mirror of https://github.com/axmolengine/axmol.git
714 lines
22 KiB
C++
Executable File
714 lines
22 KiB
C++
Executable File
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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#include "extensions/Particle3D/ParticleUniverse/ParticleEmitters/CCPUParticle3DEmitter.h"
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#include "extensions/Particle3D/ParticleUniverse/ParticleAffectors/CCPUParticle3DAffector.h"
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#include "extensions/Particle3D/CCParticle3DRender.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DScriptCompiler.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DMaterialManager.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticle3DTranslateManager.h"
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#include "platform/CCFileUtils.h"
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NS_CC_BEGIN
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float PUParticle3D::DEFAULT_TTL = 10.0f;
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float PUParticle3D::DEFAULT_MASS = 1.0f;
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float PUParticle3D::calculateVelocity() const
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{
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if (originalScaledDirectionLength != 0)
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{
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return originalVelocity * (direction.length() / originalScaledDirectionLength);
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}
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else
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{
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// Assume originalScaledDirectionLength to be 1.0 (unit vector)
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return originalVelocity * direction.length();
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}
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}
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void PUParticle3D::setOwnDimensions( float newWidth, float newHeight, float newDepth )
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{
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ownDimensions = true;
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if (newWidth)
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width = newWidth;
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if (newHeight)
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height = newHeight;
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if (newDepth)
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depth = newDepth;
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calculateBoundingSphereRadius();
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//parentEmitter->getParentTechnique()->_notifyParticleResized();
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}
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void PUParticle3D::calculateBoundingSphereRadius()
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{
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//radius = 0.5 * Math::Sqrt(width*width + height*height + depth*depth);
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radius = 0.5f * std::max(depth, std::max(width, height)); // approximation
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}
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void PUParticle3D::initForEmission()
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{
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eventFlags = 0;
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timeFraction = 0.0f;
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/* Note, that this flag must only be set as soon as the particle is emitted. As soon as the particle has
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been moved once, the flag must be removed again.
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*/
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addEventFlags(PUParticle3D::PEF_EMITTED);
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// Reset freeze flag
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freezed = false;
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}
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PUParticle3D::PUParticle3D():
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//position(Vec3::ZERO),
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direction(Vec3::ZERO),
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timeToLive(DEFAULT_TTL),
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totalTimeToLive(DEFAULT_TTL),
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timeFraction(0.0f),
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mass(DEFAULT_MASS),
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eventFlags(0),
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freezed(false),
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originalPosition(Vec3::ZERO),
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latestPosition(Vec3::ZERO),
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originalDirection(Vec3::ZERO),
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originalDirectionLength(0.0f),
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originalScaledDirectionLength(0.0f),
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originalVelocity(0.0f),
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parentEmitter(nullptr),
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//color(Vec4::ONE),
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originalColor(Vec4::ONE),
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//zRotation(0.0f),
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zRotationSpeed(0.0f),
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rotationSpeed(0.0f),
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rotationAxis(Vec3::UNIT_Z),
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ownDimensions(false),
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radius(0.87f),
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textureAnimationTimeStep(0.1f),
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textureAnimationTimeStepCount(0.0f),
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textureCoordsCurrent(0),
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textureAnimationDirectionUp(true),
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depthInView(0.0f),
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zRotation(0.0f),
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widthInWorld(width),
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heightInWorld(height),
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depthInWorld(depth)
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{
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}
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//-----------------------------------------------------------------------
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const float PUParticleSystem3D::DEFAULT_WIDTH = 50;
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const float PUParticleSystem3D::DEFAULT_HEIGHT = 50;
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const float PUParticleSystem3D::DEFAULT_DEPTH = 50;
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const unsigned short PUParticleSystem3D::DEFAULT_PARTICLE_QUOTA = 500;
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const float PUParticleSystem3D::DEFAULT_MAX_VELOCITY = 9999.0f;
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PUParticleSystem3D::PUParticleSystem3D()
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: _prepared(false)
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, _particleSystemScaleVelocity(1.0f)
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, _defaultWidth(DEFAULT_WIDTH)
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, _defaultHeight(DEFAULT_HEIGHT)
