mirror of https://github.com/axmolengine/axmol.git
878 lines
23 KiB
C++
878 lines
23 KiB
C++
#include "LayerTest.h"
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#include "../testResource.h"
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enum
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{
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kTagLayer = 1,
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};
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static std::function<Layer*()> createFunctions[] = {
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CL(LayerTestCascadingOpacityA),
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CL(LayerTestCascadingOpacityB),
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CL(LayerTestCascadingOpacityC),
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CL(LayerTestCascadingColorA),
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CL(LayerTestCascadingColorB),
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CL(LayerTestCascadingColorC),
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CL(LayerTest1),
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CL(LayerTest2),
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CL(LayerTestBlend),
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CL(LayerGradientTest),
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CL(LayerGradientTest2),
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CL(LayerGradientTest3),
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CL(LayerIgnoreAnchorPointPos),
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CL(LayerIgnoreAnchorPointRot),
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CL(LayerIgnoreAnchorPointScale),
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CL(LayerExtendedBlendOpacityTest)
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};
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static int sceneIdx=-1;
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#define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0]))
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static Layer* nextAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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Layer* pLayer = (createFunctions[sceneIdx])();
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pLayer->autorelease();
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return pLayer;
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}
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static Layer* backAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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Layer* pLayer = (createFunctions[sceneIdx])();
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pLayer->autorelease();
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return pLayer;
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}
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static Layer* restartAction()
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{
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Layer* pLayer = (createFunctions[sceneIdx])();
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pLayer->autorelease();
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return pLayer;
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}
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//------------------------------------------------------------------
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//
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// LayerTest
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//
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//------------------------------------------------------------------
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LayerTest::LayerTest(void)
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{
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}
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LayerTest::~LayerTest(void)
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{
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}
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string LayerTest::subtitle()
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{
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return "";
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}
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std::string LayerTest::title()
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{
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return "No title";
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}
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void LayerTest::onEnter()
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{
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BaseTest::onEnter();
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}
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void LayerTest::restartCallback(Object* pSender)
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{
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Scene* s = new LayerTestScene();
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s->addChild(restartAction());
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Director::sharedDirector()->replaceScene(s);
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s->release();
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}
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void LayerTest::nextCallback(Object* pSender)
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{
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Scene* s = new LayerTestScene();
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s->addChild( nextAction() );
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Director::sharedDirector()->replaceScene(s);
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s->release();
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}
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void LayerTest::backCallback(Object* pSender)
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{
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Scene* s = new LayerTestScene();
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s->addChild( backAction() );
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Director::sharedDirector()->replaceScene(s);
