mirror of https://github.com/axmolengine/axmol.git
83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
//
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// testjsAppDelegate.cpp
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// testjs
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//
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// Created by Rolando Abarca on 3/19/12.
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// Copyright __MyCompanyName__ 2012. All rights reserved.
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//
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#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "simple_native_generated.hpp"
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USING_NS_CC;
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// initialize director
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CCDirector *pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
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// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
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// pDirector->enableRetinaDisplay(true);
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// turn on display FPS
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pDirector->setDisplayStats(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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// add our generated bindings
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/*
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JSContext *cx = ScriptingCore::getInstance().getGlobalContext();
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JSObject *obj = JS_GetGlobalObject(cx);
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// since we pass the global object as the second argument, so these classes
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// will also be "global" much like properties added to "window" or "document"
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// in a browser
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S_SimpleNativeClass::jsCreateClass(cx, obj, "SimpleNativeClass");
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S_AnotherClass::jsCreateClass(cx, obj, "AnotherClass");
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register_enums_simple_native_generated(obj);
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ScriptingCore::getInstance().runScript("Javascript/1to1/test_bindings.js");
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*/
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// run the main script
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ScriptingCore::getInstance().runScript("JS/1to1/test_actions.js");
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// ScriptingCore::getInstance().runScript("JS/1to1/test_ease_actions.js");
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// ScriptingCore::getInstance().runScript("JS/1to1/test_particles.js");
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// ScriptingCore::getInstance().runScript("JS/1to1/test_layer.js");
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// ScriptingCore::getInstance().runScript("JS/1to1/test_sound.js");
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// ScriptingCore::getInstance().runScript("JS/1to1/test_transitions.js");
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// ScriptingCore::getInstance().runScript("JS/1to1/test_require.js");
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return true;
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}
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// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->pause();
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// if you use SimpleAudioEngine, it must be pause
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->resume();
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// if you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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