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, _defaultDepth(DEFAULT_DEPTH)
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, _maxVelocity(DEFAULT_MAX_VELOCITY)
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, _maxVelocitySet(false)
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{
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_particleQuota = DEFAULT_PARTICLE_QUOTA;
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}
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PUParticleSystem3D::~PUParticleSystem3D()
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{
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unPrepared();
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//release all emitters
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for (auto it : _emitters) {
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it->release();
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}
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_emitters.clear();
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}
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PUParticleSystem3D* PUParticleSystem3D::create()
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{
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auto pups = new (std::nothrow) PUParticleSystem3D();
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pups->autorelease();
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return pups;
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}
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PUParticleSystem3D* PUParticleSystem3D::create( const std::string &filePath, const std::string &materialPath )
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{
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std::string matfullPath = FileUtils::getInstance()->fullPathForFilename(materialPath);
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convertToUnixStylePath(matfullPath);
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PUParticle3DMaterialCache::Instance()->loadMaterials(matfullPath);
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PUParticleSystem3D* ps = PUParticleSystem3D::create();
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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convertToUnixStylePath(fullPath);
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if (!ps->initSystem(fullPath)){
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CC_SAFE_DELETE(ps);
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}
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return ps;
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}
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PUParticleSystem3D* PUParticleSystem3D::create( const std::string &filePath )
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{
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std::string fullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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convertToUnixStylePath(fullPath);
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std::string::size_type pos = fullPath.find_last_of("/");
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std::string materialFolder = "materials";
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if (pos != std::string::npos){
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std::string temp = fullPath.substr(0, pos);
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pos = temp.find_last_of("/");
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if (pos != std::string::npos){
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materialFolder = temp.substr(0, pos + 1) + materialFolder;
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}
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}
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static std::vector<std::string> loadedFolder;
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if (std::find(loadedFolder.begin(), loadedFolder.end(), materialFolder) == loadedFolder.end())
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{
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PUParticle3DMaterialCache::Instance()->loadMaterialsFromSearchPaths(materialFolder);
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loadedFolder.push_back(materialFolder);
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}
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PUParticleSystem3D* ps = PUParticleSystem3D::create();
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if (!ps->initSystem(fullPath)){
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CC_SAFE_DELETE(ps);
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}
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return ps;
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}
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void PUParticleSystem3D::startParticleSystem()
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{
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stopParticleSystem();
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_particlePool.lockAllParticles();
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if (!_emitters.empty()){
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if (_state != State::RUNNING)
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{
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//if (_emitter)
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//{
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// auto emitter = static_cast<PUParticle3DEmitter*>(_emitter);
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// emitter->notifyStart();
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//}
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for (auto& it : _emitters) {
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auto emitter = static_cast<PUParticle3DEmitter*>(it);
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emitter->notifyStart();
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}
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for (auto& it : _affectors) {
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auto affector = static_cast<PUParticle3DAffector*>(it);
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affector->notifyStart();
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}
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if (_render)
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_render->notifyStart();
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scheduleUpdate();
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_state = State::RUNNING;
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_timeElapsedSinceStart = 0.0f;
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}
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}
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_state = State::RUNNING;
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for (auto iter : _children)
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{
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PUParticleSystem3D *system = dynamic_cast<PUParticleSystem3D *>(iter);
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if (system)
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system->startParticleSystem();
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}
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}
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void PUParticleSystem3D::stopParticleSystem()
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{
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if (!_emitters.empty()){
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if (_state != State::STOP)
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{
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//if (_emitter)
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//{
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// auto emitter = static_cast<PUParticle3DEmitter*>(_emitter);