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s->release();
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}
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//#pragma mark - Cascading support extensions
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static void setEnableRecursiveCascading(Node* node, bool enable)
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{
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RGBAProtocol* rgba = dynamic_cast<RGBAProtocol*>(node);
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if (rgba)
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{
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rgba->setCascadeColorEnabled(enable);
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rgba->setCascadeOpacityEnabled(enable);
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}
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Object* obj;
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Array* children = node->getChildren();
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CCARRAY_FOREACH(children, obj)
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{
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Node* child = (Node*)obj;
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setEnableRecursiveCascading(child, enable);
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}
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}
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// LayerTestCascadingOpacityA
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void LayerTestCascadingOpacityA::onEnter()
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{
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LayerTest::onEnter();
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Size s = Director::sharedDirector()->getWinSize();
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LayerRGBA* layer1 = LayerRGBA::create();
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Sprite *sister1 = Sprite::create("Images/grossinis_sister1.png");
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Sprite *sister2 = Sprite::create("Images/grossinis_sister2.png");
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LabelBMFont *label = LabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
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layer1->addChild(sister1);
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layer1->addChild(sister2);
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layer1->addChild(label);
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this->addChild( layer1, 0, kTagLayer);
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sister1->setPosition( ccp( s.width*1/3, s.height/2));
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sister2->setPosition( ccp( s.width*2/3, s.height/2));
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label->setPosition( ccp( s.width/2, s.height/2));
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layer1->runAction(
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RepeatForever::create(
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Sequence::create(
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FadeTo::create(4, 0),
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FadeTo::create(4, 255),
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DelayTime::create(1),
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NULL)));
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sister1->runAction(
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RepeatForever::create(
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Sequence::create(
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FadeTo::create(2, 0),
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FadeTo::create(2, 255),
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FadeTo::create(2, 0),
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FadeTo::create(2, 255),
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DelayTime::create(1),
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NULL)));
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// Enable cascading in scene
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setEnableRecursiveCascading(this, true);
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}
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std::string LayerTestCascadingOpacityA::title()
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{
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return "LayerRGBA: cascading opacity";
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}
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// LayerTestCascadingOpacityB
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void LayerTestCascadingOpacityB::onEnter()
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{
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LayerTest::onEnter();
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Size s = Director::sharedDirector()->getWinSize();
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LayerColor* layer1 = LayerColor::create(ccc4(192, 0, 0, 255), s.width, s.height/2);
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layer1->setCascadeColorEnabled(false);
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layer1->setPosition( ccp(0, s.height/2));
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Sprite *sister1 = Sprite::create("Images/grossinis_sister1.png");
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Sprite *sister2 = Sprite::create("Images/grossinis_sister2.png");
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LabelBMFont *label = LabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
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layer1->addChild(sister1);
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layer1->addChild(sister2);
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layer1->addChild(label);
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this->addChild( layer1, 0, kTagLayer);
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sister1->setPosition( ccp( s.width*1/3, 0));
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sister2->setPosition( ccp( s.width*2/3, 0));
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label->setPosition( ccp( s.width/2, 0));
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layer1->runAction(
