axmol/cocos/editor-support/cocostudio/WidgetReader/Sprite3DReader
Vladimir Perminov 4c33050536 Optimize Vec2
small function Vec2 move to Vec2.inl
Added:
setZero();

Change all code:
_vec2 = Vec2(x, y); -> _vec2.set(x, y);
Vec2 vec2 = Vec2(x, y); -> Vec2 vec2(x, y);
_vec2 += Vec2(x, y); -> _vec2.add(x, y);
_vec2 = Vec2::ZERO; -> _vec2.setZero();
Vec2 vec2(Vec2::ZERO); -> Vec2 vec2;
2015-04-19 20:40:52 +03:00
..
Sprite3DReader.cpp Optimize Vec2 2015-04-19 20:40:52 +03:00
Sprite3DReader.h Set macro CC_DEPRECATED_ATTRIBUTE for method purge() for all Reader. 2015-03-31 14:21:10 +08:00