axmol/tests/performance-tests/Classes/tests/PerformanceScenarioTest.cpp

439 lines
13 KiB
C++

/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "PerformanceScenarioTest.h"
#include "Profile.h"
USING_NS_CC;
#define DELAY_TIME 4
#define STAT_TIME 3
PerformceScenarioTests::PerformceScenarioTests()
{
ADD_TEST_CASE(ScenarioTest);
}
////////////////////////////////////////////////////////
//
// ScenarioTest
//
////////////////////////////////////////////////////////
int ScenarioTest::_initParticleNum = 500;
int ScenarioTest::_parStepNum = 500;
int ScenarioTest::_initSpriteNum = 2000;
int ScenarioTest::_spriteStepNum = 500;
int ScenarioTest::_initParsysNum = 10;
int ScenarioTest::_parsysStepNum = 5;
typedef struct
{
int spriteCount;
int particleCount;
int particleSystemCount;
} TestCaseInfo;
static TestCaseInfo autoTestCounts[] = {
{ 500, 500, 50 },
{ 1000, 1000, 100 },
{ 1500, 1500, 150 }
};
bool ScenarioTest::init()
{
if (TestCase::init())
{
performTests();
return true;
}
return false;
}
void ScenarioTest::performTests()
{
auto listener = EventListenerTouchAllAtOnce::create();
listener->onTouchesMoved = CC_CALLBACK_2(ScenarioTest::onTouchesMoved, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
_particleNumber = _initParticleNum;
// get the window size & origin position
auto s = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
// add tile map
_map1 = TMXTiledMap::create("TileMaps/iso-test.tmx");
_map1->setAnchorPoint( Vec2(0.5, 0.5) );
_map1->setPosition(origin);
this->addChild(_map1);
_map2 = TMXTiledMap::create("TileMaps/iso-test2.tmx");
_map2->setAnchorPoint( Vec2(0.5, 0.5) );
_map2->setPosition(origin);
this->addChild(_map2);
// add toggle menu item
MenuItemFont::setFontSize(20);
_itemToggle = MenuItemToggle::createWithCallback(nullptr,
MenuItemFont::create( "Add/Remove Sprite" ),
MenuItemFont::create( "Add/Remove Particle"),
MenuItemFont::create( "Add/Remove Particle System"),
nullptr);
_itemToggle->setAnchorPoint(Vec2(0.0f, 0.5f));
_itemToggle->setPosition(Vec2(origin.x, origin.y + s.height / 2));
// add decrease & increase menu item
MenuItemFont::setFontSize(65);
auto decrease = MenuItemFont::create(" - ", [&](Ref *sender) {
int idx = _itemToggle->getSelectedIndex();
switch (idx) {
case 0:
removeSprites();
break;
case 1:
removeParticles();
break;
case 2:
removeParticleSystem();
break;
default:
break;
}
});
decrease->setPosition(Vec2(origin.x + s.width / 2 - 80, origin.y + 80));
decrease->setColor(Color3B(0,200,20));
auto increase = MenuItemFont::create(" + ", [&](Ref *sender) {
int idx = _itemToggle->getSelectedIndex();
switch (idx) {
case 0:
addNewSprites(_spriteStepNum);
break;
case 1:
addParticles(_parStepNum);
break;
case 2:
addParticleSystem(_parsysStepNum);
break;
default:
break;
}
});
increase->setColor(Color3B(0,200,20));
increase->setPosition(Vec2(origin.x + s.width / 2 + 80, origin.y + 80));
auto menu = Menu::create(_itemToggle, decrease, increase, nullptr);
menu->setPosition(Vec2(0.0f, 0.0f));
addChild(menu, 10);
// add tip labels
_spriteLabel = Label::createWithTTF("Sprites : 0", "fonts/arial.ttf", 15);
_spriteLabel->setAnchorPoint(Vec2(0.0f, 0.5f));
addChild(_spriteLabel, 10);
_spriteLabel->setPosition(Vec2(origin.x, origin.y + s.height/2 + 70));
char str[32] = { 0 };
sprintf(str, "Particles : %d", _particleNumber);
_particleLabel = Label::createWithTTF(str, "fonts/arial.ttf", 15);