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RepeatForever::create(
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Sequence::create(
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FadeTo::create(4, 0),
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FadeTo::create(4, 255),
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DelayTime::create(1),
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NULL)));
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sister1->runAction(
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RepeatForever::create(
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Sequence::create(
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FadeTo::create(2, 0),
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FadeTo::create(2, 255),
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FadeTo::create(2, 0),
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FadeTo::create(2, 255),
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DelayTime::create(1),
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NULL)));
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// Enable cascading in scene
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setEnableRecursiveCascading(this, true);
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}
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std::string LayerTestCascadingOpacityB::title()
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{
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return "CCLayerColor: cascading opacity";
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}
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// LayerTestCascadingOpacityC
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void LayerTestCascadingOpacityC::onEnter()
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{
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LayerTest::onEnter();
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Size s = Director::sharedDirector()->getWinSize();
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LayerColor* layer1 = LayerColor::create(ccc4(192, 0, 0, 255), s.width, s.height/2);
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layer1->setCascadeColorEnabled(false);
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layer1->setCascadeOpacityEnabled(false);
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layer1->setPosition( ccp(0, s.height/2));
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Sprite *sister1 = Sprite::create("Images/grossinis_sister1.png");
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Sprite *sister2 = Sprite::create("Images/grossinis_sister2.png");
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LabelBMFont *label = LabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
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layer1->addChild(sister1);
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layer1->addChild(sister2);
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layer1->addChild(label);
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this->addChild( layer1, 0, kTagLayer);
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sister1->setPosition( ccp( s.width*1/3, 0));
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sister2->setPosition( ccp( s.width*2/3, 0));
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label->setPosition( ccp( s.width/2, 0));
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layer1->runAction(
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RepeatForever::create(
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Sequence::create(
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FadeTo::create(4, 0),
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FadeTo::create(4, 255),
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DelayTime::create(1),
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NULL)));
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sister1->runAction(
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RepeatForever::create(
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Sequence::create(
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FadeTo::create(2, 0),
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FadeTo::create(2, 255),
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FadeTo::create(2, 0),
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FadeTo::create(2, 255),
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DelayTime::create(1),
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NULL)));
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}
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std::string LayerTestCascadingOpacityC::title()
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{
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return "CCLayerColor: non-cascading opacity";
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}
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//#pragma mark Example LayerTestCascadingColor
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// LayerTestCascadingColorA
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void LayerTestCascadingColorA::onEnter()
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{
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LayerTest::onEnter();
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Size s = Director::sharedDirector()->getWinSize();
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LayerRGBA* layer1 = LayerRGBA::create();
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Sprite *sister1 = Sprite::create("Images/grossinis_sister1.png");
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Sprite *sister2 = Sprite::create("Images/grossinis_sister2.png");
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LabelBMFont *label = LabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
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layer1->addChild(sister1);
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layer1->addChild(sister2);
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layer1->addChild(label);
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this->addChild( layer1, 0, kTagLayer);
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sister1->setPosition( ccp( s.width*1/3, s.height/2));