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// emitter->notifyStop();
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//}
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for (auto& it : _emitters) {
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auto emitter = static_cast<PUParticle3DEmitter*>(it);
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emitter->notifyStop();
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}
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for (auto& it : _affectors) {
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auto affector = static_cast<PUParticle3DAffector*>(it);
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affector->notifyStop();
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}
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// if (_render)
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// _render->notifyStop();
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//
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// unscheduleUpdate();
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// _particlePool.lockAllParticles();
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_state = State::STOP;
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}
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}
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for (auto iter : _children)
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{
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PUParticleSystem3D *system = dynamic_cast<PUParticleSystem3D *>(iter);
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if (system)
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system->stopParticleSystem();
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}
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}
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void PUParticleSystem3D::pauseParticleSystem()
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{
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if (_state == State::RUNNING)
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{
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//if (_emitter)
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//{
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// auto emitter = static_cast<PUParticle3DEmitter*>(_emitter);
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// emitter->notifyPause();
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//}
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for (auto& it : _emitters) {
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auto emitter = static_cast<PUParticle3DEmitter*>(it);
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emitter->notifyPause();
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}
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for (auto& it : _affectors) {
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auto affector = static_cast<PUParticle3DAffector*>(it);
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affector->notifyPause();
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}
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_state = State::PAUSE;
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}
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for (auto iter : _children)
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{
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PUParticleSystem3D *system = dynamic_cast<PUParticleSystem3D *>(iter);
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if (system)
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system->pauseParticleSystem();
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}
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}
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void PUParticleSystem3D::resumeParticleSystem()
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{
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if (_state == State::PAUSE)
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{
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//if (_emitter)
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//{
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// auto emitter = static_cast<PUParticle3DEmitter*>(_emitter);
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// emitter->notifyResume();
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//}
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for (auto& it : _emitters) {
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auto emitter = static_cast<PUParticle3DEmitter*>(it);
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emitter->notifyResume();
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}
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for (auto& it : _affectors) {
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auto affector = static_cast<PUParticle3DAffector*>(it);
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affector->notifyResume();
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}
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_state = State::RUNNING;
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}
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for (auto iter : _children)
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{
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PUParticleSystem3D *system = dynamic_cast<PUParticleSystem3D *>(iter);
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if (system)
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system->resumeParticleSystem();
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}
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}
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int PUParticleSystem3D::getAliveParticleCount() const
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{
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return (int)_particlePool.getActiveParticleList().size();
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}
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void PUParticleSystem3D::update(float delta)
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{
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if (_state != State::RUNNING)
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{
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if (_state == State::PAUSE)
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return;
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else if (_state == State::STOP && getAliveParticleCount() == 0)
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{
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//
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if (_render)
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_render->notifyStop();
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unscheduleUpdate();
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return;
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}
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}
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prepared();
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emitParticles(delta);
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preUpdator(delta);
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updator(delta);
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postUpdator(delta);
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_timeElapsedSinceStart += delta;
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}
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float PUParticleSystem3D::getParticleSystemScaleVelocity() const
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{
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return _particleSystemScaleVelocity;
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}
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void PUParticleSystem3D::rotationOffset( Vec3& pos )
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{
