mirror of https://github.com/axmolengine/axmol.git
597 lines
19 KiB
Plaintext
597 lines
19 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#define LOG_TAG "AudioEngine-inl.mm"
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#include "platform/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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#include "audio/apple/AudioEngine-inl.h"
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#import <OpenAL/alc.h>
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#import <AVFoundation/AVFoundation.h>
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#include "audio/include/AudioEngine.h"
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#include "platform/CCFileUtils.h"
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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#include "base/ccUtils.h"
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using namespace cocos2d;
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using namespace cocos2d::experimental;
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static ALCdevice *s_ALDevice = nullptr;
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static ALCcontext *s_ALContext = nullptr;
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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@interface AudioEngineSessionHandler : NSObject
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{
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}
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-(id) init;
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-(void)handleInterruption:(NSNotification*)notification;
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@end
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@implementation AudioEngineSessionHandler
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// only enable it on iOS. Disable it on tvOS
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#if !defined(CC_TARGET_OS_TVOS)
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void AudioEngineInterruptionListenerCallback(void* user_data, UInt32 interruption_state)
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{
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if (kAudioSessionBeginInterruption == interruption_state)
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{
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alcMakeContextCurrent(nullptr);
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}
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else if (kAudioSessionEndInterruption == interruption_state)
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{
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OSStatus result = AudioSessionSetActive(true);
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if (result) NSLog(@"Error setting audio session active! %d\n", static_cast<int>(result));
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alcMakeContextCurrent(s_ALContext);
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}
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}
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#endif
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-(id) init
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{
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if (self = [super init])
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{
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if ([[[UIDevice currentDevice] systemVersion] intValue] > 5) {
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleInterruption:) name:AVAudioSessionInterruptionNotification object:[AVAudioSession sharedInstance]];
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleInterruption:) name:UIApplicationDidBecomeActiveNotification object:nil];
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}
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// only enable it on iOS. Disable it on tvOS
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// AudioSessionInitialize removed from tvOS
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#if !defined(CC_TARGET_OS_TVOS)
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else {
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AudioSessionInitialize(NULL, NULL, AudioEngineInterruptionListenerCallback, self);
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}
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#endif
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}
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return self;
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}
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-(void)handleInterruption:(NSNotification*)notification
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{
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static bool resumeOnBecomingActive = false;
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if ([notification.name isEqualToString:AVAudioSessionInterruptionNotification]) {
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NSInteger reason = [[[notification userInfo] objectForKey:AVAudioSessionInterruptionTypeKey] integerValue];
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if (reason == AVAudioSessionInterruptionTypeBegan) {
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alcMakeContextCurrent(NULL);
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}
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if (reason == AVAudioSessionInterruptionTypeEnded) {
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if ([UIApplication sharedApplication].applicationState == UIApplicationStateActive) {
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NSError *error = nil;
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[[AVAudioSession sharedInstance] setActive:YES error:&error];
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alcMakeContextCurrent(s_ALContext);
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} else {
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resumeOnBecomingActive = true;
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}
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}
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}
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if ([notification.name isEqualToString:UIApplicationDidBecomeActiveNotification] && resumeOnBecomingActive) {
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resumeOnBecomingActive = false;
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NSError *error = nil;
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BOOL success = [[AVAudioSession sharedInstance]
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setCategory: AVAudioSessionCategoryAmbient
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error: &error];
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if (!success) {
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ALOGE("Fail to set audio session.");
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return;
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}
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[[AVAudioSession sharedInstance] setActive:YES error:&error];
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alcMakeContextCurrent(s_ALContext);
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}
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}
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-(void) dealloc
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{
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[[NSNotificationCenter defaultCenter] removeObserver:self name:AVAudioSessionInterruptionNotification object:nil];
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[[NSNotificationCenter defaultCenter] removeObserver:self name:UIApplicationDidBecomeActiveNotification object:nil];
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[super dealloc];
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}
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@end
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static id s_AudioEngineSessionHandler = nullptr;
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#endif
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AudioEngineImpl::AudioEngineImpl()
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: _lazyInitLoop(true)
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, _currentAudioID(0)
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{
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}
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AudioEngineImpl::~AudioEngineImpl()
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{
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if (s_ALContext) {
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alDeleteSources(MAX_AUDIOINSTANCES, _alSources);
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_audioCaches.clear();
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(s_ALContext);
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}
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if (s_ALDevice) {
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alcCloseDevice(s_ALDevice);
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}
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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[s_AudioEngineSessionHandler release];
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#endif
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}
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bool AudioEngineImpl::init()
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{
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bool ret = false;
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do{
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#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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s_AudioEngineSessionHandler = [[AudioEngineSessionHandler alloc] init];
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#endif
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s_ALDevice = alcOpenDevice(nullptr);
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if (s_ALDevice) {
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s_ALContext = alcCreateContext(s_ALDevice, nullptr);
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alcMakeContextCurrent(s_ALContext);
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alGenSources(MAX_AUDIOINSTANCES, _alSources);
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auto alError = alGetError();
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if(alError != AL_NO_ERROR)
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{
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ALOGE("%s:generating sources failed! error = %x", __PRETTY_FUNCTION__, alError);
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break;
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}
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for (int i = 0; i < MAX_AUDIOINSTANCES; ++i) {
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_alSourceUsed[_alSources[i]] = false;
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}
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// fixed #16170: Random crash in alGenBuffers(AudioCache::readDataTask) at startup
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// Please note that, as we know the OpenAL operation is atomic (threadsafe),
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// 'alGenBuffers' may be invoked by different threads. But in current implementation of 'alGenBuffers',
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// When the first time it's invoked, application may crash!!!
