an output channel mask for position assignment from a channel count.
|
|
* This is to be used when the content channel mask is unknown. The 1, 2, 4, 5, 6, 7 and 8 channel
|
|
* cases are mapped to the standard game/home-theater layouts, but note that 4 is mapped to quad,
|
|
* and not stereo + FC + mono surround. A channel count of 3 is arbitrarily mapped to stereo + FC
|
|
* for continuity with stereo.
|
|
* Returns the matching channel mask,
|
|
* or AUDIO_CHANNEL_NONE if the channel count is zero,
|
|
* or AUDIO_CHANNEL_INVALID if the channel count exceeds that of the
|
|
* configurations for which a default output channel mask is defined.
|
|
*/
|
|
static inline audio_channel_mask_t audio_channel_out_mask_from_count(uint32_t channel_count)
|
|
{
|
|
uint32_t bits;
|
|
switch (channel_count) {
|
|
case 0:
|
|
return AUDIO_CHANNEL_NONE;
|
|
case 1:
|
|
bits = AUDIO_CHANNEL_OUT_MONO;
|
|
break;
|
|
case 2:
|
|
bits = AUDIO_CHANNEL_OUT_STEREO;
|
|
break;
|
|
case 3:
|
|
bits = AUDIO_CHANNEL_OUT_STEREO | AUDIO_CHANNEL_OUT_FRONT_CENTER;
|
|
break;
|
|
case 4: // 4.0
|
|
bits = AUDIO_CHANNEL_OUT_QUAD;
|
|
break;
|
|
case 5: // 5.0
|
|
bits = AUDIO_CHANNEL_OUT_QUAD | AUDIO_CHANNEL_OUT_FRONT_CENTER;
|
|
break;
|
|
case 6: // 5.1
|
|
bits = AUDIO_CHANNEL_OUT_5POINT1;
|
|
break;
|
|
case 7: // 6.1
|
|
bits = AUDIO_CHANNEL_OUT_5POINT1 | AUDIO_CHANNEL_OUT_BACK_CENTER;
|
|
break;
|
|
case 8:
|
|
bits = AUDIO_CHANNEL_OUT_7POINT1;
|
|
break;
|
|
// FIXME FCC_8
|
|
default:
|
|
return AUDIO_CHANNEL_INVALID;
|
|
}
|
|
return audio_channel_mask_from_representation_and_bits(
|
|
AUDIO_CHANNEL_REPRESENTATION_POSITION, bits);
|
|
}
|
|
|