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sister2->setPosition( ccp( s.width*2/3, s.height/2));
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label->setPosition( ccp( s.width/2, s.height/2));
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layer1->runAction(
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RepeatForever::create(
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Sequence::create(
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TintTo::create(6, 255, 0, 255),
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TintTo::create(6, 255, 255, 255),
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DelayTime::create(1),
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NULL)));
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sister1->runAction(
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RepeatForever::create(
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Sequence::create(
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TintTo::create(2, 255, 255, 0),
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TintTo::create(2, 255, 255, 255),
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TintTo::create(2, 0, 255, 255),
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TintTo::create(2, 255, 255, 255),
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TintTo::create(2, 255, 0, 255),
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TintTo::create(2, 255, 255, 255),
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DelayTime::create(1),
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NULL)));
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// Enable cascading in scene
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setEnableRecursiveCascading(this, true);
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}
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std::string LayerTestCascadingColorA::title()
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{
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return "LayerRGBA: cascading color";
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}
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// LayerTestCascadingColorB
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void LayerTestCascadingColorB::onEnter()
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{
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LayerTest::onEnter();
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Size s = Director::sharedDirector()->getWinSize();
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LayerColor* layer1 = LayerColor::create(ccc4(255, 255, 255, 255), s.width, s.height/2);
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layer1->setPosition( ccp(0, s.height/2));
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Sprite *sister1 = Sprite::create("Images/grossinis_sister1.png");
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Sprite *sister2 = Sprite::create("Images/grossinis_sister2.png");
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LabelBMFont *label = LabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
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layer1->addChild(sister1);
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layer1->addChild(sister2);
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layer1->addChild(label);
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this->addChild( layer1, 0, kTagLayer);
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sister1->setPosition( ccp( s.width*1/3, 0));
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sister2->setPosition( ccp( s.width*2/3, 0));
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label->setPosition( ccp( s.width/2, 0));
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layer1->runAction(
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RepeatForever::create(
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Sequence::create(
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TintTo::create(6, 255, 0, 255),
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TintTo::create(6, 255, 255, 255),
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DelayTime::create(1),
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NULL)));
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sister1->runAction(
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RepeatForever::create(
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Sequence::create(
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TintTo::create(2, 255, 255, 0),
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TintTo::create(2, 255, 255, 255),
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TintTo::create(2, 0, 255, 255),
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TintTo::create(2, 255, 255, 255),
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TintTo::create(2, 255, 0, 255),
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TintTo::create(2, 255, 255, 255),
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DelayTime::create(1),
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NULL)));
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// Enable cascading in scene
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setEnableRecursiveCascading(this, true);
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}
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std::string LayerTestCascadingColorB::title()
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{
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return "CCLayerColor: cascading color";
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}
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// LayerTestCascadingColorC
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void LayerTestCascadingColorC::onEnter()
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{
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LayerTest::onEnter();
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Size s = Director::sharedDirector()->getWinSize();
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LayerColor* layer1 = LayerColor::create(ccc4(255, 255, 255, 255), s.width, s.height/2);
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layer1->setCascadeColorEnabled(false);
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layer1->setPosition( ccp(0, s.height/2));
