mirror of https://github.com/axmolengine/axmol.git
65 lines
2.6 KiB
JavaScript
65 lines
2.6 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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jsb.NavMesh.UpdateFlags =
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{
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DT_CROWD_ANTICIPATE_TURNS:1,
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DT_CROWD_OBSTACLE_AVOIDANCE:2,
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DT_CROWD_SEPARATION:4,
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DT_CROWD_OPTIMIZE_VIS:8, ///< Use #dtPathCorridor::optimizePathVisibility() to optimize the agent path.
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DT_CROWD_OPTIMIZE_TOPO:16, ///< Use dtPathCorridor::optimizePathTopology() to optimize the agent path.
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};
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jsb.NavMeshAgentParam = function(){
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this.radius = 0.6;
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this.height = 2;
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this.maxAcceleration = 8;
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this.maxSpeed = 3.5;
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this.collisionQueryRange = this.radius * 12;
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this.pathOptimizationRange = this.radius * 30;
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this.updateFlags = jsb.NavMesh.UpdateFlags.DT_CROWD_ANTICIPATE_TURNS |
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jsb.NavMesh.UpdateFlags.DT_CROWD_OPTIMIZE_VIS |
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jsb.NavMesh.UpdateFlags.DT_CROWD_OPTIMIZE_TOPO |
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jsb.NavMesh.UpdateFlags.DT_CROWD_OBSTACLE_AVOIDANCE;
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this.obstacleAvoidanceType = 3;
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this.separationWeight = 2;
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this.queryFilterType = 0;
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}
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jsb.navMeshAgentParam = function(){
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return new jsb.NavMeshAgentParam();
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};
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jsb.AgentUserData = function(){
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this.time = 0;
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};
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jsb.agentUserData = function(){
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return new jsb.AgentUserData();
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};
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jsb.NavMeshAgent.prototype.setUserData = cc.Node.prototype.setUserData;
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jsb.NavMeshAgent.prototype.getUserData = cc.Node.prototype.getUserData; |