axmol/cocos
halx99 c95e0466e1 Refactor android runOnGLThread
Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
..
2d fix #260 [ci build] 2020-11-16 12:21:27 +08:00
3d Refactor programState management (#236) 2020-10-16 16:23:14 +08:00
audio Improve win dll support 2020-10-06 16:46:38 +08:00
base CCPhysicsSprite(Box2D/Chipmunk2D) cleanup, some other small improvements too 2020-12-01 16:39:28 +01:00
math fix ci warnings 2020-09-04 18:34:15 +08:00
navmesh Update config.json [ci build] 2020-11-14 13:32:51 +08:00
network Add setDispatchOnWorkThread support 2020-10-08 00:00:14 +08:00
physics fix warning (#20146) 2019-09-24 11:31:35 +08:00
physics3d fix compile and improve Physics3DConstraint management [ci build] 2020-11-15 00:48:53 +08:00
platform Refactor android runOnGLThread 2020-12-09 15:13:57 +08:00
renderer Unify CC_COMPAT_GL to control renderer backend 2020-12-02 03:03:05 -08:00
ui Merge pull request #286 from rh101/add-center-vertical-layout-support 2020-11-26 23:43:25 -08:00
CMakeLists.txt Unify CC_COMPAT_GL to control renderer backend 2020-12-02 03:03:05 -08:00
cocos2d.cpp [ci skip]Release note (#20234) 2019-10-24 14:34:48 +08:00
cocos2d.h Lock name 2020-10-24 21:57:36 +08:00
precheader.cpp Speed up windows build (#18662) 2018-01-29 16:36:38 +08:00
precheader.h Speed up windows build (#18662) 2018-01-29 16:36:38 +08:00