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Sprite *sister1 = Sprite::create("Images/grossinis_sister1.png");
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Sprite *sister2 = Sprite::create("Images/grossinis_sister2.png");
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LabelBMFont *label = LabelBMFont::create("Test", "fonts/bitmapFontTest.fnt");
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layer1->addChild(sister1);
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layer1->addChild(sister2);
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layer1->addChild(label);
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this->addChild( layer1, 0, kTagLayer);
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sister1->setPosition( ccp( s.width*1/3, 0));
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sister2->setPosition( ccp( s.width*2/3, 0));
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label->setPosition( ccp( s.width/2, 0));
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layer1->runAction(
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RepeatForever::create(
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Sequence::create(
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TintTo::create(6, 255, 0, 255),
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TintTo::create(6, 255, 255, 255),
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DelayTime::create(1),
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NULL)));
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sister1->runAction(
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RepeatForever::create(
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Sequence::create(
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TintTo::create(2, 255, 255, 0),
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TintTo::create(2, 255, 255, 255),
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TintTo::create(2, 0, 255, 255),
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TintTo::create(2, 255, 255, 255),
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TintTo::create(2, 255, 0, 255),
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TintTo::create(2, 255, 255, 255),
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DelayTime::create(1),
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NULL)));
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}
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std::string LayerTestCascadingColorC::title()
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{
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return "CCLayerColor: non-cascading color";
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}
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//------------------------------------------------------------------
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//
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// LayerTest1
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//
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//------------------------------------------------------------------
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void LayerTest1::onEnter()
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{
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LayerTest::onEnter();
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setTouchEnabled(true);
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Size s = Director::sharedDirector()->getWinSize();
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LayerColor* layer = LayerColor::create( ccc4(0xFF, 0x00, 0x00, 0x80), 200, 200);
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layer->ignoreAnchorPointForPosition(false);
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layer->setPosition( ccp(s.width/2, s.height/2) );
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addChild(layer, 1, kTagLayer);
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}
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void LayerTest1::updateSize(Point &touchLocation)
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{
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Size s = Director::sharedDirector()->getWinSize();
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Size newSize = CCSizeMake( fabs(touchLocation.x - s.width/2)*2, fabs(touchLocation.y - s.height/2)*2);
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LayerColor* l = (LayerColor*) getChildByTag(kTagLayer);
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l->setContentSize( newSize );
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}
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void LayerTest1::ccTouchesBegan(Set *pTouches, Event *pEvent)
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{
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ccTouchesMoved(pTouches, pEvent);
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}
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void LayerTest1::ccTouchesMoved(Set *pTouches, Event *pEvent)
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{
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Touch *touch = (Touch*)pTouches->anyObject();
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Point touchLocation = touch->getLocation();
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updateSize(touchLocation);
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}
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void LayerTest1::ccTouchesEnded(Set *pTouches, Event *pEvent)
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{
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ccTouchesMoved(pTouches, pEvent);
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}
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std::string LayerTest1::title()
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{
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return "ColorLayer resize (tap & move)";
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}
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//------------------------------------------------------------------
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//
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// LayerTest2
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//
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//------------------------------------------------------------------