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Mat4 rotMat;
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Mat4::createRotation(_rotationOffset, &rotMat);
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pos = _rotationCentre + rotMat * (pos - _rotationCentre);
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}
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void PUParticleSystem3D::prepared()
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{
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if (!_prepared){
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//if (_emitter && _emitter->isEnabled())
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//{
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// auto emitter = static_cast<PUParticle3DEmitter*>(_emitter);
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// emitter->prepare();
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//}
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for (auto it : _emitters) {
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if (it->isEnabled())
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(static_cast<PUParticle3DEmitter*>(it))->prepare();
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}
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for (auto it : _affectors) {
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if (it->isEnabled())
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(static_cast<PUParticle3DAffector*>(it))->prepare();
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}
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for (unsigned short i = 0; i < _particleQuota; ++i){
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_particlePool.addParticle(new (std::nothrow) PUParticle3D());
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}
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_prepared = true;
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}
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}
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void PUParticleSystem3D::unPrepared()
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{
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//if (_emitter && _emitter->isEnabled())
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//{
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// auto emitter = static_cast<PUParticle3DEmitter*>(_emitter);
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// emitter->unPrepare();
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//}
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for (auto it : _emitters) {
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if (it->isEnabled())
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(static_cast<PUParticle3DEmitter*>(it))->unPrepare();
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}
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for (auto it : _affectors) {
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if (it->isEnabled())
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(static_cast<PUParticle3DAffector*>(it))->unPrepare();
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}
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_particlePool.removeAllParticles(true);
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}
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void PUParticleSystem3D::preUpdator( float elapsedTime )
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{
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//if (_emitter && _emitter->isEnabled())
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//{
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// auto emitter = static_cast<PUParticle3DEmitter*>(_emitter);
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// emitter->preUpdateEmitter(elapsedTime);
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//}
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bool hasNoEmitted = true;
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for (auto it : _emitters) {
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if (!it->isEmitterDone()){
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(static_cast<PUParticle3DEmitter*>(it))->preUpdateEmitter(elapsedTime);
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hasNoEmitted = false;
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}
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}
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if (hasNoEmitted){
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if (_particlePool.getActiveParticleList().empty())
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stopParticleSystem();
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}
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for (auto it : _affectors) {
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if (it->isEnabled()){
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(static_cast<PUParticle3DAffector*>(it))->preUpdateAffector(elapsedTime);
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}
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}
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}
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void PUParticleSystem3D::updator( float elapsedTime )
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{
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bool firstActiveParticle = true; // The first non-expired particle
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PUParticle3D *particle = static_cast<PUParticle3D *>(_particlePool.getFirst());
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Mat4 ltow = getNodeToWorldTransform();
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Vec3 scl;
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Quaternion rot;
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ltow.decompose(&scl, &rot, nullptr);
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while (particle){
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if (!isExpired(particle, elapsedTime)){
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particle->timeFraction = (particle->totalTimeToLive - particle->timeToLive) / particle->totalTimeToLive;
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//if (_emitter && _emitter->isEnabled())
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// _emitter->updateEmitter(particle, elapsedTime);
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for (auto it : _emitters) {
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if (it->isEnabled()){
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(static_cast<PUParticle3DEmitter*>(it))->updateEmitter(particle, elapsedTime);
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}
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}
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for (auto& it : _affectors) {
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if (it->isEnabled()){
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if (firstActiveParticle)
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(static_cast<PUParticle3DAffector*>(it))->firstParticleUpdate(particle, elapsedTime);
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(static_cast<PUParticle3DAffector*>(it))->updatePUAffector(particle, elapsedTime);
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}
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}
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// Keep latest position
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particle->latestPosition = particle->position;
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if (_maxVelocitySet && particle->calculateVelocity() > _maxVelocity)
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{
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particle->direction *= (_maxVelocity / particle->direction.length());
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}
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// Update the position with the direction.
