axmol/cocos2dx/platform/linux/CCEGLView.cpp

353 lines
8.5 KiB
C++

/*
* CCEGLViewlinux.cpp
*
* Created on: Aug 8, 2011
* Author: laschweinski
*/
#include "CCEGLView.h"
#include "CCGL.h"
#include "GL/glfw.h"
#include "ccMacros.h"
#include "CCDirector.h"
#include "touch_dispatcher/CCTouch.h"
#include "touch_dispatcher/CCTouchDispatcher.h"
#include "text_input_node/CCIMEDispatcher.h"
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;
PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL;
bool initExtensions() {
#define LOAD_EXTENSION_FUNCTION(TYPE, FN) FN = (TYPE)glfwGetProcAddress(#FN);
bool bRet = false;
do {
// char* p = (char*) glGetString(GL_EXTENSIONS);
// printf(p);
/* Supports frame buffer? */
if (glfwExtensionSupported("GL_EXT_framebuffer_object") != GL_FALSE)
{
/* Loads frame buffer extension functions */
LOAD_EXTENSION_FUNCTION(PFNGLGENERATEMIPMAPEXTPROC,
glGenerateMipmapEXT);
LOAD_EXTENSION_FUNCTION(PFNGLGENFRAMEBUFFERSEXTPROC,
glGenFramebuffersEXT);
LOAD_EXTENSION_FUNCTION(PFNGLDELETEFRAMEBUFFERSEXTPROC,
glDeleteFramebuffersEXT);
LOAD_EXTENSION_FUNCTION(PFNGLBINDFRAMEBUFFEREXTPROC,
glBindFramebufferEXT);
LOAD_EXTENSION_FUNCTION(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC,
glCheckFramebufferStatusEXT);
LOAD_EXTENSION_FUNCTION(PFNGLFRAMEBUFFERTEXTURE2DEXTPROC,
glFramebufferTexture2DEXT);
} else {
break;
}
if (glfwExtensionSupported("GL_ARB_vertex_buffer_object") != GL_FALSE) {
LOAD_EXTENSION_FUNCTION(PFNGLGENBUFFERSARBPROC, glGenBuffersARB);
LOAD_EXTENSION_FUNCTION(PFNGLBINDBUFFERARBPROC, glBindBufferARB);
LOAD_EXTENSION_FUNCTION(PFNGLBUFFERDATAARBPROC, glBufferDataARB);
LOAD_EXTENSION_FUNCTION(PFNGLBUFFERSUBDATAARBPROC,
glBufferSubDataARB);
LOAD_EXTENSION_FUNCTION(PFNGLDELETEBUFFERSARBPROC,
glDeleteBuffersARB);
} else {
break;
}
bRet = true;
} while (0);
return bRet;
}
NS_CC_BEGIN
CCEGLView::CCEGLView()
: bIsInit(false)
, m_fFrameZoomFactor(1.0f)
{
}
CCEGLView::~CCEGLView()
{
}
void keyEventHandle(int iKeyID,int iKeyState) {
if (iKeyState ==GLFW_RELEASE) {
return;
}
if (iKeyID == GLFW_KEY_DEL) {
CCIMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
} else if (iKeyID == GLFW_KEY_ENTER) {
CCIMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1);
} else if (iKeyID == GLFW_KEY_TAB) {
}
}
void charEventHandle(int iCharID,int iCharState) {
if (iCharState ==GLFW_RELEASE) {
return;
}
// ascii char
CCIMEDispatcher::sharedDispatcher()->dispatchInsertText((const char *)&iCharID, 1);
}
void mouseButtonEventHandle(int iMouseID,int iMouseState) {
if (iMouseID == GLFW_MOUSE_BUTTON_LEFT) {
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
//get current mouse pos
int x,y;
glfwGetMousePos(&x, &y);
CCPoint oPoint((float)x,(float)y);
/*
if (!CCRect::CCRectContainsPoint(s_pMainWindow->m_rcViewPort,oPoint))
{
CCLOG("not in the viewport");
return;
}
*/
oPoint.x /= pEGLView->m_fFrameZoomFactor;
oPoint.y /= pEGLView->m_fFrameZoomFactor;
int id = 0;
if (iMouseState == GLFW_PRESS) {
pEGLView->handleTouchesBegin(1, &id, &oPoint.x, &oPoint.y);
} else if (iMouseState == GLFW_RELEASE) {
pEGLView->handleTouchesEnd(1, &id, &oPoint.x, &oPoint.y);
}
}
}
void mousePosEventHandle(int iPosX,int iPosY) {
int iButtonState = glfwGetMouseButton(GLFW_MOUSE_BUTTON_LEFT);
//to test move
if (iButtonState == GLFW_PRESS) {
CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
int id = 0;
float x = (float)iPosX;
float y = (float)iPosY;
x /= pEGLView->m_fFrameZoomFactor;
y /= pEGLView->m_fFrameZoomFactor;
pEGLView->handleTouchesMove(1, &id, &x, &y);
}
}
int closeEventHandle() {
CCDirector::sharedDirector()->end();
return GL_TRUE;
}
void CCEGLView::setFrameSize(float width, float height)
{
bool eResult = false;
int u32GLFWFlags = GLFW_WINDOW;
//create the window by glfw.