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void LayerTest2::onEnter()
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{
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LayerTest::onEnter();
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Size s = Director::sharedDirector()->getWinSize();
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LayerColor* layer1 = LayerColor::create( ccc4(255, 255, 0, 80), 100, 300);
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layer1->setPosition(ccp(s.width/3, s.height/2));
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layer1->ignoreAnchorPointForPosition(false);
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addChild(layer1, 1);
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LayerColor* layer2 = LayerColor::create( ccc4(0, 0, 255, 255), 100, 300);
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layer2->setPosition(ccp((s.width/3)*2, s.height/2));
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layer2->ignoreAnchorPointForPosition(false);
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addChild(layer2, 1);
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ActionInterval* actionTint = TintBy::create(2, -255, -127, 0);
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ActionInterval* actionTintBack = actionTint->reverse();
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ActionInterval* seq1 = Sequence::create( actionTint, actionTintBack, NULL);
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layer1->runAction(seq1);
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ActionInterval* actionFade = FadeOut::create(2.0f);
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ActionInterval* actionFadeBack = actionFade->reverse();
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ActionInterval* seq2 = Sequence::create(actionFade, actionFadeBack, NULL);
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layer2->runAction(seq2);
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}
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std::string LayerTest2::title()
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{
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return "ColorLayer: fade and tint";
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}
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//------------------------------------------------------------------
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//
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// LayerTestBlend
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//
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//------------------------------------------------------------------
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LayerTestBlend::LayerTestBlend()
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{
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Size s = Director::sharedDirector()->getWinSize();
|
|
LayerColor* layer1 = LayerColor::create( ccc4(255, 255, 255, 80) );
|
|
|
|
Sprite* sister1 = Sprite::create(s_pPathSister1);
|
|
Sprite* sister2 = Sprite::create(s_pPathSister2);
|
|
|
|
addChild(sister1);
|
|
addChild(sister2);
|
|
addChild(layer1, 100, kTagLayer);
|
|
|
|
sister1->setPosition( ccp( s.width*1/3, s.height/2) );
|
|
sister2->setPosition( ccp( s.width*2/3, s.height/2) );
|
|
|
|
schedule( schedule_selector(LayerTestBlend::newBlend), 1.0f);
|
|
}
|
|
|
|
void LayerTestBlend::newBlend(float dt)
|
|
{
|
|
LayerColor *layer = (LayerColor*)getChildByTag(kTagLayer);
|
|
|
|
GLenum src;
|
|
GLenum dst;
|
|
|
|
if( layer->getBlendFunc().dst == GL_ZERO )
|
|
{
|
|
src = GL_SRC_ALPHA;
|
|
dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
}
|
|
else
|
|
{
|
|
src = GL_ONE_MINUS_DST_COLOR;
|
|
dst = GL_ZERO;
|
|
}
|
|
|
|
ccBlendFunc bf = {src, dst};
|
|
layer->setBlendFunc( bf );
|
|
}
|
|
|
|
|
|
std::string LayerTestBlend::title()
|
|
{
|
|
return "ColorLayer: blend";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// LayerGradientTest
|
|
//
|
|
//------------------------------------------------------------------
|
|
LayerGradientTest::LayerGradientTest()
|
|
{
|
|
LayerGradient* layer1 = LayerGradient::create(ccc4(255,0,0,255), ccc4(0,255,0,255), ccp(0.9f, 0.9f));
|
|
addChild(layer1, 0, kTagLayer);
|
|
|
|
setTouchEnabled(true);
|
|
|
|
LabelTTF *label1 = LabelTTF::create("Compressed Interpolation: Enabled", "Marker Felt", 26);
|
|
LabelTTF *label2 = LabelTTF::create("Compressed Interpolation: Disabled", "Marker Felt", 26);
|
|
MenuItemLabel *item1 = MenuItemLabel::create(label1);
|
|
MenuItemLabel *item2 = MenuItemLabel::create(label2);
|
|
MenuItemToggle *item = MenuItemToggle::createWithCallback( CC_CALLBACK_1(LayerGradientTest::toggleItem, this), item1, item2, NULL);
|
|
|
|
Menu *menu = Menu::create(item, NULL);
|
|
addChild(menu);
|
|
Size s = Director::sharedDirector()->getWinSize();
|
|
menu->setPosition(ccp(s.width / 2, 100));
|
|
}
|
|
|
|
void LayerGradientTest::toggleItem(Object *sender)
|
|
{
|
|
LayerGradient *gradient = (LayerGradient*)getChildByTag(kTagLayer);
|
|
gradient->setCompressedInterpolation(! gradient->isCompressedInterpolation());
|
|
}
|
|
|
|
void LayerGradientTest::ccTouchesMoved(Set * touches, Event *event)
|
|
{
|
|
Size s = Director::sharedDirector()->getWinSize();
|
|
|
|
Touch* touch = (Touch*) touches->anyObject();
|
|
Point start = touch->getLocation();
|
|
|
|
Point diff = ccpSub( ccp(s.width/2,s.height/2), start);
|
|
diff = ccpNormalize(diff);
|
|
|
|
LayerGradient *gradient = (LayerGradient*) getChildByTag(1);
|
|
gradient->setVector(diff);
|
|
}
|
|
|
|
std::string LayerGradientTest::title()
|
|
{
|
|
return "LayerGradientTest";
|
|
}
|
|
|
|
string LayerGradientTest::subtitle()
|
|
{
|
|
return "Touch the screen and move your finger";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// LayerGradientTest2
|
|
//
|
|
//------------------------------------------------------------------
|
|
LayerGradientTest2::LayerGradientTest2()
|
|
{
|
|
LayerGradient* layer = new LayerGradient;
|
|
layer->initWithColor(ccc4(255,0,0,255), ccc4(255,255,0,255));
|
|
layer->autorelease();
|
|
addChild(layer);
|
|
}
|
|
|
|
std::string LayerGradientTest2::title()
|
|
{
|
|
return "LayerGradientTest 2";
|
|
}
|
|
|
|
string LayerGradientTest2::subtitle()
|
|
{
|
|
return "You should see a gradient";