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particle->position += (particle->direction * _particleSystemScaleVelocity * elapsedTime);
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particle->positionInWorld = particle->position;
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particle->orientationInWorld = particle->orientation;
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particle->widthInWorld = particle->width;
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particle->heightInWorld = particle->height;
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particle->depthInWorld = particle->depth;
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bool keepLocal = _keepLocal;
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PUParticleSystem3D *parent = dynamic_cast<PUParticleSystem3D *>(getParent());
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if (parent) keepLocal = keepLocal || parent->isKeepLocal();
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if (keepLocal){
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ltow.transformPoint(particle->positionInWorld, &particle->positionInWorld);
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Vec3 ori;
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ltow.transformVector(Vec3(particle->orientation.x, particle->orientation.y, particle->orientation.z), &ori);
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particle->orientationInWorld.x = ori.x; particle->orientationInWorld.y = ori.y; particle->orientationInWorld.z = ori.z;
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particle->widthInWorld = scl.x * particle->width;
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particle->heightInWorld = scl.y * particle->height;
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particle->depthInWorld = scl.z * particle->depth;
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}
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firstActiveParticle = false;
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}
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else{
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_particlePool.lockLatestParticle();
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}
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if (particle->hasEventFlags(PUParticle3D::PEF_EXPIRED))
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{
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particle->setEventFlags(0);
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particle->addEventFlags(PUParticle3D::PEF_EXPIRED);
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}
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else
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{
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particle->setEventFlags(0);
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}
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particle->timeToLive -= elapsedTime;
|
|
|
|
particle = static_cast<PUParticle3D *>(_particlePool.getNext());
|
|
}
|
|
}
|
|
|
|
void PUParticleSystem3D::postUpdator( float elapsedTime )
|
|
{
|
|
//if (_emitter && _emitter->isEnabled())
|
|
//{
|
|
// auto emitter = static_cast<PUParticle3DEmitter*>(_emitter);
|
|
// emitter->postUpdateEmitter(elapsedTime);
|
|
//}
|
|
|
|
for (auto it : _emitters) {
|
|
if (it->isEnabled()){
|
|
(static_cast<PUParticle3DEmitter*>(it))->postUpdateEmitter(elapsedTime);
|
|
}
|
|
}
|
|
|
|
for (auto it : _affectors) {
|
|
if (it->isEnabled())
|
|
{
|
|
auto affector = static_cast<PUParticle3DAffector*>(it);
|
|
affector->postUpdateAffector(elapsedTime);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PUParticleSystem3D::emitParticles( float elapsedTime )
|
|
{
|
|
Vec3 scale = getDerivedScale();
|
|
Mat4 rotMat;
|
|
Mat4::createRotation(getDerivedOrientation(), &rotMat);
|
|
for (auto iter : _emitters){
|
|
//if (!_emitter) return;
|
|
//auto emitter = static_cast<PUParticle3DEmitter*>(_emitter);
|
|
auto emitter = iter;
|
|
emitter->notifyRescaled(scale);
|
|
unsigned short requested = emitter->calculateRequestedParticles(elapsedTime);
|
|
float timePoint = 0.0f;
|
|
float timeInc = elapsedTime / requested;
|
|
