mirror of https://github.com/axmolengine/axmol.git
162 lines
5.8 KiB
C++
162 lines
5.8 KiB
C++
/******************************************************************************
|
|
* Spine Runtime Software License - Version 1.1
|
|
*
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms in whole or in part, with
|
|
* or without modification, are permitted provided that the following conditions
|
|
* are met:
|
|
*
|
|
* 1. A Spine Essential, Professional, Enterprise, or Education License must
|
|
* be purchased from Esoteric Software and the license must remain valid:
|
|
* http://esotericsoftware.com/
|
|
* 2. Redistributions of source code must retain this license, which is the
|
|
* above copyright notice, this declaration of conditions and the following
|
|
* disclaimer.
|
|
* 3. Redistributions in binary form must reproduce this license, which is the
|
|
* above copyright notice, this declaration of conditions and the following
|
|
* disclaimer, in the documentation and/or other materials provided with the
|
|
* distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#include <spine/CCSkeletonAnimation.h>
|
|
#include <spine/extension.h>
|
|
#include <spine/spine-cocos2dx.h>
|
|
|
|
USING_NS_CC;
|
|
using std::min;
|
|
using std::max;
|
|
using std::vector;
|
|
|
|
namespace spine {
|
|
|
|
static void callback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
|
|
((SkeletonAnimation*)state->context)->onAnimationStateEvent(trackIndex, type, event, loopCount);
|
|
}
|
|
|
|
SkeletonAnimation* SkeletonAnimation::createWithData (spSkeletonData* skeletonData) {
|
|
SkeletonAnimation* node = new SkeletonAnimation(skeletonData);
|
|
node->autorelease();
|
|
return node;
|
|
}
|
|
|
|
SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
|
|
SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlas, scale);
|
|
node->autorelease();
|
|
return node;
|
|
}
|
|
|
|
SkeletonAnimation* SkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
|
|
SkeletonAnimation* node = new SkeletonAnimation(skeletonDataFile, atlasFile, scale);
|
|
node->autorelease();
|
|
return node;
|
|
}
|
|
|
|
void SkeletonAnimation::initialize () {
|
|
listenerInstance = 0;
|
|
listenerMethod = 0;
|
|
|
|
ownsAnimationStateData = true;
|
|
state = spAnimationState_create(spAnimationStateData_create(skeleton->data));
|
|
state->context = this;
|
|
state->listener = callback;
|
|
}
|
|
|
|
SkeletonAnimation::SkeletonAnimation (spSkeletonData *skeletonData)
|
|
: Skeleton(skeletonData) {
|
|
initialize();
|
|
}
|
|
|
|
SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale)
|
|
: Skeleton(skeletonDataFile, atlas, scale) {
|
|
initialize();
|
|
}
|
|
|
|
SkeletonAnimation::SkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
|
|
: Skeleton(skeletonDataFile, atlasFile, scale) {
|
|
initialize();
|
|
}
|
|
|
|
SkeletonAnimation::~SkeletonAnimation () {
|
|
if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
|
|
spAnimationState_dispose(state);
|
|
}
|
|
|
|
void SkeletonAnimation::update (float deltaTime) {
|
|
super::update(deltaTime);
|
|
|
|
deltaTime *= timeScale;
|
|
spAnimationState_update(state, deltaTime);
|
|
spAnimationState_apply(state, skeleton);
|
|
spSkeleton_updateWorldTransform(skeleton);
|
|
}
|
|
|
|
void SkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
|
|
CCAssert(stateData, "stateData cannot be null.");
|
|
|
|
if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
|
|
spAnimationState_dispose(state);
|
|
|
|
ownsAnimationStateData = false;
|
|
state = spAnimationState_create(stateData);
|
|
state->context = this;
|
|
state->listener = callback;
|
|
}
|
|
|
|
void SkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) {
|
|
spAnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration);
|
|
}
|
|
|
|
void SkeletonAnimation::setAnimationListener (Object* instance, SEL_AnimationStateEvent method) {
|
|
listenerInstance = instance;
|
|
listenerMethod = method;
|
|
}
|
|
|
|
spTrackEntry* SkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) {
|
|
spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
|
|
if (!animation) {
|
|
log("Spine: Animation not found: %s", name);
|
|
return 0;
|
|
}
|
|
return spAnimationState_setAnimation(state, trackIndex, animation, loop);
|
|
}
|
|
|
|
spTrackEntry* SkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) {
|
|
spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
|
|
if (!animation) {
|
|
log("Spine: Animation not found: %s", name);
|
|
return 0;
|
|
}
|
|
return spAnimationState_addAnimation(state, trackIndex, animation, loop, delay);
|
|
}
|
|
|
|
spTrackEntry* SkeletonAnimation::getCurrent (int trackIndex) {
|
|
return spAnimationState_getCurrent(state, trackIndex);
|
|
}
|
|
|
|
void SkeletonAnimation::clearTracks () {
|
|
spAnimationState_clearTracks(state);
|
|
}
|
|
|
|
void SkeletonAnimation::clearTrack (int trackIndex) {
|
|
spAnimationState_clearTrack(state, trackIndex);
|
|
}
|
|
|
|
void SkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
|
|
if (listenerInstance) (listenerInstance->*listenerMethod)(this, trackIndex, type, event, loopCount);
|
|
}
|
|
|
|
}
|