mirror of https://github.com/axmolengine/axmol.git
353 lines
8.5 KiB
C++
353 lines
8.5 KiB
C++
/*
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* CCEGLViewlinux.cpp
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*
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* Created on: Aug 8, 2011
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* Author: laschweinski
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*/
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#include "CCEGLView.h"
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#include "CCGL.h"
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#include "GL/glfw.h"
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#include "ccMacros.h"
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#include "CCDirector.h"
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#include "touch_dispatcher/CCTouch.h"
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#include "touch_dispatcher/CCTouchDispatcher.h"
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#include "text_input_node/CCIMEDispatcher.h"
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PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
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PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
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PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
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PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
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PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL;
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PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL;
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PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL;
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PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL;
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PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL;
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bool initExtensions() {
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#define LOAD_EXTENSION_FUNCTION(TYPE, FN) FN = (TYPE)glfwGetProcAddress(#FN);
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bool bRet = false;
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do {
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// char* p = (char*) glGetString(GL_EXTENSIONS);
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// printf(p);
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/* Supports frame buffer? */
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if (glfwExtensionSupported("GL_EXT_framebuffer_object") != GL_FALSE)
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{
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/* Loads frame buffer extension functions */
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LOAD_EXTENSION_FUNCTION(PFNGLGENERATEMIPMAPEXTPROC,
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glGenerateMipmapEXT);
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LOAD_EXTENSION_FUNCTION(PFNGLGENFRAMEBUFFERSEXTPROC,
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glGenFramebuffersEXT);
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LOAD_EXTENSION_FUNCTION(PFNGLDELETEFRAMEBUFFERSEXTPROC,
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glDeleteFramebuffersEXT);
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LOAD_EXTENSION_FUNCTION(PFNGLBINDFRAMEBUFFEREXTPROC,
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glBindFramebufferEXT);
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LOAD_EXTENSION_FUNCTION(PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC,
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glCheckFramebufferStatusEXT);
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LOAD_EXTENSION_FUNCTION(PFNGLFRAMEBUFFERTEXTURE2DEXTPROC,
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glFramebufferTexture2DEXT);
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} else {
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break;
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}
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if (glfwExtensionSupported("GL_ARB_vertex_buffer_object") != GL_FALSE) {
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LOAD_EXTENSION_FUNCTION(PFNGLGENBUFFERSARBPROC, glGenBuffersARB);
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LOAD_EXTENSION_FUNCTION(PFNGLBINDBUFFERARBPROC, glBindBufferARB);
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LOAD_EXTENSION_FUNCTION(PFNGLBUFFERDATAARBPROC, glBufferDataARB);
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LOAD_EXTENSION_FUNCTION(PFNGLBUFFERSUBDATAARBPROC,
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glBufferSubDataARB);
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LOAD_EXTENSION_FUNCTION(PFNGLDELETEBUFFERSARBPROC,
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glDeleteBuffersARB);
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} else {
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break;
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}
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bRet = true;
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} while (0);
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return bRet;
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}
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NS_CC_BEGIN
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CCEGLView::CCEGLView()
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: bIsInit(false)
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, m_fFrameZoomFactor(1.0f)
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{
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}
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CCEGLView::~CCEGLView()
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{
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}
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void keyEventHandle(int iKeyID,int iKeyState) {
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if (iKeyState ==GLFW_RELEASE) {
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return;
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}
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if (iKeyID == GLFW_KEY_DEL) {
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CCIMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
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} else if (iKeyID == GLFW_KEY_ENTER) {
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CCIMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1);
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} else if (iKeyID == GLFW_KEY_TAB) {
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}
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}
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void charEventHandle(int iCharID,int iCharState) {
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if (iCharState ==GLFW_RELEASE) {
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return;
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}
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// ascii char
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CCIMEDispatcher::sharedDispatcher()->dispatchInsertText((const char *)&iCharID, 1);
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}
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void mouseButtonEventHandle(int iMouseID,int iMouseState) {
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if (iMouseID == GLFW_MOUSE_BUTTON_LEFT) {
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CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
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//get current mouse pos
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int x,y;
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glfwGetMousePos(&x, &y);
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CCPoint oPoint((float)x,(float)y);
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/*
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if (!CCRect::CCRectContainsPoint(s_pMainWindow->m_rcViewPort,oPoint))
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{
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CCLOG("not in the viewport");
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return;
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}
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*/
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oPoint.x /= pEGLView->m_fFrameZoomFactor;
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oPoint.y /= pEGLView->m_fFrameZoomFactor;
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int id = 0;
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if (iMouseState == GLFW_PRESS) {
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pEGLView->handleTouchesBegin(1, &id, &oPoint.x, &oPoint.y);
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} else if (iMouseState == GLFW_RELEASE) {
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pEGLView->handleTouchesEnd(1, &id, &oPoint.x, &oPoint.y);
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}
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}
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}
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void mousePosEventHandle(int iPosX,int iPosY) {
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int iButtonState = glfwGetMouseButton(GLFW_MOUSE_BUTTON_LEFT);
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//to test move
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if (iButtonState == GLFW_PRESS) {
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CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
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int id = 0;
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float x = (float)iPosX;
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float y = (float)iPosY;
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x /= pEGLView->m_fFrameZoomFactor;
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y /= pEGLView->m_fFrameZoomFactor;
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pEGLView->handleTouchesMove(1, &id, &x, &y);
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}
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}
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int closeEventHandle() {
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CCDirector::sharedDirector()->end();
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return GL_TRUE;
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}
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void CCEGLView::setFrameSize(float width, float height)
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{
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bool eResult = false;
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int u32GLFWFlags = GLFW_WINDOW;
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//create the window by glfw.
