mirror of https://github.com/axmolengine/axmol.git
130 lines
5.1 KiB
C++
130 lines
5.1 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "editor-support/cocosbuilder/CCNodeLoaderLibrary.h"
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#include "editor-support/cocosbuilder/CCLayerLoader.h"
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#include "editor-support/cocosbuilder/CCLayerColorLoader.h"
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#include "editor-support/cocosbuilder/CCLayerGradientLoader.h"
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#include "editor-support/cocosbuilder/CCLabelBMFontLoader.h"
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#include "editor-support/cocosbuilder/CCLabelTTFLoader.h"
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#include "editor-support/cocosbuilder/CCSpriteLoader.h"
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#include "editor-support/cocosbuilder/CCScale9SpriteLoader.h"
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#include "editor-support/cocosbuilder/CCBFileLoader.h"
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#include "editor-support/cocosbuilder/CCMenuLoader.h"
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#include "editor-support/cocosbuilder/CCMenuItemLoader.h"
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#include "editor-support/cocosbuilder/CCMenuItemImageLoader.h"
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#include "editor-support/cocosbuilder/CCControlButtonLoader.h"
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#include "editor-support/cocosbuilder/CCParticleSystemQuadLoader.h"
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#include "editor-support/cocosbuilder/CCScrollViewLoader.h"
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using namespace cocos2d;
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namespace cocosbuilder {
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NodeLoaderLibrary::NodeLoaderLibrary() {
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}
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NodeLoaderLibrary::~NodeLoaderLibrary() {
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this->purge(true);
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}
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void NodeLoaderLibrary::registerDefaultNodeLoaders() {
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this->registerNodeLoader("CCNode", NodeLoader::loader());
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this->registerNodeLoader("CCLayer", LayerLoader::loader());
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this->registerNodeLoader("CCLayerColor", LayerColorLoader::loader());
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this->registerNodeLoader("CCLayerGradient", LayerGradientLoader::loader());
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this->registerNodeLoader("CCSprite", SpriteLoader::loader());
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this->registerNodeLoader("CCLabelBMFont", LabelBMFontLoader::loader());
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this->registerNodeLoader("CCLabelTTF", LabelTTFLoader::loader());
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this->registerNodeLoader("CCScale9Sprite", Scale9SpriteLoader::loader());
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this->registerNodeLoader("CCScrollView", ScrollViewLoader::loader());
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this->registerNodeLoader("CCBFile", CCBFileLoader::loader());
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this->registerNodeLoader("CCMenu", MenuLoader::loader());
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this->registerNodeLoader("CCMenuItemImage", MenuItemImageLoader::loader());
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this->registerNodeLoader("CCControlButton", ControlButtonLoader::loader());
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this->registerNodeLoader("CCParticleSystemQuad", ParticleSystemQuadLoader::loader());
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}
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void NodeLoaderLibrary::registerNodeLoader(const char * pClassName, NodeLoader * pNodeLoader) {
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pNodeLoader->retain();
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this->_nodeLoaders.insert(NodeLoaderMapEntry(pClassName, pNodeLoader));
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}
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void NodeLoaderLibrary::unregisterNodeLoader(const char * pClassName) {
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NodeLoaderMap::iterator ccNodeLoadersIterator = this->_nodeLoaders.find(pClassName);
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if (ccNodeLoadersIterator != this->_nodeLoaders.end())
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{
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ccNodeLoadersIterator->second->release();
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_nodeLoaders.erase(ccNodeLoadersIterator);
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}
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else
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{
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CCLOG("The loader (%s) doesn't exist", pClassName);
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}
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}
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NodeLoader * NodeLoaderLibrary::getNodeLoader(const char* pClassName) {
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NodeLoaderMap::iterator ccNodeLoadersIterator = this->_nodeLoaders.find(pClassName);
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assert(ccNodeLoadersIterator != this->_nodeLoaders.end());
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return ccNodeLoadersIterator->second;
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}
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void NodeLoaderLibrary::purge(bool pReleaseNodeLoaders) {
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if(pReleaseNodeLoaders) {
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for(auto& it : this->_nodeLoaders) {
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it.second->release();
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}
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}
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this->_nodeLoaders.clear();
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}
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static NodeLoaderLibrary * sSharedNodeLoaderLibrary = nullptr;
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NodeLoaderLibrary * NodeLoaderLibrary::getInstance() {
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if(sSharedNodeLoaderLibrary == nullptr) {
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sSharedNodeLoaderLibrary = new (std::nothrow) NodeLoaderLibrary();
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sSharedNodeLoaderLibrary->registerDefaultNodeLoaders();
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}
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return sSharedNodeLoaderLibrary;
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}
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void NodeLoaderLibrary::destroyInstance() {
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CC_SAFE_DELETE(sSharedNodeLoaderLibrary);
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}
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NodeLoaderLibrary * NodeLoaderLibrary::newDefaultNodeLoaderLibrary() {
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NodeLoaderLibrary * ccNodeLoaderLibrary = NodeLoaderLibrary::library();
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ccNodeLoaderLibrary->registerDefaultNodeLoaders();
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return ccNodeLoaderLibrary;
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}
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}
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