axmol/cocos2dx
NatWeiss f875366cc6 Properly resets the tile's Y flipping
This bug caused many tiles to be Y flipped if only one tile was actually intended to be flipped.
2013-04-16 15:01:22 -07:00
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actions cxx-generator ~> bindings-generator. 2013-04-09 13:47:12 +08:00
base_nodes Fix CCPhysicsSprite getPosition variants 2013-04-15 07:35:49 -07:00
cocoa fixed #2051: Comment update, int ~> intptr_t. 2013-04-14 16:05:54 +08:00
draw_nodes issue #1686: sync to CCLayer 2013-02-27 09:38:30 +08:00
effects issue #1686: sync to CCLayer 2013-02-27 09:38:30 +08:00
include Fixing compilation errors when enable CC_ENABLE_PROFILERS. 2013-03-25 11:47:27 +08:00
kazmath Add new port: Native Client 2013-03-02 12:15:24 -08:00
keypad_dispatcher Minor English Spelling Corrections. A few grammar corrections. 2012-09-17 00:02:24 -07:00
label_nodes remove duplicate default variable definition 2013-04-12 10:11:26 -07:00
layers_scenes_transitions_nodes Fix all compiler warnings produced by gcc. 2013-03-05 17:01:00 -08:00
menu_nodes issue #1686:synchronize CCMenu.cpp 2013-02-28 10:15:09 +08:00
misc_nodes Fix all compiler warnings produced by gcc. 2013-03-05 17:01:00 -08:00
particle_nodes Merge branch 'fix_profiler_compile_error_android' of https://github.com/gelldur/cocos2d-x 2013-03-25 11:46:02 +08:00
platform Set writable path to XDG_CONFIG_HOME if it exists. 2013-04-11 09:20:25 +08:00
proj.blackberry issue #1712: Updating project setting for blackberry. 2013-02-17 16:26:08 +08:00
proj.ios fixed #1830: Using JS::CompileOptions::setUTF8(true) to compile script. 2013-03-13 18:10:54 +08:00
proj.linux Enable easy swithing between Box2D and chipmunk in linux and nacl 2013-04-15 07:35:50 -07:00
proj.mac - changed cocos2d mac project to support universal build and x86 2013-03-23 16:04:51 +00:00
proj.marmalade issue #1529:modify marmalade and native client project configuration 2013-03-07 09:51:26 +08:00
proj.nacl Enable easy swithing between Box2D and chipmunk in linux and nacl 2013-04-15 07:35:50 -07:00
proj.win32 issue #1529:add user_default into vs2010 project 2013-03-07 10:31:01 +08:00
script_support add CCLuaObjcBridge 2013-02-02 02:05:52 +08:00
shaders Added support for setting integer uniforms 2013-03-26 18:20:38 +00:00
sprite_nodes Fixing SpriteBatchNode and LabelBMFont to prevent error when release is called without calling init 2013-04-11 15:02:09 -07:00
support fixed #2034:use previous path to get UserDefault.xml 2013-04-10 11:39:01 +08:00
text_input_node fixed #1649: Changed return type to const reference for member variable access. 2013-01-14 15:51:53 +08:00
textures Fixing a warning. 2013-04-08 13:51:24 +08:00
tilemap_parallax_nodes Properly resets the tile's Y flipping 2013-04-16 15:01:22 -07:00
touch_dispatcher add getStartLocation() and getStartLocationInView() to CCTouch to access the start point of a touch 2013-03-04 13:08:19 +01:00
Android.mk Clean up linked libraries 2013-04-08 22:46:25 -07:00
CCCamera.cpp issue #1555:build ok on android 2012-11-16 14:23:14 +08:00
CCCamera.h update copyright to 2012, update cocos2d version to 2.0.3 2012-09-24 21:22:20 +08:00
CCConfiguration.cpp Fix all compiler warnings produced by gcc. 2013-03-05 17:01:00 -08:00
CCConfiguration.h add groups to all classes for doxygen 2012-06-20 18:09:11 +08:00
CCDirector.cpp Merge pull request #2069 from jxhgzs/cocos2dx_getDeltaTime 2013-03-12 19:38:57 -07:00
CCDirector.h Merge pull request #2069 from jxhgzs/cocos2dx_getDeltaTime 2013-03-12 19:38:57 -07:00
CCScheduler.cpp fixed potential crash in CCScheduler::removeHashElement 2013-03-26 22:55:26 +01:00
CCScheduler.h issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
ccFPSImages.c.REMOVED.git-id issue #1686: sync to CCLayer 2013-02-27 09:38:30 +08:00
ccFPSImages.h issue #1686: sync to CCLayer 2013-02-27 09:38:30 +08:00
cocos2d.cpp modify version 2013-03-18 11:25:27 +08:00