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// Why? OpenAL is opensource by Apple and could be found at
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// http://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp .
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/*
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void InitializeBufferMap()
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{
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if (gOALBufferMap == NULL) // Position 1
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{
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gOALBufferMap = new OALBufferMap (); // Position 2
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// Position Gap
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gBufferMapLock = new CAGuard("OAL:BufferMapLock"); // Position 3
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gDeadOALBufferMap = new OALBufferMap ();
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OALBuffer *newBuffer = new OALBuffer (AL_NONE);
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gOALBufferMap->Add(AL_NONE, &newBuffer);
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}
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}
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AL_API ALvoid AL_APIENTRY alGenBuffers(ALsizei n, ALuint *bids)
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{
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...
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try {
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if (n < 0)
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throw ((OSStatus) AL_INVALID_VALUE);
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InitializeBufferMap();
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if (gOALBufferMap == NULL)
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throw ((OSStatus) AL_INVALID_OPERATION);
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CAGuard::Locker locked(*gBufferMapLock); // Position 4
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...
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...
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}
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*/
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// 'gBufferMapLock' will be initialized in the 'InitializeBufferMap' function,
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// that's the problem. It means that 'InitializeBufferMap' may be invoked in different threads.
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// It will be very dangerous in multi-threads environment.
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// Imagine there're two threads (Thread A, Thread B), they call 'alGenBuffers' simultaneously.
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// While A goto 'Position Gap', 'gOALBufferMap' was assigned, then B goto 'Position 1' and find
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// that 'gOALBufferMap' isn't NULL, B just jump over 'InitialBufferMap' and goto 'Position 4'.
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// Meanwhile, A is still at 'Position Gap', B will crash at '*gBufferMapLock' since 'gBufferMapLock'
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// is still a null pointer. Oops, how could Apple implemented this method in this fucking way?
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// Workaround is do an unused invocation in the mainthread right after OpenAL is initialized successfully
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// as bellow.