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//check
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CCAssert(width!=0&&height!=0, "invalid window's size equal 0");
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//Inits GLFW
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eResult = glfwInit() != GL_FALSE;
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if (!eResult) {
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CCAssert(0, "fail to init the glfw");
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}
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/* Updates window hint */
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glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE, GL_TRUE);
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int iDepth = 16; // set default value
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/* Depending on video depth */
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switch(iDepth)
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{
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/* 16-bit */
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case 16:
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{
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/* Updates video mode */
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eResult = (glfwOpenWindow(width, height, 5, 6, 5, 0, 16, 8, (int)u32GLFWFlags) != false) ? true : false;
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break;
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}
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/* 24-bit */
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case 24:
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{
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/* Updates video mode */
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eResult = (glfwOpenWindow(width, height, 8, 8, 8, 0, 16, 8, (int)u32GLFWFlags) != false) ? true : false;
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break;
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}
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/* 32-bit */
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default:
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case 32:
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{
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/* Updates video mode */
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eResult = (glfwOpenWindow(width, height, 8, 8, 8, 8, 16, 8, (int)u32GLFWFlags) != GL_FALSE) ? true :false;
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break;
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}
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}
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/* Success? */
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if(eResult)
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{
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/* Updates actual size */
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// glfwGetWindowSize(&width, &height);
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CCEGLViewProtocol::setFrameSize(width, height);
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/* Updates its title */
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glfwSetWindowTitle("Cocos2dx-Linux");
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//set the init flag
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bIsInit = true;
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//register the glfw key event
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glfwSetKeyCallback(keyEventHandle);
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//register the glfw char event
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glfwSetCharCallback(charEventHandle);
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//register the glfw mouse event
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glfwSetMouseButtonCallback(mouseButtonEventHandle);
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//register the glfw mouse pos event
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glfwSetMousePosCallback(mousePosEventHandle);
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glfwSetWindowCloseCallback(closeEventHandle);
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//Inits extensions
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eResult = initExtensions();
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if (!eResult) {
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CCAssert(0, "fail to init the extensions of opengl");
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}
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initGL();
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}
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}
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void CCEGLView::setFrameZoomFactor(float fZoomFactor)
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{
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m_fFrameZoomFactor = fZoomFactor;
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glfwSetWindowSize(m_obScreenSize.width * fZoomFactor, m_obScreenSize.height * fZoomFactor);
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CCDirector::sharedDirector()->setProjection(CCDirector::sharedDirector()->getProjection());
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}
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float CCEGLView::getFrameZoomFactor()
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{
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return m_fFrameZoomFactor;
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}
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void CCEGLView::setViewPortInPoints(float x , float y , float w , float h)
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{
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glViewport((GLint)(x * m_fScaleX * m_fFrameZoomFactor+ m_obViewPortRect.origin.x * m_fFrameZoomFactor),
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(GLint)(y * m_fScaleY * m_fFrameZoomFactor + m_obViewPortRect.origin.y * m_fFrameZoomFactor),
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(GLsizei)(w * m_fScaleX * m_fFrameZoomFactor),
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(GLsizei)(h * m_fScaleY * m_fFrameZoomFactor));
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}
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void CCEGLView::setScissorInPoints(float x , float y , float w , float h)
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{
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glScissor((GLint)(x * m_fScaleX * m_fFrameZoomFactor + m_obViewPortRect.origin.x * m_fFrameZoomFactor),
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(GLint)(y * m_fScaleY * m_fFrameZoomFactor + m_obViewPortRect.origin.y * m_fFrameZoomFactor),
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(GLsizei)(w * m_fScaleX * m_fFrameZoomFactor),
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(GLsizei)(h * m_fScaleY * m_fFrameZoomFactor));
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}
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bool CCEGLView::isOpenGLReady()
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{
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return bIsInit;
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}
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void CCEGLView::end()
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{
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/* Exits from GLFW */
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glfwTerminate();
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delete this;
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exit(0);
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}
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void CCEGLView::swapBuffers() {
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if (bIsInit) {
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/* Swap buffers */
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glfwSwapBuffers();
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}
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}
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void CCEGLView::setIMEKeyboardState(bool bOpen) {
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}
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bool CCEGLView::initGL()
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{
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GLenum GlewInitResult = glewInit();
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if (GLEW_OK != GlewInitResult)
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{
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fprintf(stderr,"ERROR: %s\n",glewGetErrorString(GlewInitResult));
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return false;
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}
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if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
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{
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CCLog("Ready for GLSL\n");
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}
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else
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{
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CCLog("Not totally ready :( \n");
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}
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if (glewIsSupported("GL_VERSION_2_0"))
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{
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CCLog("Ready for OpenGL 2.0\n");
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}
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else
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{
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CCLog("OpenGL 2.0 not supported\n");
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}
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// Enable point size by default on linux.
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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return true;
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}
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void CCEGLView::destroyGL()
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{
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/*
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if (m_hDC != NULL && m_hRC != NULL)
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{
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// deselect rendering context and delete it
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wglMakeCurrent(m_hDC, NULL);
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wglDeleteContext(m_hRC);
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}
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*/
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}
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CCEGLView* CCEGLView::sharedOpenGLView()
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{
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static CCEGLView* s_pEglView = NULL;
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if (s_pEglView == NULL)
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{
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s_pEglView = new CCEGLView();
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}
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return s_pEglView;
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}
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NS_CC_END
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