mirror of https://github.com/axmolengine/axmol.git
190 lines
6.8 KiB
C++
190 lines
6.8 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2010 cocos2d-x.org
|
|
Copyright (c) Microsoft Open Technologies, Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __CC_EGLVIEW_WINRT_H__
|
|
#define __CC_EGLVIEW_WINRT_H__
|
|
|
|
#include "CCStdC.h"
|
|
#include "platform/CCCommon.h"
|
|
#include "platform/CCGLViewProtocol.h"
|
|
#include "InputEvent.h"
|
|
|
|
|
|
#include <agile.h>
|
|
|
|
#include <wrl/client.h>
|
|
#include <d3d11_1.h>
|
|
#include <mutex>
|
|
#include <queue>
|
|
|
|
#include <agile.h>
|
|
#include <DirectXMath.h>
|
|
|
|
#include <EGL/egl.h>
|
|
|
|
|
|
NS_CC_BEGIN
|
|
|
|
class GLView;
|
|
|
|
|
|
class CC_DLL GLView : public Ref, public GLViewProtocol
|
|
{
|
|
public:
|
|
static GLView* create(const std::string& viewName);
|
|
|
|
/* override functions */
|
|
virtual bool isOpenGLReady();
|
|
virtual void end();
|
|
virtual void swapBuffers();
|
|
virtual void setViewPortInPoints(float x , float y , float w , float h);
|
|
virtual void setScissorInPoints(float x , float y , float w , float h);
|
|
const Mat4& getOrientationMatrix() const;
|
|
const Mat4& getReverseOrientationMatrix () const {return m_reverseOrientationMatrix;};
|
|
|
|
Windows::Graphics::Display::DisplayOrientations getDeviceOrientation() {return m_orientation;};
|
|
|
|
virtual void setIMEKeyboardState(bool bOpen);
|
|
void ShowKeyboard(Windows::Foundation::Rect r);
|
|
void HideKeyboard(Windows::Foundation::Rect r);
|
|
|
|
// WP8 XAML app
|
|
virtual bool Create(EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface, float width, float height
|
|
,Windows::Graphics::Display::DisplayOrientations orientation);
|
|
virtual void UpdateDevice(EGLDisplay eglDisplay, EGLContext eglContext, EGLSurface eglSurface);
|
|
|
|
void OnPointerPressed(Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerMoved(Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerReleased(Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerMoved(Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
|
|
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
|
|
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
|
|
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
|
|
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
|
|
void OnBackKeyPress();
|
|
|
|
void QueueBackKeyPress();
|
|
void QueuePointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs^ args);
|
|
void GLView::QueueEvent(std::shared_ptr<InputEvent>& event);
|
|
|
|
void SetXamlEventDelegate(PhoneDirect3DXamlAppComponent::Cocos2dEventDelegate^ delegate) { m_delegate = delegate; };
|
|
void SetXamlMessageBoxDelegate(PhoneDirect3DXamlAppComponent::Cocos2dMessageBoxDelegate^ delegate) { m_messageBoxDelegate = delegate; };
|
|
void SetXamlEditBoxDelegate(PhoneDirect3DXamlAppComponent::Cocos2dEditBoxDelegate^ delegate) { m_editBoxDelegate = delegate; };
|
|
|
|
bool ShowMessageBox(Platform::String^ title, Platform::String^ message);
|
|
bool OpenXamlEditBox(Platform::String^ strPlaceHolder, Platform::String^ strText, int maxLength, int inputMode, int inputFlag, Windows::Foundation::EventHandler<Platform::String^>^ receiveHandler);
|
|
|
|
int Run();
|
|
void Render();
|
|
|
|
void resize(int width, int height);
|
|
|
|
float getFrameZoomFactor();
|
|
void centerWindow();
|
|
|
|
void UpdateOrientation(Windows::Graphics::Display::DisplayOrientations orientation);
|
|
void UpdateForWindowSizeChange(float width, float height);
|
|
|
|
// static function
|
|
/**
|
|
@brief get the shared main open gl window
|
|
*/
|
|
static GLView* sharedOpenGLView();
|
|
|
|
void ProcessEvents();
|
|
void AddPointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs^ args);
|
|
|
|
|
|
|
|
protected:
|
|
GLView();
|
|
virtual ~GLView();
|
|
|
|
bool initWithRect(const std::string& viewName, Rect rect, float frameZoomFactor);
|
|
bool initWithFullScreen(const std::string& viewName);
|
|
|
|
/*
|
|
* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
|
|
*/
|
|
void setFrameZoomFactor(float zoomFactor);
|
|
|
|
inline bool isRetina() { return _isRetina; };
|
|
|
|
float _frameZoomFactor;
|
|
bool _supportTouch;
|
|
bool _isRetina;
|
|
|
|
|
|
private:
|
|
CC_DISALLOW_COPY_AND_ASSIGN(GLView);
|
|
|
|
void OnRendering();
|
|
void UpdateWindowSize();
|
|
void UpdateOrientationMatrix();
|
|
|
|
cocos2d::Vec2 TransformToOrientation(Windows::Foundation::Point point);
|
|
cocos2d::Vec2 GetPoint(Windows::UI::Core::PointerEventArgs^ args);
|
|
|
|
Windows::Foundation::Rect m_windowBounds;
|
|
Windows::Foundation::EventRegistrationToken m_eventToken;
|
|
Windows::Foundation::Point m_lastPoint;
|
|
|
|
float m_width;
|
|
float m_height;
|
|
|
|
Windows::Graphics::Display::DisplayOrientations m_orientation;
|
|
Windows::Foundation::Rect m_keyboardRect;
|
|
|
|
bool m_lastPointValid;
|
|
bool m_windowClosed;
|
|
bool m_windowVisible;
|
|
Mat4 m_orientationMatrix;
|
|
Mat4 m_reverseOrientationMatrix;
|
|
|
|
|
|
bool m_running;
|
|
bool m_initialized;
|
|
|
|
Microsoft::WRL::ComPtr<IWinrtEglWindow> m_eglWindow;
|
|
|
|
EGLDisplay m_eglDisplay;
|
|
EGLContext m_eglContext;
|
|
EGLSurface m_eglSurface;
|
|
PhoneDirect3DXamlAppComponent::Cocos2dEventDelegate^ m_delegate;
|
|
PhoneDirect3DXamlAppComponent::Cocos2dMessageBoxDelegate^ m_messageBoxDelegate;
|
|
PhoneDirect3DXamlAppComponent::Cocos2dEditBoxDelegate^ m_editBoxDelegate;
|
|
|
|
std::queue<std::shared_ptr<InputEvent>> mInputEvents;
|
|
std::mutex mMutex;
|
|
|
|
};
|
|
|
|
NS_CC_END
|
|
|
|
#endif // end of __CC_EGLVIEW_WINRT_H__
|