mirror of https://github.com/axmolengine/axmol.git
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#include "testBasic.h"
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#include "controller.h"
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#include "extensions/cocos-ext.h"
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#include "cocostudio/CocoStudio.h"
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TestScene::TestScene(bool bPortrait, bool physics/* = false*/)
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{
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if (physics)
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{
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#ifdef CC_USE_PHYSICS
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TestScene::initWithPhysics();
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#else
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Scene::init();
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#endif
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}
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else
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{
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Scene::init();
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}
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}
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void testScene_callback( Object *sender )
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{
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auto scene = Scene::create();
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auto layer = new TestController();
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scene->addChild(layer);
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layer->release();
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Director::getInstance()->replaceScene(scene);
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cocostudio::ArmatureDataManager::destoryInstance();
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}
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void TestScene::onEnter()
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{
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Scene::onEnter();
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//add the menu item for back to main menu
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//#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
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// auto label = LabelBMFont::create("MainMenu", "fonts/arial16.fnt");
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//#else
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auto label = LabelTTF::create("MainMenu", "Arial", 20);
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//#endif
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auto menuItem = MenuItemLabel::create(label, testScene_callback );
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auto menu = Menu::create(menuItem, NULL);
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menu->setPosition( Point::ZERO );
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menuItem->setPosition( Point( VisibleRect::right().x - 50, VisibleRect::bottom().y + 25) );
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addChild(menu, 1);
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}
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