axmol/cocos2dx/physics/chipmunk/ChipmunkDebugDraw.h

51 lines
2.1 KiB
C

/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
typedef struct Color {
float r, g, b, a;
} Color;
static inline Color RGBAColor(float r, float g, float b, float a){
Color color = {r, g, b, a};
return color;
}
static inline Color LAColor(float l, float a){
Color color = {l, l, l, a};
return color;
}
extern float ChipmunkDebugDrawPointLineScale;
void ChipmunkDebugDrawCircle(cpVect center, cpFloat angle, cpFloat radius, Color lineColor, Color fillColor);
void ChipmunkDebugDrawSegment(cpVect a, cpVect b, Color color);
void ChipmunkDebugDrawFatSegment(cpVect a, cpVect b, cpFloat radius, Color lineColor, Color fillColor);
void ChipmunkDebugDrawPolygon(int count, cpVect *verts, Color lineColor, Color fillColor);
void ChipmunkDebugDrawPoints(cpFloat size, int count, cpVect *verts, Color color);
void ChipmunkDebugDrawBB(cpBB bb, Color color);
void ChipmunkDebugDrawConstraint(cpConstraint *constraint);
void ChipmunkDebugDrawShape(cpShape *shape);
void ChipmunkDebugDrawShapes(cpSpace *space);
void ChipmunkDebugDrawConstraints(cpSpace *space);
void ChipmunkDebugDrawCollisionPoints(cpSpace *space);