for (unsigned short i = 0; i < requested; ++i)
|
|
{
|
|
PUParticle3D *particle = static_cast<PUParticle3D *>(_particlePool.createParticle());
|
|
if (particle){
|
|
particle->initForEmission();
|
|
emitter->initParticleForEmission(particle);
|
|
|
|
particle->direction = (rotMat * Vec3(particle->direction.x * scale.x, particle->direction.y * scale.y, particle->direction.z * scale.z));
|
|
particle->originalDirection = (rotMat * Vec3(particle->originalDirection.x * scale.x, particle->originalDirection.y * scale.y, particle->originalDirection.z * scale.z));
|
|
|
|
for (auto& it : _affectors) {
|
|
if (it->isEnabled())
|
|
{
|
|
(static_cast<PUParticle3DAffector*>(it))->notifyRescaled(scale);
|
|
(static_cast<PUParticle3DAffector*>(it))->initParticleForEmission(particle);
|
|
}
|
|
}
|
|
|
|
particle->position += (particle->direction * _particleSystemScaleVelocity * timePoint);
|
|
// Increment time fragment
|
|
timePoint += timeInc;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
const float PUParticleSystem3D::getDefaultWidth( void ) const
|
|
{
|
|
return _defaultWidth;
|
|
}
|
|
|
|
void PUParticleSystem3D::setDefaultWidth( const float width )
|
|
{
|
|
_defaultWidth = width;
|
|
}
|
|
|
|
const float PUParticleSystem3D::getDefaultHeight( void ) const
|
|
{
|
|
return _defaultHeight;
|
|
}
|
|
|
|
void PUParticleSystem3D::setDefaultHeight( const float height )
|
|
{
|
|
_defaultHeight = height;
|
|
}
|
|
|
|
const float PUParticleSystem3D::getDefaultDepth( void ) const
|
|
{
|
|
return _defaultDepth;
|
|
}
|
|
|
|
void PUParticleSystem3D::setDefaultDepth( const float depth )
|
|
{
|
|
_defaultDepth = depth;
|
|
}
|
|
|
|
bool PUParticleSystem3D::isExpired( PUParticle3D* particle, float timeElapsed )
|
|
{
|
|
bool expired = particle->timeToLive < timeElapsed;
|
|
if (expired)
|
|
{
|
|
// Set the flag to indicate that the particle has been expired
|
|
particle->addEventFlags(PUParticle3D::PEF_EXPIRED);
|
|
}
|
|
|
|
return expired;
|
|
}
|
|
|
|
cocos2d::Vec3 PUParticleSystem3D::getDerivedPosition()
|
|
{
|
|
PUParticleSystem3D *parent = dynamic_cast<PUParticleSystem3D *>(getParent());
|
|
if (parent && parent->isKeepLocal()) return Vec3::ZERO;
|
|
if (_keepLocal) return Vec3::ZERO;
|
|
|
|
Mat4 mat = getNodeToWorldTransform();
|
|
return Vec3(mat.m[12], mat.m[13], mat.m[14]);
|
|
}
|
|
|
|
cocos2d::Quaternion PUParticleSystem3D::getDerivedOrientation()
|
|
{
|
|
PUParticleSystem3D *parent = dynamic_cast<PUParticleSystem3D *>(getParent());
|
|
if (parent && parent->isKeepLocal()) return Quaternion();
|
|
if (_keepLocal) return Quaternion();
|
|
Quaternion q;
|
|
Mat4 mat = getNodeToWorldTransform();
|
|
mat.decompose(nullptr, &q, nullptr);
|
|
return q;
|
|
}
|
|
|
|
cocos2d::Vec3 PUParticleSystem3D::getDerivedScale()
|
|
{
|
|
PUParticleSystem3D *parent = dynamic_cast<PUParticleSystem3D *>(getParent());
|
|
if (parent && parent->isKeepLocal()) return Vec3::ONE;
|
|
if (_keepLocal) return Vec3::ONE;
|
|
Vec3 s;
|
|
Mat4 mat = getNodeToWorldTransform();
|
|
mat.decompose(&s, nullptr, nullptr);
|
|
return s;
|
|
}
|
|
|
|
float PUParticleSystem3D::getMaxVelocity() const
|
|
{
|
|
return _maxVelocity;
|
|
}
|
|
|
|
void PUParticleSystem3D::setMaxVelocity( float maxVelocity )
|
|
{
|
|
_maxVelocity = maxVelocity;
|
|
_maxVelocitySet = true;
|
|
}
|
|
|
|
bool PUParticleSystem3D::initSystem( const std::string &filePath )
|
|
{
|
|
bool isFirstCompile = true;
|
|
auto list = PUScriptCompiler::Instance()->compile(filePath, isFirstCompile);
|
|
if (list == nullptr || list->empty()) return false;
|
|
PUParticle3DTranslateManager::Instance()->translateParticleSystem(this, list);
|
|
//std::string data = FileUtils::getInstance()->getStringFromFile(filePath);
|
|
return true;
|
|
}
|
|
|
|
void PUParticleSystem3D::addEmitter( PUParticle3DEmitter* emitter )
|
|
{
|
|
if (emitter && std::find(_emitters.begin(), _emitters.end(), emitter) == _emitters.end()){
|
|
emitter->_particleSystem = this;
|
|
emitter->retain();
|
|
_emitters.push_back(emitter);
|
|
}
|
|
}
|
|
|
|
void PUParticleSystem3D::convertToUnixStylePath( std::string &path )
|
|
{
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
|
|
for (auto &iter : path){
|
|
if (iter == '\\') iter = '/';
|
|
}
|
|
#endif
|
|
}
|
|
|
|
NS_CC_END
|