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// LayerGradientTest3
|
|
//
|
|
//------------------------------------------------------------------
|
|
LayerGradientTest3::LayerGradientTest3()
|
|
{
|
|
LayerGradient* layer1 = LayerGradient::create(ccc4(255,0,0,255), ccc4(255,255,0,255));
|
|
addChild(layer1);
|
|
}
|
|
|
|
std::string LayerGradientTest3::title()
|
|
{
|
|
return "LayerGradientTest 3";
|
|
}
|
|
|
|
string LayerGradientTest3::subtitle()
|
|
{
|
|
return "You should see a gradient";
|
|
}
|
|
|
|
// LayerIgnoreAnchorPointPos
|
|
|
|
#define kLayerIgnoreAnchorPoint 1000
|
|
|
|
void LayerIgnoreAnchorPointPos::onEnter()
|
|
{
|
|
LayerTest::onEnter();
|
|
|
|
Size s = Director::sharedDirector()->getWinSize();
|
|
|
|
LayerColor *l = LayerColor::create(ccc4(255, 0, 0, 255), 150, 150);
|
|
|
|
l->setAnchorPoint(ccp(0.5f, 0.5f));
|
|
l->setPosition(ccp( s.width/2, s.height/2));
|
|
|
|
MoveBy *move = MoveBy::create(2, ccp(100,2));
|
|
MoveBy * back = (MoveBy *)move->reverse();
|
|
Sequence *seq = Sequence::create(move, back, NULL);
|
|
l->runAction(RepeatForever::create(seq));
|
|
this->addChild(l, 0, kLayerIgnoreAnchorPoint);
|
|
|
|
Sprite *child = Sprite::create("Images/grossini.png");
|
|
l->addChild(child);
|
|
Size lsize = l->getContentSize();
|
|
child->setPosition(ccp(lsize.width/2, lsize.height/2));
|
|
|
|
MenuItemFont *item = MenuItemFont::create("Toggle ignore anchor point", CC_CALLBACK_1(LayerIgnoreAnchorPointPos::onToggle, this));
|
|
|
|
Menu *menu = Menu::create(item, NULL);
|
|
this->addChild(menu);
|
|
|
|
menu->setPosition(ccp(s.width/2, s.height/2));
|
|
}
|
|
|
|
void LayerIgnoreAnchorPointPos::onToggle(Object* pObject)
|
|
{
|
|
Node* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint);
|
|
bool ignore = pLayer->isIgnoreAnchorPointForPosition();
|
|
pLayer->ignoreAnchorPointForPosition(! ignore);
|
|
}
|
|
|
|
std::string LayerIgnoreAnchorPointPos::title()
|
|
{
|
|
return "IgnoreAnchorPoint - Position";
|
|
}
|
|
|
|
std::string LayerIgnoreAnchorPointPos::subtitle()
|
|
{
|
|
return "Ignoring Anchor Point for position";
|
|
}
|
|
|
|
// LayerIgnoreAnchorPointRot
|
|
|
|
void LayerIgnoreAnchorPointRot::onEnter()
|
|
{
|
|
LayerTest::onEnter();
|
|
Size s = Director::sharedDirector()->getWinSize();
|
|
|
|
LayerColor *l = LayerColor::create(ccc4(255, 0, 0, 255), 200, 200);
|
|
|
|
l->setAnchorPoint(ccp(0.5f, 0.5f));
|
|
l->setPosition(ccp( s.width/2, s.height/2));
|
|
|
|
this->addChild(l, 0, kLayerIgnoreAnchorPoint);
|
|
|
|
RotateBy *rot = RotateBy::create(2, 360);
|
|
l->runAction(RepeatForever::create(rot));
|
|
|
|
|
|
Sprite *child = Sprite::create("Images/grossini.png");
|
|
l->addChild(child);
|
|
Size lsize = l->getContentSize();
|
|
child->setPosition(ccp(lsize.width/2, lsize.height/2));
|
|
|
|
MenuItemFont *item = MenuItemFont::create("Toogle ignore anchor point", CC_CALLBACK_1(LayerIgnoreAnchorPointRot::onToggle, this));
|
|
|
|
Menu *menu = Menu::create(item, NULL);
|
|
this->addChild(menu);
|
|
|
|
menu->setPosition(ccp(s.width/2, s.height/2));
|
|
}
|
|
|
|
void LayerIgnoreAnchorPointRot::onToggle(Object* pObject)
|
|
{
|
|
Node* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint);
|
|
bool ignore = pLayer->isIgnoreAnchorPointForPosition();
|
|
pLayer->ignoreAnchorPointForPosition(! ignore);
|
|
}
|
|
|
|
std::string LayerIgnoreAnchorPointRot::title()
|
|
{
|
|
return "IgnoreAnchorPoint - Rotation";
|
|
}
|
|
|
|
std::string LayerIgnoreAnchorPointRot::subtitle()
|
|
{
|
|
return "Ignoring Anchor Point for rotations";
|
|
}
|
|
|
|
// LayerIgnoreAnchorPointScale
|
|
void LayerIgnoreAnchorPointScale::onEnter()
|
|
{
|
|
LayerTest::onEnter();
|
|
|
|
Size s = Director::sharedDirector()->getWinSize();
|
|
|
|
LayerColor *l = LayerColor::create(ccc4(255, 0, 0, 255), 200, 200);
|
|
|
|
l->setAnchorPoint(ccp(0.5f, 1.0f));
|
|
l->setPosition(ccp( s.width/2, s.height/2));
|
|
|
|
|
|
ScaleBy *scale = ScaleBy::create(2, 2);
|
|
ScaleBy* back = (ScaleBy*)scale->reverse();
|
|
Sequence *seq = Sequence::create(scale, back, NULL);
|
|
|
|
l->runAction(RepeatForever::create(seq));
|
|
|
|
this->addChild(l, 0, kLayerIgnoreAnchorPoint);
|
|
|
|
Sprite *child = Sprite::create("Images/grossini.png");
|
|
l->addChild(child);
|
|
Size lsize = l->getContentSize();
|
|
child->setPosition(ccp(lsize.width/2, lsize.height/2));
|
|
|
|
MenuItemFont *item = MenuItemFont::create("Toogle ignore anchor point", CC_CALLBACK_1(LayerIgnoreAnchorPointScale::onToggle, this));
|
|
|
|
Menu *menu = Menu::create(item, NULL);
|
|
this->addChild(menu);
|
|
|
|
menu->setPosition(ccp(s.width/2, s.height/2));
|
|
}
|
|
|
|
void LayerIgnoreAnchorPointScale::onToggle(Object* pObject)
|
|
{
|
|
Node* pLayer = this->getChildByTag(kLayerIgnoreAnchorPoint);
|
|
bool ignore = pLayer->isIgnoreAnchorPointForPosition();
|
|
pLayer->ignoreAnchorPointForPosition(! ignore);
|
|
}
|
|
|
|
std::string LayerIgnoreAnchorPointScale::title()
|
|
{
|
|
return "IgnoreAnchorPoint - Scale";
|
|
}
|
|
|
|
std::string LayerIgnoreAnchorPointScale::subtitle()
|
|
{
|
|
return "Ignoring Anchor Point for scale";
|
|
}
|
|
|
|
void LayerTestScene::runThisTest()
|
|
{
|
|
sceneIdx = -1;
|
|
Layer* pLayer = nextAction();
|
|
addChild(pLayer);
|
|
|
|
Director::sharedDirector()->replaceScene(this);
|
|
}
|
|
|
|
LayerExtendedBlendOpacityTest::LayerExtendedBlendOpacityTest()
|
|
{
|
|
LayerGradient* layer1 = LayerGradient::create(ccc4(255, 0, 0, 255), ccc4(255, 0, 255, 255));
|
|
layer1->setContentSize(CCSizeMake(80, 80));
|
|
layer1->setPosition(ccp(50,50));
|
|
addChild(layer1);
|
|
|
|
LayerGradient* layer2 = LayerGradient::create(ccc4(0, 0, 0, 127), ccc4(255, 255, 255, 127));
|
|
layer2->setContentSize(CCSizeMake(80, 80));
|
|
layer2->setPosition(ccp(100,90));
|
|
addChild(layer2);
|
|
|
|
LayerGradient* layer3 = LayerGradient::create();
|
|
layer3->setContentSize(CCSizeMake(80, 80));
|
|
layer3->setPosition(ccp(150,140));
|
|
layer3->setStartColor(ccc3(255, 0, 0));
|
|
layer3->setEndColor(ccc3(255, 0, 255));
|
|
layer3->setStartOpacity(255);
|
|
layer3->setEndOpacity(255);
|
|
ccBlendFunc blend;
|
|
blend.src = GL_SRC_ALPHA;
|
|
blend.dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
layer3->setBlendFunc(blend);
|
|
addChild(layer3);
|
|
}
|
|
|
|
string LayerExtendedBlendOpacityTest::title()
|
|
{
|
|
return "Extended Blend & Opacity";
|
|
}
|
|
|
|
string LayerExtendedBlendOpacityTest::subtitle()
|
|
{
|
|
return "You should see 3 layers";
|
|
}
|
|
|