mirror of https://github.com/axmolengine/axmol.git
145 lines
5.6 KiB
C++
145 lines
5.6 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPUParticle3DSlaveEmitter.h"
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#include "extensions/Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
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NS_CC_BEGIN
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//-----------------------------------------------------------------------
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PUParticle3DSlaveEmitter::PUParticle3DSlaveEmitter(void) :
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PUParticle3DEmitter(),
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//TechniqueListener(),
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_masterParticle(0),
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_masterTechniqueName(),
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_masterEmitterName(),
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_masterPosition(Vec3::ZERO),
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_masterDirection(Vec3::ZERO),
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_masterEmitterNameSet(false)
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{
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}
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//-----------------------------------------------------------------------
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const std::string& PUParticle3DSlaveEmitter::getMasterTechniqueName(void) const
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{
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return _masterTechniqueName;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DSlaveEmitter::setMasterTechniqueName(const std::string& masterTechniqueName)
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{
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_masterTechniqueName = masterTechniqueName;
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}
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//-----------------------------------------------------------------------
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const std::string& PUParticle3DSlaveEmitter::getMasterEmitterName(void) const
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{
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return _masterEmitterName;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DSlaveEmitter::setMasterEmitterName(const std::string& masterEmitterName)
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{
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_masterEmitterName = masterEmitterName;
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_masterEmitterNameSet = true;
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}
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////-----------------------------------------------------------------------
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//void Particle3DSlaveEmitter::particleEmitted(ParticleTechnique* particleTechnique, PUParticle3D* particle)
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//{
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// if (_masterEmitterNameSet && _masterEmitterName != particle->parentEmitter->getName())
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// {
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// // Ignore particle
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// return;
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// }
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//
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// /** Keep the data of the emitted particle from the master technique/emitter.
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// Emission if a particle in this emitter may NOT be done in the main _update() method of the ParticleSystem,
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// but only from here (it<69>s a slave afterall). That is why the emitter is enabled and disabled again.
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// */
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// _masterPosition = particle->position;
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// _masterDirection = particle->direction;
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// _masterParticle = particle;
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// mEnabled = true;
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// mParentTechnique->forceEmission(this, 1); // Just emit one, to be in sync with the master.
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// mEnabled = false;
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//}
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//-----------------------------------------------------------------------
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void PUParticle3DSlaveEmitter::initParticlePosition(PUParticle3D* particle)
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{
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// Remark: Don't take the orientation of the node into account, because the position of the master particle is leading.
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particle->position = _masterPosition;
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particle->originalPosition = particle->position;
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}
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//-----------------------------------------------------------------------
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void PUParticle3DSlaveEmitter::initParticleDirection(PUParticle3D* particle)
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{
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particle->direction = _masterDirection;
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particle->originalDirection = particle->direction;
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particle->originalDirectionLength = particle->direction.length();
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//// Make use of the opportunity to set the master particle in the behaviour object (if available)
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//SlaveBehaviour* behaviour = static_cast<SlaveBehaviour*>(particle->getBehaviour("Slave"));
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//if (behaviour)
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//{
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// behaviour->masterParticle = _masterParticle;
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//}
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}
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//-----------------------------------------------------------------------
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void PUParticle3DSlaveEmitter::prepare()
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{
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//ParticleSystem* system = particleTechnique->getParentSystem();
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//if (system)
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//{
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// ParticleTechnique* masterTechnique = system->getTechnique(_masterTechniqueName);
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// if (masterTechnique)
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// {
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// masterTechnique->addTechniqueListener(this);
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// }
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// mEnabled = false;
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//}
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}
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//-----------------------------------------------------------------------
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void PUParticle3DSlaveEmitter::unPrepare()
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{
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//ParticleSystem* system = particleTechnique->getParentSystem();
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//if (system)
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//{
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// ParticleTechnique* masterTechnique = system->getTechnique(_masterTechniqueName);
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// if (masterTechnique)
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// {
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// masterTechnique->removeTechniqueListener(this);
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// }
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//}
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}
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//-----------------------------------------------------------------------
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void PUParticle3DSlaveEmitter::notifyStart (void)
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{
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PUParticle3DEmitter::notifyStart();
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setEnabled(false);
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}
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PUParticle3DSlaveEmitter* PUParticle3DSlaveEmitter::create()
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{
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auto pe = new (std::nothrow) PUParticle3DSlaveEmitter();
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pe->autorelease();
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return pe;
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}
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NS_CC_END |