mirror of https://github.com/axmolengine/axmol.git
201 lines
5.8 KiB
C++
201 lines
5.8 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __CCCOLLIDERDETECTOR_H__
|
|
#define __CCCOLLIDERDETECTOR_H__
|
|
|
|
#include "editor-support/cocostudio/CCArmatureDefine.h"
|
|
#include "editor-support/cocostudio/CCDatas.h"
|
|
#include "editor-support/cocostudio/CocosStudioExport.h"
|
|
|
|
#ifndef PT_RATIO
|
|
#define PT_RATIO 32
|
|
#endif
|
|
|
|
|
|
#if ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
#include "chipmunk/chipmunk.h"
|
|
#elif ENABLE_PHYSICS_BOX2D_DETECT
|
|
#include "Box2D/Box2D.h"
|
|
#endif
|
|
|
|
|
|
namespace cocostudio {
|
|
|
|
class Bone;
|
|
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
class CC_STUDIO_DLL ColliderFilter
|
|
{
|
|
public:
|
|
virtual ~ColliderFilter() { }
|
|
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
public:
|
|
ColliderFilter(uint16 categoryBits = 0x0001, uint16 maskBits = 0xFFFF, int16 groupIndex = 0);
|
|
void updateShape(b2Fixture *fixture);
|
|
|
|
virtual void setCategoryBits(uint16 categoryBits) { _categoryBits = categoryBits; }
|
|
virtual uint16 getCategoryBits() const { return _categoryBits; }
|
|
|
|
virtual void setMaskBits(uint16 maskBits) { _maskBits = maskBits; }
|
|
virtual uint16 getMaskBits() const { return _maskBits; }
|
|
|
|
virtual void setGroupIndex(int16 groupIndex) { _groupIndex = groupIndex; }
|
|
virtual int16 getGroupIndex() const { return _groupIndex; }
|
|
protected:
|
|
uint16 _categoryBits;
|
|
uint16 _maskBits;
|
|
int16 _groupIndex;
|
|
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
public:
|
|
ColliderFilter(cpCollisionType collisionType = 0, cpGroup group = 0);
|
|
void updateShape(cpShape *shape);
|
|
|
|
virtual void setCollisionType(cpCollisionType collisionType) { _collisionType = collisionType; }
|
|
virtual cpCollisionType getCollisionType() const { return _collisionType; }
|
|
|
|
virtual void setGroup(cpGroup group) { _group = group; }
|
|
virtual cpGroup getGroup() const { return _group; }
|
|
protected:
|
|
cpCollisionType _collisionType;
|
|
cpGroup _group;
|
|
#endif
|
|
};
|
|
|
|
class CC_STUDIO_DLL ColliderBody : public cocos2d::Ref
|
|
{
|
|
public:
|
|
ColliderBody(ContourData *contourData);
|
|
~ColliderBody();
|
|
|
|
inline ContourData *getContourData() { return _contourData; }
|
|
|
|
#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
void setColliderFilter(ColliderFilter *filter);
|
|
ColliderFilter *getColliderFilter();
|
|
#endif
|
|
|
|
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
virtual void setB2Fixture(b2Fixture *fixture) { _fixture = fixture; }
|
|
virtual b2Fixture *getB2Fixture() const { return _fixture; }
|
|
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
virtual void setShape(cpShape *shape) { _shape = shape; }
|
|
virtual cpShape *getShape() const { return _shape; }
|
|
#elif ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
|
|
virtual const std::vector<cocos2d::Vec2> &getCalculatedVertexList() const { return _calculatedVertexList; }
|
|
#endif
|
|
|
|
private:
|
|
|
|
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
b2Fixture *_fixture;
|
|
ColliderFilter *_filter;
|
|
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
cpShape *_shape;
|
|
ColliderFilter *_filter;
|
|
#elif ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
|
|
std::vector<cocos2d::Vec2> _calculatedVertexList;
|
|
#endif
|
|
|
|
ContourData *_contourData;
|
|
|
|
friend class ColliderDetector;
|
|
};
|
|
|
|
/*
|
|
* @brief ContourSprite used to draw the contour of the display
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
class CC_STUDIO_DLL ColliderDetector : public cocos2d::Ref
|
|
{
|
|
public:
|
|
static ColliderDetector *create();
|
|
static ColliderDetector *create(Bone *bone);
|
|
public:
|
|
/**
|
|
* @js ctor
|
|
*/
|
|
ColliderDetector();
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
~ColliderDetector(void);
|
|
|
|
virtual bool init();
|
|
virtual bool init(Bone *bone);
|
|
|
|
void addContourData(ContourData *contourData);
|
|
void addContourDataList(cocos2d::Vector<ContourData*> &contourDataList);
|
|
|
|
void removeContourData(ContourData *contourData);
|
|
void removeAll();
|
|
|
|
void updateTransform(cocos2d::Mat4 &t);
|
|
|
|
void setActive(bool active);
|
|
bool getActive();
|
|
|
|
const cocos2d::Vector<ColliderBody*>& getColliderBodyList();
|
|
|
|
#if ENABLE_PHYSICS_BOX2D_DETECT || ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
virtual void setColliderFilter(ColliderFilter *filter);
|
|
virtual ColliderFilter *getColliderFilter();
|
|
#endif
|
|
|
|
virtual void setBone(Bone *bone) { _bone = bone; }
|
|
virtual Bone *getBone() const { return _bone; }
|
|
|
|
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
virtual void setBody(b2Body *body);
|
|
virtual b2Body *getBody() const;
|
|
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
virtual void setBody(cpBody *body);
|
|
virtual cpBody *getBody() const;
|
|
#endif
|
|
protected:
|
|
cocos2d::Vector<ColliderBody*> _colliderBodyList;
|
|
|
|
Bone *_bone;
|
|
|
|
#if ENABLE_PHYSICS_BOX2D_DETECT
|
|
b2Body *_body;
|
|
ColliderFilter *_filter;
|
|
#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
|
|
cpBody *_body;
|
|
ColliderFilter *_filter;
|
|
#endif
|
|
|
|
protected:
|
|
bool _active;
|
|
};
|
|
|
|
}
|
|
|
|
#endif /*__CCCOLLIDERDETECTOR_H__*/
|