mirror of https://github.com/axmolengine/axmol.git
39 lines
890 B
C++
39 lines
890 B
C++
#include "main.h"
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#include "AppDelegate.h"
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#include "cocos2d.h"
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USING_NS_CC;
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// uncomment below line, open debug console
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#define USE_WIN32_CONSOLE
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int APIENTRY _tWinMain(HINSTANCE hInstance,
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HINSTANCE hPrevInstance,
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LPTSTR lpCmdLine,
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int nCmdShow)
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{
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UNREFERENCED_PARAMETER(hPrevInstance);
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UNREFERENCED_PARAMETER(lpCmdLine);
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#ifdef USE_WIN32_CONSOLE
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AllocConsole();
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freopen("CONIN$", "r", stdin);
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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#endif
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// create the application instance
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AppDelegate app;
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EGLView* eglView = EGLView::sharedOpenGLView();
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eglView->setViewName("HelloLua");
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eglView->setFrameSize(480, 320);
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int ret = Application::sharedApplication()->run();
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#ifdef USE_WIN32_CONSOLE
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FreeConsole();
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#endif
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return ret;
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}
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