mirror of https://github.com/axmolengine/axmol.git
178 lines
5.8 KiB
CMake
178 lines
5.8 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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# Copyright (c) 2015-2017 Chukong Technologies Inc.
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#
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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# this CMakeLists is to generate Cocos2d-x Engine Library
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# build libcocos2d
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# build luacocos2d if BUILD_LUA_LIBS=ON
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# build jscocos2d if BUILD_JS_LIBS=ON
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# The version number
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set(COCOS2D_X_VERSION 3.17)
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set(COCOS_CORE_LIB cocos2d)
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if(WINDOWS)
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add_definitions(-DUNICODE -D_UNICODE)
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endif()
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include(2d/CMakeLists.txt)
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include(3d/CMakeLists.txt)
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include(platform/CMakeLists.txt)
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include(physics/CMakeLists.txt)
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include(physics3d/CMakeLists.txt)
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include(math/CMakeLists.txt)
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include(navmesh/CMakeLists.txt)
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include(renderer/CMakeLists.txt)
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include(vr/CMakeLists.txt)
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include(base/CMakeLists.txt)
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include(deprecated/CMakeLists.txt)
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include(ui/CMakeLists.txt)
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include(network/CMakeLists.txt)
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include(audio/CMakeLists.txt)
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include(storage/CMakeLists.txt)
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if(BUILD_EDITOR_COCOSBUILDER)
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include(editor-support/cocosbuilder/CMakeLists.txt)
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set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CCB_SRC} ${COCOS_CCB_HEADER})
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endif(BUILD_EDITOR_COCOSBUILDER)
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if(BUILD_EDITOR_COCOSTUDIO)
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include(editor-support/cocostudio/CMakeLists.txt)
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set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CS_SRC} ${COCOS_CS_HEADER})
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endif(BUILD_EDITOR_COCOSTUDIO)
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if(BUILD_EDITOR_SPINE)
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include(editor-support/spine/CMakeLists.txt)
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set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_SPINE_SRC} ${COCOS_SPINE_HEADER})
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endif(BUILD_EDITOR_SPINE)
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if(BUILD_EXTENSIONS)
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include(../extensions/CMakeLists.txt)
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endif(BUILD_EXTENSIONS)
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set(COCOS_HEADER cocos2d.h
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${COCOS_2D_HEADER}
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${COCOS_3D_HEADER}
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${COCOS_PLATFORM_HEADER}
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${COCOS_PHYSICS_HEADER}
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${COCOS_PHYSICS3D_HEADER}
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${COCOS_MATH_HEADER}
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${COCOS_NAVMESH_HEADER}
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${COCOS_RENDERER_HEADER}
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${COCOS_VR_HEADER}
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${COCOS_BASE_HEADER}
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${COCOS_AUDIO_HEADER}
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${COCOS_UI_HEADER}
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${COCOS_DEPRECATED_HEADER}
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${COCOS_NETWORK_HEADER}
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${COCOS_EDITOR_SUPPORT_HEADER}
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${COCOS_EXTENSIONS_HEADER}
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${COCOS_STORAGE_HEADER}
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)
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set(COCOS_SRC cocos2d.cpp
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${COCOS_2D_SRC}
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${COCOS_3D_SRC}
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${COCOS_PLATFORM_SRC}
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${COCOS_PHYSICS_SRC}
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${COCOS_PHYSICS3D_SRC}
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${COCOS_MATH_SRC}
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${COCOS_NAVMESH_SRC}
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${COCOS_RENDERER_SRC}
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${COCOS_VR_SRC}
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${COCOS_BASE_SRC}
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${COCOS_AUDIO_SRC}
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${COCOS_UI_SRC}
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${COCOS_DEPRECATED_SRC}
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${COCOS_NETWORK_SRC}
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${COCOS_EDITOR_SUPPORT_SRC}
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${COCOS_EXTENSIONS_SRC}
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${COCOS_STORAGE_SRC}
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)
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#todo: provide prebuild versions of the xx libs for all platforms
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include_directories(../external/xxtea)
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include_directories(../external/clipper)
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list(APPEND COCOS_SRC ${COCOS_HEADER})
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add_library(cocos2d ${COCOS_SRC})
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# use necessary external libs and system libs
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include(CocosUseLibs)
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target_use_cocos2d_depend_libs(cocos2d)
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set_target_properties(cocos2d
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PROPERTIES
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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VERSION "${COCOS2D_X_VERSION}"
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FOLDER "Internal"
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)
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# set custom target: prebuilt, to copy all libs to prebuilt libs folder
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if(GEN_COCOS_PREBUILT)
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add_custom_target(prebuilt ALL)
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add_dependencies(prebuilt cocos2d)
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set_target_properties(prebuilt
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PROPERTIES
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FOLDER "Internal"
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)
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add_custom_command(TARGET "prebuilt"
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CMAKE_BINARY_DIR}/lib"
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"${COCOS_PREBUILT_PATH}"
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COMMENT "copy library directory:${CMAKE_BINARY_DIR}/lib to directory:${COCOS_PREBUILT_PATH}"
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)
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if(BUILD_LUA_LIBS)
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add_dependencies(prebuilt luacocos2d)
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endif()
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if(BUILD_JS_LIBS)
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add_dependencies(prebuilt jscocos2d)
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endif()
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if(BUILD_SIMU_LIB AND (MACOSX OR WINDOWS))
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add_dependencies(prebuilt simulator)
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endif()
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endif()
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## Lua bindings lib
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if(BUILD_LUA_LIBS)
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add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/scripting/lua-bindings ${ENGINE_BINARY_PATH}/cocos/lua-bindings)
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endif()
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## JS bindings lib
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if(BUILD_JS_LIBS)
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add_subdirectory(${COCOS2DX_ROOT_PATH}/cocos/scripting/js-bindings ${ENGINE_BINARY_PATH}/cocos/js-bindings)
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endif()
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# simulator
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if(BUILD_SIMU_LIB AND (MACOSX OR WINDOWS))
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add_subdirectory(${COCOS2DX_ROOT_PATH}/tools/simulator/libsimulator ${ENGINE_BINARY_PATH}/cocos/libsimulator)
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endif()
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if(XCODE OR VS)
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cocos_mark_code_files("cocos2d")
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endif()
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