//check
CCAssert(width!=0&&height!=0, "invalid window's size equal 0");
//Inits GLFW
eResult = glfwInit() != GL_FALSE;
if (!eResult) {
CCAssert(0, "fail to init the glfw");
}
/* Updates window hint */
glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE, GL_TRUE);
int iDepth = 16; // set default value
/* Depending on video depth */
switch(iDepth)
{
/* 16-bit */
case 16:
{
/* Updates video mode */
eResult = (glfwOpenWindow(width, height, 5, 6, 5, 0, 16, 8, (int)u32GLFWFlags) != false) ? true : false;
break;
}
/* 24-bit */
case 24:
{
/* Updates video mode */
eResult = (glfwOpenWindow(width, height, 8, 8, 8, 0, 16, 8, (int)u32GLFWFlags) != false) ? true : false;
break;
}
/* 32-bit */
default:
case 32:
{
/* Updates video mode */
eResult = (glfwOpenWindow(width, height, 8, 8, 8, 8, 16, 8, (int)u32GLFWFlags) != GL_FALSE) ? true :false;
break;
}
}
/* Success? */
if(eResult)
{
/* Updates actual size */
// glfwGetWindowSize(&width, &height);
CCEGLViewProtocol::setFrameSize(width, height);
/* Updates its title */
glfwSetWindowTitle("Cocos2dx-Linux");
//set the init flag
bIsInit = true;
//register the glfw key event
glfwSetKeyCallback(keyEventHandle);
//register the glfw char event
glfwSetCharCallback(charEventHandle);
//register the glfw mouse event
glfwSetMouseButtonCallback(mouseButtonEventHandle);
//register the glfw mouse pos event
glfwSetMousePosCallback(mousePosEventHandle);
glfwSetWindowCloseCallback(closeEventHandle);
//Inits extensions
eResult = initExtensions();
if (!eResult) {
CCAssert(0, "fail to init the extensions of opengl");
}
initGL();
}
}
void CCEGLView::setFrameZoomFactor(float fZoomFactor)
{
m_fFrameZoomFactor = fZoomFactor;
glfwSetWindowSize(m_obScreenSize.width * fZoomFactor, m_obScreenSize.height * fZoomFactor);
CCDirector::sharedDirector()->setProjection(CCDirector::sharedDirector()->getProjection());
}
float CCEGLView::getFrameZoomFactor()
{
return m_fFrameZoomFactor;
}
void CCEGLView::setViewPortInPoints(float x , float y , float w , float h)
{
glViewport((GLint)(x * m_fScaleX * m_fFrameZoomFactor+ m_obViewPortRect.origin.x * m_fFrameZoomFactor),
(GLint)(y * m_fScaleY * m_fFrameZoomFactor + m_obViewPortRect.origin.y * m_fFrameZoomFactor),
(GLsizei)(w * m_fScaleX * m_fFrameZoomFactor),
(GLsizei)(h * m_fScaleY * m_fFrameZoomFactor));
}
void CCEGLView::setScissorInPoints(float x , float y , float w , float h)
{
glScissor((GLint)(x * m_fScaleX * m_fFrameZoomFactor + m_obViewPortRect.origin.x * m_fFrameZoomFactor),
(GLint)(y * m_fScaleY * m_fFrameZoomFactor + m_obViewPortRect.origin.y * m_fFrameZoomFactor),
(GLsizei)(w * m_fScaleX * m_fFrameZoomFactor),
(GLsizei)(h * m_fScaleY * m_fFrameZoomFactor));
}
bool CCEGLView::isOpenGLReady()
{
return bIsInit;
}
void CCEGLView::end()
{
/* Exits from GLFW */
glfwTerminate();
delete this;
exit(0);
}
void CCEGLView::swapBuffers() {
if (bIsInit) {
/* Swap buffers */
glfwSwapBuffers();
}
}
void CCEGLView::setIMEKeyboardState(bool bOpen) {
}
bool CCEGLView::initGL()
{
GLenum GlewInitResult = glewInit();
if (GLEW_OK != GlewInitResult)
{
fprintf(stderr,"ERROR: %s\n",glewGetErrorString(GlewInitResult));
return false;
}
if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
{
CCLog("Ready for GLSL\n");
}
else
{
CCLog("Not totally ready :( \n");
}
if (glewIsSupported("GL_VERSION_2_0"))
{
CCLog("Ready for OpenGL 2.0\n");
}
else
{
CCLog("OpenGL 2.0 not supported\n");
}
// Enable point size by default on linux.
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
return true;
}
void CCEGLView::destroyGL()
{
/*
if (m_hDC != NULL && m_hRC != NULL)
{
// deselect rendering context and delete it
wglMakeCurrent(m_hDC, NULL);
wglDeleteContext(m_hRC);
}
*/
}
CCEGLView* CCEGLView::sharedOpenGLView()
{
static CCEGLView* s_pEglView = NULL;
if (s_pEglView == NULL)
{
s_pEglView = new CCEGLView();
}
return s_pEglView;
}
NS_CC_END