axmol/extensions/spine/spine-cocos2dx.h

69 lines
2.7 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#ifndef SPINE_COCOS2DX_H_
#define SPINE_COCOS2DX_H_
#include <spine/spine.h>
#include "cocos2d.h"
namespace cocos2d { namespace extension {
class CCSkeleton: public cocos2d::CCNodeRGBA, public cocos2d::CCBlendProtocol {
private:
bool ownsSkeleton;
bool ownsStateData;
Atlas* atlas;
public:
Skeleton* const skeleton;
AnimationState* const state;
float timeScale;
bool debugSlots;
bool debugBones;
static CCSkeleton* createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale = 1);
static CCSkeleton* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 1);
static CCSkeleton* createWithData (SkeletonData* skeletonData, AnimationStateData* stateData = 0);
CCSkeleton (SkeletonData* skeletonData, AnimationStateData* stateData = 0);
virtual ~CCSkeleton ();
virtual void update (float deltaTime);
virtual void draw ();
virtual cocos2d::CCRect boundingBox ();
// CCBlendProtocol
CC_PROPERTY(cocos2d::ccBlendFunc, blendFunc, BlendFunc);
};
/**/
void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, cocos2d::ccV3F_C4B_T2F_Quad* quad);
}} // namespace cocos2d { namespace extension {
#endif /* SPINE_COCOS2DX_H_ */