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// ================ Workaround begin ================ //
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ALuint unusedAlBufferId = 0;
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alGenBuffers(1, &unusedAlBufferId);
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alDeleteBuffers(1, &unusedAlBufferId);
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// ================ Workaround end ================ //
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_scheduler = Director::getInstance()->getScheduler();
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ret = true;
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ALOGI("OpenAL was initialized successfully!");
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}
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}while (false);
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return ret;
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}
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AudioCache* AudioEngineImpl::preload(const std::string& filePath, std::function<void(bool)> callback)
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{
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AudioCache* audioCache = nullptr;
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auto it = _audioCaches.find(filePath);
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if (it == _audioCaches.end()) {
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audioCache = &_audioCaches[filePath];
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audioCache->_fileFullPath = FileUtils::getInstance()->fullPathForFilename(filePath);
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unsigned int cacheId = audioCache->_id;
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auto isCacheDestroyed = audioCache->_isDestroyed;
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AudioEngine::addTask([audioCache, cacheId, isCacheDestroyed](){
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if (*isCacheDestroyed)
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{
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ALOGV("AudioCache (id=%u) was destroyed, no need to launch readDataTask.", cacheId);
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audioCache->setSkipReadDataTask(true);
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return;
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}
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audioCache->readDataTask(cacheId);
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});
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}
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else {
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audioCache = &it->second;
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}
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if (audioCache && callback)
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{
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audioCache->addLoadCallback(callback);
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}
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return audioCache;
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}
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int AudioEngineImpl::play2d(const std::string &filePath ,bool loop ,float volume)
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{
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if (s_ALDevice == nullptr) {
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return AudioEngine::INVALID_AUDIO_ID;
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}
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bool sourceFlag = false;
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ALuint alSource = 0;
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for (int i = 0; i < MAX_AUDIOINSTANCES; ++i) {
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alSource = _alSources[i];
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if ( !_alSourceUsed[alSource]) {
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sourceFlag = true;
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break;
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}
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}
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if(!sourceFlag){
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return AudioEngine::INVALID_AUDIO_ID;
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}
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auto player = new (std::nothrow) AudioPlayer;
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if (player == nullptr) {
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return AudioEngine::INVALID_AUDIO_ID;
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}
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player->_alSource = alSource;
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player->_loop = loop;
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player->_volume = volume;
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auto audioCache = preload(filePath, nullptr);
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if (audioCache == nullptr) {
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delete player;
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return AudioEngine::INVALID_AUDIO_ID;
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}
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player->setCache(audioCache);
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_threadMutex.lock();
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_audioPlayers[_currentAudioID] = player;
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_threadMutex.unlock();
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_alSourceUsed[alSource] = true;
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audioCache->addPlayCallback(std::bind(&AudioEngineImpl::_play2d,this,audioCache,_currentAudioID));
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if (_lazyInitLoop) {
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_lazyInitLoop = false;
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_scheduler->schedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this, 0.05f, false);
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}
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return _currentAudioID++;
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}
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void AudioEngineImpl::_play2d(AudioCache *cache, int audioID)
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{
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//Note: It may bn in sub thread or main thread :(
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if (!*cache->_isDestroyed && cache->_state == AudioCache::State::READY)
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{
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_threadMutex.lock();
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auto playerIt = _audioPlayers.find(audioID);
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if (playerIt != _audioPlayers.end() && playerIt->second->play2d()) {
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_scheduler->performFunctionInCocosThread([audioID](){
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if (AudioEngine::_audioIDInfoMap.find(audioID) != AudioEngine::_audioIDInfoMap.end()) {
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AudioEngine::_audioIDInfoMap[audioID].state = AudioEngine::AudioState::PLAYING;
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}
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});
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}
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_threadMutex.unlock();
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}
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else
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{
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ALOGD("AudioEngineImpl::_play2d, cache was destroyed or not ready!");
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auto iter = _audioPlayers.find(audioID);
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if (iter != _audioPlayers.end())
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{
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iter->second->_removeByAudioEngine = true;
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}
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}
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}
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void AudioEngineImpl::setVolume(int audioID,float volume)
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{
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auto player = _audioPlayers[audioID];
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player->_volume = volume;
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if (player->_ready) {
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alSourcef(_audioPlayers[audioID]->_alSource, AL_GAIN, volume);
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
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}
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}
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}
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void AudioEngineImpl::setLoop(int audioID, bool loop)
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{
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auto player = _audioPlayers[audioID];
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if (player->_ready) {
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if (player->_streamingSource) {
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player->setLoop(loop);
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} else {
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if (loop) {
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alSourcei(player->_alSource, AL_LOOPING, AL_TRUE);
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} else {
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alSourcei(player->_alSource, AL_LOOPING, AL_FALSE);
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}
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
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}
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}
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}
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else {
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player->_loop = loop;
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}
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}
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bool AudioEngineImpl::pause(int audioID)
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{
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bool ret = true;
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alSourcePause(_audioPlayers[audioID]->_alSource);
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ret = false;
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ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
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}
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return ret;
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}
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bool AudioEngineImpl::resume(int audioID)
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{
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bool ret = true;
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alSourcePlay(_audioPlayers[audioID]->_alSource);
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ret = false;
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ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
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}
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return ret;
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}
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void AudioEngineImpl::stop(int audioID)
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{
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auto player = _audioPlayers[audioID];
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player->destroy();
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//Note: Don't set the flag to false here, it should be set in 'update' function.
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// Otherwise, the state got from alSourceState may be wrong
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// _alSourceUsed[player->_alSource] = false;
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}
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void AudioEngineImpl::stopAll()
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{
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for(auto&& player : _audioPlayers)
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{
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player.second->destroy();
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}
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//Note: Don't set the flag to false here, it should be set in 'update' function.