_particleLabel->setAnchorPoint(Vec2(0.0f, 0.5f));
addChild(_particleLabel, 10);
_particleLabel->setPosition(Vec2(origin.x, origin.y + s.height/2 + 45));
_parsysLabel = Label::createWithTTF("Particle System : 0", "fonts/arial.ttf", 15);
_parsysLabel->setAnchorPoint(Vec2(0.0f, 0.5f));
addChild(_parsysLabel, 10);
_parsysLabel->setPosition(Vec2(origin.x, origin.y + s.height/2 + 20));
// add sprites
addNewSprites(_initSpriteNum);
// add particle system
addParticleSystem(_initParsysNum);
}
void ScenarioTest::onTouchesMoved(const std::vector<Touch*>& touches, Event *event)
{
auto touch = touches[0];
auto diff = touch->getDelta();
auto currentPos1 = _map1->getPosition();
_map1->setPosition(currentPos1 + diff);
auto currentPos2 = _map2->getPosition();
_map2->setPosition(currentPos2 + diff);
}
void ScenarioTest::addParticles(int num)
{
_particleNumber += num;
for (auto par : _parsysArray) {
par->setTotalParticles(_particleNumber);
}
char str[25] = { 0 };
sprintf(str, "Particles : %d", _particleNumber);
_particleLabel->setString(str);
}
void ScenarioTest::removeParticles()
{
if (_particleNumber <= 0) {
return;
}
int removeNum = MIN(_particleNumber, _parStepNum);
_particleNumber -= removeNum;
for (auto par : _parsysArray) {
par->setTotalParticles(_particleNumber);
}
char str[25] = { 0 };
sprintf(str, "Particles : %d", _particleNumber);
_particleLabel->setString(str);
}
void ScenarioTest::addNewSprites(int num)
{
auto s = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
for (int i = 0; i < num; ++i) {
int idx = (int)(CCRANDOM_0_1() * 1400.0f / 100.0f);
int x = (idx%5) * 85;
int y = (idx/5) * 121;
auto sprite = Sprite::create("Images/grossini_dance_atlas.png", Rect(x,y,85,121) );
addChild( sprite );
float randomx = CCRANDOM_0_1();
float randomy = CCRANDOM_0_1();
sprite->setPosition(origin + Vec2(randomx * s.width, randomy * s.height));
ActionInterval* action;
float random = CCRANDOM_0_1();
if( random < 0.20 )
action = ScaleBy::create(3, 2);
else if(random < 0.40)
action = RotateBy::create(3, 360);
else if( random < 0.60)
action = Blink::create(1, 3);
else if( random < 0.8 )
action = TintBy::create(2, 0, -255, -255);
else
action = FadeOut::create(2);
auto action_back = action->reverse();
auto seq = Sequence::create( action, action_back, nullptr );
sprite->runAction( RepeatForever::create(seq) );
_spriteArray.pushBack(sprite);
}
char str[20] = {0};
sprintf(str, "Sprites : %d", (int)_spriteArray.size());
_spriteLabel->setString(str);
}
void ScenarioTest::removeSprites()
{
ssize_t number = _spriteArray.size();
if (number <= 0) {
return;
}
ssize_t removeNum = MIN(number, _spriteStepNum);
for (int i = 0; i < removeNum; ++i) {
auto sprite = _spriteArray.getRandomObject();
removeChild(sprite);
_spriteArray.eraseObject(sprite);
}
char str[20] = {0};
sprintf(str, "Sprites : %d", (int)_spriteArray.size());
_spriteLabel->setString(str);
}
static const std::string _particleFiles[] = {
"Particles/BoilingFoam.plist",
"Particles/Galaxy.plist",
"Particles/SmallSun.plist",
"Particles/lines.plist",
"Particles/Comet.plist",
"Particles/LavaFlow.plist",
"Particles/SpinningPeas.plist",
"Particles/Flower.plist",
"Particles/Phoenix.plist",
"Particles/debian.plist",
};
void ScenarioTest::addParticleSystem(int num)
{
int filesSize = sizeof(_particleFiles) / sizeof(std::string);
