mirror of https://github.com/axmolengine/axmol.git
124 lines
4.0 KiB
CMake
124 lines
4.0 KiB
CMake
cmake_minimum_required(VERSION 3.1)
|
|
|
|
set(APP_NAME lua-empty-test)
|
|
|
|
project(${APP_NAME})
|
|
|
|
if(NOT DEFINED BUILD_ENGINE_DONE)
|
|
set(COCOS2DX_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/../../..)
|
|
set(CMAKE_MODULE_PATH ${COCOS2DX_ROOT_PATH}/cmake/Modules/)
|
|
|
|
include(CocosBuildSet)
|
|
if(NOT USE_COCOS_PREBUILT)
|
|
set(BUILD_LUA_LIBS ON)
|
|
add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos ${ENGINE_BINARY_PATH}/cocos/core)
|
|
endif()
|
|
endif()
|
|
|
|
set(res_res_folders
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/../res"
|
|
)
|
|
set(res_src_folders
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/../src"
|
|
)
|
|
set(res_script_folders
|
|
"${COCOS2DX_ROOT_PATH}/cocos/scripting/lua-bindings/script"
|
|
)
|
|
if(APPLE OR VS)
|
|
cocos_mark_multi_resources(res_res RES_TO "Resources/res" FOLDERS ${res_res_folders})
|
|
cocos_mark_multi_resources(res_src RES_TO "Resources/src" FOLDERS ${res_src_folders})
|
|
cocos_mark_multi_resources(res_script RES_TO "Resources/src/cocos" FOLDERS ${res_script_folders})
|
|
set(cc_common_res ${res_res} ${res_src} ${res_script})
|
|
endif()
|
|
|
|
# record sources, headers...
|
|
set(GAME_SOURCE
|
|
Classes/AppDelegate.cpp
|
|
)
|
|
set(GAME_HEADER
|
|
Classes/AppDelegate.h
|
|
Classes/lua_module_register.h
|
|
)
|
|
|
|
if(ANDROID)
|
|
# change APP_NAME to the share library name for Android, it's value depend on AndroidManifest.xml
|
|
set(APP_NAME lua_empty_test)
|
|
list(APPEND GAME_SOURCE proj.android/app/jni/main.cpp)
|
|
elseif(LINUX)
|
|
list(APPEND GAME_SOURCE proj.linux/main.cpp)
|
|
elseif(WINDOWS)
|
|
add_definitions(-D_USRLUASTATIC)
|
|
list(APPEND GAME_HEADER proj.win32/main.h)
|
|
list(APPEND GAME_SOURCE proj.win32/main.cpp ${cc_common_res})
|
|
elseif(APPLE)
|
|
if(IOS)
|
|
list(APPEND GAME_HEADER
|
|
proj.ios/AppController.h
|
|
proj.ios/RootViewController.h
|
|
)
|
|
set(APP_UI_RES
|
|
proj.ios/LaunchScreen.storyboard
|
|
proj.ios/LaunchScreenBackground.png
|
|
proj.ios/Images.xcassets
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
proj.ios/main.m
|
|
proj.ios/AppController.mm
|
|
proj.ios/RootViewController.mm
|
|
proj.ios/HelloLua_Prefix.pch
|
|
${APP_UI_RES}
|
|
)
|
|
elseif(MACOSX)
|
|
set(APP_UI_RES
|
|
proj.mac/Icon.icns
|
|
proj.mac/Info.plist
|
|
proj.mac/en.lproj/MainMenu.xib
|
|
proj.mac/en.lproj/InfoPlist.strings
|
|
)
|
|
list(APPEND GAME_SOURCE
|
|
proj.mac/main.cpp
|
|
proj.mac/HelloLua_Prefix.pch
|
|
${APP_UI_RES}
|
|
)
|
|
endif()
|
|
list(APPEND GAME_SOURCE ${cc_common_res})
|
|
endif()
|
|
|
|
include_directories(
|
|
Classes
|
|
${COCOS2DX_ROOT_PATH}/cocos/scripting/lua-bindings/auto
|
|
${COCOS2DX_ROOT_PATH}/cocos/scripting/lua-bindings/manual
|
|
${COCOS2DX_ROOT_PATH}/external/lua/luajit/include
|
|
${COCOS2DX_ROOT_PATH}/external/lua/tolua
|
|
)
|
|
|
|
include_directories(${LUAJIT_INCLUDE_DIRS})
|
|
|
|
set(APP_SRC ${GAME_HEADER} ${GAME_SOURCE})
|
|
# mark app complie info and libs info
|
|
cocos_build_app(${APP_NAME}
|
|
APP_SRC "${APP_SRC}"
|
|
DEPEND_COMMON_LIBS "luacocos2d" "cocos2d"
|
|
DEPEND_ANDROID_LIBS "cocos2d_android"
|
|
)
|
|
|
|
# mark app resources
|
|
if(APPLE)
|
|
set_target_properties(${APP_NAME} PROPERTIES RESOURCE "${APP_UI_RES}")
|
|
if(MACOSX)
|
|
set_target_properties(${APP_NAME} PROPERTIES
|
|
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/proj.mac/Info.plist"
|
|
)
|
|
elseif(IOS)
|
|
cocos_pak_xcode(${APP_NAME} INFO_PLIST "iOSBundleInfo.plist.in")
|
|
set_xcode_property(${APP_NAME} ASSETCATALOG_COMPILER_APPICON_NAME "AppIcon-${APP_NAME}")
|
|
endif()
|
|
elseif(WINDOWS)
|
|
cocos_copy_target_dll(${APP_NAME} COPY_TO ${APP_RES_DIR})
|
|
endif()
|
|
|
|
if(LINUX OR WINDOWS)
|
|
cocos_copy_res(COPY_TO ${APP_RES_DIR}/res FOLDERS ${res_res_folders})
|
|
cocos_copy_res(COPY_TO ${APP_RES_DIR}/src FOLDERS ${res_src_folders})
|
|
cocos_copy_res(COPY_TO ${APP_RES_DIR}/src/cocos FOLDERS ${res_script_folders})
|
|
endif() |