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// Otherwise, the state got from alSourceState may be wrong
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// for(int index = 0; index < MAX_AUDIOINSTANCES; ++index)
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// {
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// _alSourceUsed[_alSources[index]] = false;
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// }
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}
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float AudioEngineImpl::getDuration(int audioID)
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{
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auto player = _audioPlayers[audioID];
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if(player->_ready){
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return player->_audioCache->_duration;
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} else {
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return AudioEngine::TIME_UNKNOWN;
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}
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}
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float AudioEngineImpl::getCurrentTime(int audioID)
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{
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float ret = 0.0f;
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auto player = _audioPlayers[audioID];
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if(player->_ready){
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if (player->_streamingSource) {
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ret = player->getTime();
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} else {
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alGetSourcef(player->_alSource, AL_SEC_OFFSET, &ret);
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ALOGE("%s, audio id:%d,error code:%x", __PRETTY_FUNCTION__,audioID,error);
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}
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}
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}
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return ret;
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}
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bool AudioEngineImpl::setCurrentTime(int audioID, float time)
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{
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bool ret = false;
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auto player = _audioPlayers[audioID];
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do {
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if (!player->_ready) {
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break;
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}
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if (player->_streamingSource) {
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ret = player->setTime(time);
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break;
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}
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else {
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if (player->_audioCache->_bytesOfRead != player->_audioCache->_dataSize &&
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(time * player->_audioCache->_sampleRate * player->_audioCache->_bytesPerFrame) > player->_audioCache->_bytesOfRead) {
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ALOGE("%s: audio id = %d", __PRETTY_FUNCTION__,audioID);
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break;
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}
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alSourcef(player->_alSource, AL_SEC_OFFSET, time);
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auto error = alGetError();
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if (error != AL_NO_ERROR) {
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ALOGE("%s: audio id = %d, error = %x", __PRETTY_FUNCTION__,audioID,error);
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}
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ret = true;
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}
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} while (0);
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return ret;
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}
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void AudioEngineImpl::setFinishCallback(int audioID, const std::function<void (int, const std::string &)> &callback)
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{
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_audioPlayers[audioID]->_finishCallbak = callback;
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}
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void AudioEngineImpl::update(float dt)
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{
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ALint sourceState;
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int audioID;
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AudioPlayer* player;
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|
// ALOGV("AudioPlayer count: %d", (int)_audioPlayers.size());
|
|
|
|
for (auto it = _audioPlayers.begin(); it != _audioPlayers.end(); ) {
|
|
audioID = it->first;
|
|
player = it->second;
|
|
alGetSourcei(player->_alSource, AL_SOURCE_STATE, &sourceState);
|
|
|
|
if (player->_removeByAudioEngine)
|
|
{
|
|
_alSourceUsed[player->_alSource] = false;
|
|
|
|
AudioEngine::remove(audioID);
|
|
_threadMutex.lock();
|
|
it = _audioPlayers.erase(it);
|
|
_threadMutex.unlock();
|
|
delete player;
|
|
}
|
|
else if (player->_ready && sourceState == AL_STOPPED) {
|
|
|
|
_alSourceUsed[player->_alSource] = false;
|
|
if (player->_finishCallbak) {
|
|
auto& audioInfo = AudioEngine::_audioIDInfoMap[audioID];
|
|
player->_finishCallbak(audioID, *audioInfo.filePath); //FIXME: callback will delay 50ms
|
|
}
|
|
|
|
AudioEngine::remove(audioID);
|
|
delete player;
|
|
_threadMutex.lock();
|
|
it = _audioPlayers.erase(it);
|
|
_threadMutex.unlock();
|
|
}
|
|
else{
|
|
++it;
|
|
}
|
|
}
|
|
|
|
if(_audioPlayers.empty()){
|
|
_lazyInitLoop = true;
|
|
_scheduler->unschedule(CC_SCHEDULE_SELECTOR(AudioEngineImpl::update), this);
|
|
}
|
|
}
|
|
|
|
void AudioEngineImpl::uncache(const std::string &filePath)
|
|
{
|
|
_audioCaches.erase(filePath);
|
|
}
|
|
|
|
void AudioEngineImpl::uncacheAll()
|
|
{
|
|
_audioCaches.clear();
|
|
}
|
|
|
|
#endif
|