mirror of https://github.com/axmolengine/axmol.git
414 lines
12 KiB
Objective-C
414 lines
12 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2009 On-Core
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCGRID_ACTION_H__
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#define __ACTION_CCGRID_ACTION_H__
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#include "2d/CCActionInterval.h"
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#include "2d/CCActionInstant.h"
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NS_CC_BEGIN
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class GridBase;
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class NodeGrid;
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/**
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* @addtogroup actions
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* @{
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*/
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/**
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@class GridAction
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@brief Base class for Grid actions.
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@details Grid actions are the actions take effect on GridBase.
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*/
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class CC_DLL GridAction : public ActionInterval
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{
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public:
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/**
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@brief Get the pointer of GridBase.
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@return The pointer of GridBase.
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*/
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virtual GridBase* getGrid();
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// overrides
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virtual GridAction* clone() const override
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{
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CC_ASSERT(0);
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return nullptr;
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}
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virtual GridAction* reverse() const override;
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virtual void startWithTarget(Node* target) override;
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CC_CONSTRUCTOR_ACCESS : GridAction() {}
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virtual ~GridAction() {}
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/**
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* @brief Initializes the action with size and duration.
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* @param duration The duration of the GridAction. It's a value in seconds.
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* @param gridSize The size of the GridAction should be.
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* @return Return true when the initialization success, otherwise return false.
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*/
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bool initWithDuration(float duration, const Vec2& gridSize);
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protected:
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Vec2 _gridSize;
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NodeGrid* _gridNodeTarget;
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void cacheTargetAsGridNode();
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(GridAction);
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};
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/**
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@brief Base class for Grid3D actions.
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@details Grid3D actions can modify a non-tiled grid.
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*/
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class CC_DLL Grid3DAction : public GridAction
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{
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public:
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virtual GridBase* getGrid() override;
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/**
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* @brief Get the vertex that belongs to certain position in the grid.
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* @param position The position of the grid.
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* @return Return a pointer of vertex.
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* @js vertex
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* @lua NA
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*/
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Vec3 getVertex(const Vec2& position) const;
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/**
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* @brief Get the non-transformed vertex that belongs to certain position in the grid.
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* @param position The position of the grid.
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* @return Return a pointer of vertex.
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* @js originalVertex
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* @lua NA
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*/
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Vec3 getOriginalVertex(const Vec2& position) const;
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/**
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* @brief Set a new vertex to a certain position of the grid.
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* @param position The position of the grid.
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* @param vertex The vertex will be used on the certain position of grid.
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* @js setVertex
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* @lua NA
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*/
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void setVertex(const Vec2& position, const Vec3& vertex);
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// Overrides
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virtual Grid3DAction* clone() const override
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{
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CC_ASSERT(0);
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return nullptr;
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}
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/**
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* @brief Get the effect grid rect.
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* @return Return the effect grid rect.
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*/
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Rect getGridRect() const;
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};
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/**
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@brief Base class for TiledGrid3D actions.
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*/
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class CC_DLL TiledGrid3DAction : public GridAction
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{
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public:
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/**
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* @brief Create the action with size and duration.
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* @param duration The duration of the action. It's a value in seconds.
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* @param gridSize Specify the grid size of the action.
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* @return A pointer of TiledGrid3DAction. If creation failed, return nil.
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* @lua NA
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*/
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static TiledGrid3DAction* create(float duration, const Vec2& gridSize);
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/**
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* @brief Get the tile that belongs to a certain position of the grid.
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* @param position The position of the tile want to get.
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* @return A quadrilateral of the tile.
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* @js tile
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* @lua NA
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*/
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Quad3 getTile(const Vec2& position) const;
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/**
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* @brief Get the non-transformed tile that belongs to a certain position of the grid.
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* @param position The position of the tile want to get.
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* @return A quadrilateral of the tile.
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* @js originalTile
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* @lua NA
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*/
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Quad3 getOriginalTile(const Vec2& position) const;
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/**
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* @brief Set a new tile to a certain position of the grid.
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* @param position The position of the tile.
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* @param coords The quadrilateral of the new tile.
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* @lua NA
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*/
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void setTile(const Vec2& position, const Quad3& coords);
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/** returns the grid */
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virtual GridBase* getGrid() override;
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// Override
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virtual TiledGrid3DAction* clone() const override
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{
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CC_ASSERT(0);
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return nullptr;
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}
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};
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/**
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@brief AccelDeccelAmplitude action.
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@js NA
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*/
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class CC_DLL AccelDeccelAmplitude : public ActionInterval
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{
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public:
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/**
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@brief Create the action with an inner action that has the amplitude property, and a duration time.
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@param action A pointer of the inner action.
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@param duration Specify the duration of the AccelDeccelAmplitude action.
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@return Return a pointer of AccelDeccelAmplitude action. When the creation failed, return nil.
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*/
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static AccelDeccelAmplitude* create(Action* action, float duration);
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/**
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@brief Get the value of amplitude rate.
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@return the value of amplitude rate.
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*/
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float getRate() const { return _rate; }
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/**
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@brief Set the value of amplitude rate.
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@param rate Specify the value of amplitude rate.