auto s = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
for (int i = 0; i < num; ++i)
{
float randomIdx = CCRANDOM_0_1();
int idx = (filesSize - 1) * randomIdx;
std::string fileName = _particleFiles[idx];
auto par = ParticleSystemQuad::create(fileName);
float randomx = CCRANDOM_0_1();
float randomy = CCRANDOM_0_1();
par->setPosition(origin + Vec2(s.width * randomx, s.height * randomy));
par->setTotalParticles(_particleNumber);
addChild(par, 9);
_parsysArray.pushBack(par);
}
char str[40] = {0};
sprintf(str, "Particle System : %d", (int)_parsysArray.size());
_parsysLabel->setString(str);
}
void ScenarioTest::removeParticleSystem()
{
ssize_t number = _parsysArray.size();
if (number <= 0) {
return;
}
ssize_t removeNum = MIN(number, _parsysStepNum);
for (int i = 0; i < removeNum; ++i) {
auto par = _parsysArray.getRandomObject();
removeChild(par);
_parsysArray.eraseObject(par);
}
char str[40] = {0};
sprintf(str, "Particle System : %d", (int)_parsysArray.size());
_parsysLabel->setString(str);
}
void ScenarioTest::onEnter()
{
TestCase::onEnter();
if (isAutoTesting()) {
autoTestIndex = 0;
Profile::getInstance()->testCaseBegin("ScenarioTest",
genStrVector("SpriteCount", "ParticleCount", "ParticleSystemCount", nullptr),
genStrVector("Avg", "Min", "Max", nullptr));
doAutoTest();
scheduleUpdate();
}
}
void ScenarioTest::onExit()
{
Director::getInstance()->getScheduler()->unscheduleAllForTarget(this);
TestCase::onExit();
}
void ScenarioTest::update(float dt)
{
if (isStating) {
totalStatTime += dt;
statCount++;
auto curFrameRate = Director::getInstance()->getFrameRate();
if (maxFrameRate < 0 || curFrameRate > maxFrameRate)
maxFrameRate = curFrameRate;
if (minFrameRate < 0 || curFrameRate < minFrameRate)
minFrameRate = curFrameRate;
}
}
void ScenarioTest::beginStat(float dt)
{
unschedule(CC_SCHEDULE_SELECTOR(ScenarioTest::beginStat));
isStating = true;
}
void ScenarioTest::endStat(float dt)
{
unschedule(CC_SCHEDULE_SELECTOR(ScenarioTest::endStat));
isStating = false;
// record test data
auto avgStr = genStr("%.2f", (float) statCount / totalStatTime);
Profile::getInstance()->addTestResult(genStrVector(genStr("%d", _spriteArray.size()).c_str(),
genStr("%d", _particleNumber).c_str(),
genStr("%d", _parsysArray.size()).c_str(),
nullptr),
genStrVector(avgStr.c_str(), genStr("%.2f", minFrameRate).c_str(),
genStr("%.2f", maxFrameRate).c_str(), nullptr));
// check the auto test is end or not
int autoTestCount = sizeof(autoTestCounts) / sizeof(TestCaseInfo);
if (autoTestIndex >= (autoTestCount - 1))
{
// auto test end
Profile::getInstance()->testCaseEnd();
setAutoTesting(false);
return;
}
autoTestIndex++;
doAutoTest();
}
void ScenarioTest::doAutoTest()
{
isStating = false;
statCount = 0;
totalStatTime = 0.0f;
minFrameRate = -1.0f;
maxFrameRate = -1.0f;
// remove all nodes
while (_spriteArray.size() > 0) {
removeSprites();
}
while (_parsysArray.size() > 0) {
removeParticleSystem();
}
// add nodes
auto caseInfo = autoTestCounts[autoTestIndex];
_particleNumber = 0;
addNewSprites(caseInfo.spriteCount);
addParticleSystem(caseInfo.particleSystemCount);
addParticles(caseInfo.particleCount);
schedule(CC_SCHEDULE_SELECTOR(ScenarioTest::beginStat), DELAY_TIME);
schedule(CC_SCHEDULE_SELECTOR(ScenarioTest::endStat), DELAY_TIME + STAT_TIME);
}
std::string ScenarioTest::title() const
{
return "Scenario Performance Test";
}