mirror of https://github.com/axmolengine/axmol.git
b8f127e601
If playing a large audio and its loop flag is set to false, after the audio is played over, there will be 4 or 8 bytes memory leak by _rotateBufferThread variable. Resolution: The `isDestroy` flag should not be set to true in rotate buffer thread, to exiting the thread, we need another varible for this purpose. Thanks @nicolechen819 for the feedback. |
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.. | ||
AudioCache.h | ||
AudioCache.mm | ||
AudioEngine-inl.h | ||
AudioEngine-inl.mm | ||
AudioPlayer.h | ||
AudioPlayer.mm |