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*/
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void setRate(float rate) { _rate = rate; }
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// Overrides
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virtual void startWithTarget(Node* target) override;
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virtual void update(float time) override;
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virtual AccelDeccelAmplitude* clone() const override;
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virtual AccelDeccelAmplitude* reverse() const override;
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CC_CONSTRUCTOR_ACCESS : AccelDeccelAmplitude() {}
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virtual ~AccelDeccelAmplitude();
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/**
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@brief Initializes the action with an inner action that has the amplitude property, and a duration time.
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@param action A pointer of the inner action.
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@param duration Specify the duration of the AccelDeccelAmplitude action.
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@return If the initialization success, return true; otherwise, return false.
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*/
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bool initWithAction(Action* action, float duration);
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protected:
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float _rate;
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ActionInterval* _other;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(AccelDeccelAmplitude);
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};
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/**
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@brief AccelAmplitude action.
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@js NA
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*/
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class CC_DLL AccelAmplitude : public ActionInterval
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{
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public:
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/**
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@brief Create the action with an inner action that has the amplitude property, and a duration time.
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@param action A pointer of the inner action.
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@param duration Specify the duration of the AccelAmplitude action.
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@return Return a pointer of AccelAmplitude action. When the creation failed, return nil.
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*/
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static AccelAmplitude* create(Action* action, float duration);
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/**
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@brief Get the value of amplitude rate.
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@return The value of amplitude rate.
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*/
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float getRate() const { return _rate; }
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/**
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@brief Set the value of amplitude rate.
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@param rate Specify the value of amplitude rate.
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*/
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void setRate(float rate) { _rate = rate; }
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// Overrides
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virtual void startWithTarget(Node* target) override;
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virtual void update(float time) override;
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virtual AccelAmplitude* clone() const override;
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virtual AccelAmplitude* reverse() const override;
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CC_CONSTRUCTOR_ACCESS : AccelAmplitude() {}
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virtual ~AccelAmplitude();
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bool initWithAction(Action* action, float duration);
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protected:
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float _rate;
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ActionInterval* _other;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(AccelAmplitude);
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};
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/**
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@brief DeccelAmplitude action.
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@js NA
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*/
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class CC_DLL DeccelAmplitude : public ActionInterval
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{
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public:
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/**
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@brief Creates the action with an inner action that has the amplitude property, and a duration time.
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@param action A pointer of the inner action.
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@param duration Specify the duration of the DeccelAmplitude action.
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@return Return a pointer of DeccelAmplitude. When the creation failed, return nil.
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*/
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static DeccelAmplitude* create(Action* action, float duration);
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/**
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@brief Get the value of amplitude rate.
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@return The value of amplitude rate.
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*/
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float getRate() const { return _rate; }
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/**
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@brief Set the value of amplitude rate.
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@param rate Specify the value.
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*/
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void setRate(float rate) { _rate = rate; }
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// overrides
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virtual void startWithTarget(Node* target) override;
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virtual void update(float time) override;
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virtual DeccelAmplitude* clone() const override;
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virtual DeccelAmplitude* reverse() const override;
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CC_CONSTRUCTOR_ACCESS : DeccelAmplitude() {}
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virtual ~DeccelAmplitude();
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/**
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@brief Initializes the action with an inner action that has the amplitude property, and a duration time.
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@param action The pointer of inner action.
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@param duration The duration of the DeccelAmplitude action.
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@return If the initialization success, return true; otherwise, return false.
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*/
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bool initWithAction(Action* action, float duration);
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protected:
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float _rate;
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ActionInterval* _other;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(DeccelAmplitude);
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};
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/**
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@brief StopGrid action.
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@warning Don't call this action if another grid action is active.
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Call if you want to remove the grid effect. Example:
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@code
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Sequence::create(Lens3D::create(...), StopGrid::create(), nullptr);
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@endcode
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*/
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class CC_DLL StopGrid : public ActionInstant
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{
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public:
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/**
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@brief Create a StopGrid Action.
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@return Return a pointer of StopGrid. When the creation failed, return nil.
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*/
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static StopGrid* create();
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// Overrides
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virtual void startWithTarget(Node* target) override;
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virtual StopGrid* clone() const override;
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virtual StopGrid* reverse() const override;
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CC_CONSTRUCTOR_ACCESS : StopGrid() {}
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virtual ~StopGrid() {}
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protected:
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NodeGrid* _gridNodeTarget;
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void cacheTargetAsGridNode();
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(StopGrid);
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};
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/**
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@brief ReuseGrid action.
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*/
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class CC_DLL ReuseGrid : public ActionInstant
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{
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public:
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/**
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@brief Create an action with the number of times that the current grid will be reused.
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@param times Specify times the grid will be reused.
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@return Return a pointer of ReuseGrid. When the creation failed, return nil.
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*/
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static ReuseGrid* create(int times);
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// Override
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virtual void startWithTarget(Node* target) override;
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virtual ReuseGrid* clone() const override;
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virtual ReuseGrid* reverse() const override;
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CC_CONSTRUCTOR_ACCESS : ReuseGrid() {}
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virtual ~ReuseGrid() {}
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/**
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@brief Initializes an action with the number of times that the current grid will be reused.
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@param times Specify times the grid will be reused.
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@return If the initialization success, return true; otherwise, return false.
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*/
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bool initWithTimes(int times);
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protected:
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NodeGrid* _gridNodeTarget;
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void cacheTargetAsGridNode();
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int _times;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(ReuseGrid);
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};
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// end of actions group
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/// @}
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NS_CC_END
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#endif // __ACTION_CCGRID_ACTION_H__
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